clear-repeat: print fps, use 300x300 window size
This commit is contained in:
@@ -72,6 +72,24 @@ static void Draw(void)
|
||||
glClearColor((sin(f)+1)/2.0,(cos(f)+1)/2.0,0.5,1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glutSwapBuffers();
|
||||
|
||||
{
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
|
||||
Frames++;
|
||||
|
||||
if (t - T0 >= 5000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
GLfloat fps = Frames / seconds;
|
||||
printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
|
||||
fflush(stdout);
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
@@ -91,7 +109,7 @@ int main(int argc, char **argv)
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
|
||||
glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
|
||||
|
||||
type = GLUT_RGB | GLUT_ALPHA;
|
||||
type |= GLUT_DOUBLE;
|
||||
|
||||
Reference in New Issue
Block a user