clear-repeat: print fps, use 300x300 window size

This commit is contained in:
Keith Whitwell
2009-03-04 17:41:46 +00:00
parent ac55db1d7d
commit 59311fb06c
+19 -1
View File
@@ -72,6 +72,24 @@ static void Draw(void)
glClearColor((sin(f)+1)/2.0,(cos(f)+1)/2.0,0.5,1);
glClear(GL_COLOR_BUFFER_BIT);
glutSwapBuffers();
{
static GLint T0 = 0;
static GLint Frames = 0;
GLint t = glutGet(GLUT_ELAPSED_TIME);
Frames++;
if (t - T0 >= 5000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
fflush(stdout);
T0 = t;
Frames = 0;
}
}
}
glutPostRedisplay();
}
@@ -91,7 +109,7 @@ int main(int argc, char **argv)
exit(1);
}
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
type = GLUT_RGB | GLUT_ALPHA;
type |= GLUT_DOUBLE;