i965: fix some FBO depth/stencil assertions

This commit is contained in:
Brian Paul
2009-01-14 16:26:41 -07:00
parent 03188b09e0
commit 5912cdff3e
@@ -177,8 +177,11 @@ intel_validate_paired_depth_stencil(GLcontext * ctx,
}
else {
/* Separate depth/stencil buffers, need to interleave now */
ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_COMPONENT);
ASSERT(stencilRb->Base._BaseFormat == GL_STENCIL_INDEX);
ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_COMPONENT ||
depthRb->Base._BaseFormat == GL_DEPTH_STENCIL);
ASSERT(stencilRb->Base._BaseFormat == GL_STENCIL_INDEX ||
stencilRb->Base._BaseFormat == GL_DEPTH_STENCIL);
/* may need to interleave depth/stencil now */
if (depthRb->PairedStencil == stencilRb->Base.Name) {
/* OK, the depth and stencil buffers are already interleaved */