glsl: add std140 and std430 layouts to nir uniform linker

The current ARB_gl_spirv linking only supports explicit layouts so
we need to update it to support std140 and std430 layouts before
we can use the linker for glsl.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4050>
This commit is contained in:
Timothy Arceri
2020-01-17 12:02:26 +11:00
committed by Marge Bot
parent 858a49a10d
commit 590a59437f
+29 -4
View File
@@ -637,7 +637,7 @@ nir_link_uniform(struct gl_context *ctx,
* a buffer object. For variables not backed by a buffer object,
* offset is -1.
*/
if (state->var_is_in_block) {
if (state->var_is_in_block && prog->data->spirv) {
state->offset =
struct_base_offset + glsl_get_struct_field_offset(type, i);
}
@@ -753,6 +753,21 @@ nir_link_uniform(struct gl_context *ctx,
} else {
uniform->matrix_stride = 0;
}
if (!prog->data->spirv) {
bool use_std430 = ctx->Const.UseSTD430AsDefaultPacking;
const enum glsl_interface_packing packing =
glsl_get_internal_ifc_packing(state->current_var->interface_type,
use_std430);
unsigned alignment =
glsl_get_std140_base_alignment(type, uniform->row_major);
if (packing == GLSL_INTERFACE_PACKING_STD430) {
alignment =
glsl_get_std430_base_alignment(type, uniform->row_major);
}
state->offset = glsl_align(state->offset, alignment);
}
}
uniform->offset = state->var_is_in_block ? state->offset : -1;
@@ -792,6 +807,16 @@ nir_link_uniform(struct gl_context *ctx,
}
}
}
/* Compute the next offset. */
bool use_std430 = ctx->Const.UseSTD430AsDefaultPacking;
const enum glsl_interface_packing packing =
glsl_get_internal_ifc_packing(state->current_var->interface_type,
use_std430);
if (packing == GLSL_INTERFACE_PACKING_STD430)
state->offset += glsl_get_std430_size(type, uniform->row_major);
else
state->offset += glsl_get_std140_size(type, uniform->row_major);
} else {
for (unsigned i = 0; i < num_blocks; i++) {
if (state->current_var->data.binding == blocks[i].Binding) {
@@ -799,11 +824,11 @@ nir_link_uniform(struct gl_context *ctx,
break;
}
}
/* Compute the next offset. */
state->offset += glsl_get_explicit_size(type, true);
}
assert(buffer_block_index >= 0);
/* Compute the next offset. */
state->offset += glsl_get_explicit_size(type, true);
}
uniform->block_index = buffer_block_index;