gallium: state tracker didn't always notify drivers of texobj data changes
Calling glTexSubImage() or glTexImage() to replace texture data didn't reliably cause pipe->set_sampler_texture() to get called so drivers didn't always get notified of new texture data. The st_texture_object->pt pointer doesn't always indicate changed data so added a dirtyData field.
This commit is contained in:
@@ -34,6 +34,7 @@
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#include "st_context.h"
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#include "st_atom.h"
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#include "st_texture.h"
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#include "st_cb_texture.h"
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#include "pipe/p_context.h"
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@@ -53,27 +54,26 @@ update_textures(struct st_context *st)
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for (unit = 0; unit < st->ctx->Const.MaxTextureCoordUnits; unit++) {
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const GLuint su = fprog->Base.SamplerUnits[unit];
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struct gl_texture_object *texObj = st->ctx->Texture.Unit[su]._Current;
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struct pipe_texture *pt;
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struct st_texture_object *stObj = st_texture_object(texObj);
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if (texObj) {
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GLboolean flush, retval;
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retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
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/* XXX retval indicates whether there's a texture border */
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pt = st_get_texobj_texture(texObj);
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}
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else {
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pt = NULL;
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}
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/* XXX: need to ensure that textures are unbound/removed from
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* this table before being deleted, otherwise the pointer
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* comparison below could fail.
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*/
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if (st->state.sampler_texture[unit] != pt) {
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st->state.sampler_texture[unit] = pt;
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st->pipe->set_sampler_texture(st->pipe, unit, pt);
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if (st->state.sampler_texture[unit] != stObj ||
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(stObj && stObj->dirtyData)) {
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struct pipe_texture *pt = st_get_stobj_texture(stObj);
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st->state.sampler_texture[unit] = stObj;
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st->pipe->set_sampler_texture(st->pipe, unit, pt);
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if (stObj)
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stObj->dirtyData = GL_FALSE;
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}
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}
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}
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@@ -726,7 +726,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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pipe->bind_rasterizer_state(pipe, ctx->st->state.rasterizer->data);
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pipe->bind_fs_state(pipe, ctx->st->state.fs->data);
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pipe->bind_vs_state(pipe, ctx->st->state.vs->cso->data);
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pipe->set_sampler_texture(pipe, unit, ctx->st->state.sampler_texture[unit]);
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pipe->set_sampler_texture(pipe, unit,
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st_get_stobj_texture(ctx->st->state.sampler_texture[unit]));
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pipe->bind_sampler_state(pipe, unit, ctx->st->state.sampler[unit]->data);
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pipe->set_viewport_state(pipe, &ctx->st->state.viewport);
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}
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@@ -48,6 +48,7 @@
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#include "st_cb_texture.h"
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#include "st_format.h"
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#include "st_public.h"
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#include "st_texture.h"
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@@ -53,33 +53,6 @@
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#define DBG if (0) printf
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struct st_texture_object
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{
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struct gl_texture_object base; /* The "parent" object */
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/* The texture must include at levels [0..lastLevel] once validated:
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*/
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GLuint lastLevel;
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/* On validation any active images held in main memory or in other
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* textures will be copied to this texture and the old storage freed.
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*/
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struct pipe_texture *pt;
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GLboolean imageOverride;
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GLint depthOverride;
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GLuint pitchOverride;
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};
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static INLINE struct st_texture_object *
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st_texture_object(struct gl_texture_object *obj)
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{
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return (struct st_texture_object *) obj;
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}
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static INLINE struct st_texture_image *
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st_texture_image(struct gl_texture_image *img)
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{
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@@ -87,14 +60,6 @@ st_texture_image(struct gl_texture_image *img)
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}
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struct pipe_texture *
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st_get_texobj_texture(struct gl_texture_object *texObj)
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{
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struct st_texture_object *stObj = st_texture_object(texObj);
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return stObj->pt;
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}
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static enum pipe_texture_target
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gl_target_to_pipe(GLenum target)
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{
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@@ -725,6 +690,9 @@ st_TexImage(GLcontext * ctx,
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texImage->Data = NULL;
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}
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/* flag data as dirty */
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stObj->dirtyData = GL_TRUE;
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#if 01
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if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
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ctx->Driver.GenerateMipmap(ctx, target, texObj);
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@@ -900,6 +868,7 @@ st_TexSubimage(GLcontext * ctx,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage)
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{
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struct st_texture_object *stObj = st_texture_object(texObj);
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struct st_texture_image *stImage = st_texture_image(texImage);
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GLuint dstRowStride;
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GLuint srcImageStride = _mesa_image_image_stride(packing, width, height,
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@@ -961,6 +930,9 @@ st_TexSubimage(GLcontext * ctx,
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st_texture_image_unmap(stImage);
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texImage->Data = NULL;
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}
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/* flag data as dirty */
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stObj->dirtyData = GL_TRUE;
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}
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@@ -1,11 +1,35 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef ST_CB_TEXTURE_H
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#define ST_CB_TEXTURE_H
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extern struct pipe_texture *
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st_get_texobj_texture(struct gl_texture_object *texObj);
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extern GLboolean
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st_finalize_texture(GLcontext *ctx,
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struct pipe_context *pipe,
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@@ -59,26 +59,6 @@ struct st_tracked_state {
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struct st_texture_image
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{
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struct gl_texture_image base;
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/* These aren't stored in gl_texture_image
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*/
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GLuint level;
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GLuint face;
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/* If stImage->pt != NULL, image data is stored here.
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* Else if stImage->base.Data != NULL, image is stored there.
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* Else there is no image data.
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*/
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struct pipe_texture *pt;
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struct pipe_surface *surface;
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};
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struct st_context
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{
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GLcontext *ctx;
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@@ -106,7 +86,7 @@ struct st_context
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struct pipe_clip_state clip;
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struct pipe_constant_buffer constants[2];
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struct pipe_framebuffer_state framebuffer;
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struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS];
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struct st_texture_object *sampler_texture[PIPE_MAX_SAMPLERS];
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struct pipe_poly_stipple poly_stipple;
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struct pipe_scissor_state scissor;
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struct pipe_viewport_state viewport;
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@@ -43,6 +43,7 @@
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#include "st_draw.h"
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#include "st_gen_mipmap.h"
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#include "st_program.h"
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#include "st_texture.h"
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#include "st_cb_drawpixels.h"
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#include "st_cb_texture.h"
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@@ -302,7 +303,8 @@ st_render_mipmap(struct st_context *st,
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pipe->bind_vs_state(pipe, st->state.vs->cso->data);
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if (st->state.sampler[0])
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pipe->bind_sampler_state(pipe, 0, st->state.sampler[0]->data);
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pipe->set_sampler_texture(pipe, 0, st->state.sampler_texture[0]);
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pipe->set_sampler_texture(pipe, 0,
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st_get_stobj_texture(st->state.sampler_texture[0]));
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pipe->set_viewport_state(pipe, &st->state.viewport);
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return TRUE;
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@@ -35,6 +35,70 @@ struct pipe_context;
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struct pipe_texture;
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struct st_texture_image
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{
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struct gl_texture_image base;
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/* These aren't stored in gl_texture_image
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*/
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GLuint level;
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GLuint face;
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/* If stImage->pt != NULL, image data is stored here.
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* Else if stImage->base.Data != NULL, image is stored there.
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* Else there is no image data.
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*/
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struct pipe_texture *pt;
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struct pipe_surface *surface;
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};
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struct st_texture_object
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{
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struct gl_texture_object base; /* The "parent" object */
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/* The texture must include at levels [0..lastLevel] once validated:
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*/
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GLuint lastLevel;
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/* On validation any active images held in main memory or in other
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* textures will be copied to this texture and the old storage freed.
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*/
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struct pipe_texture *pt;
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GLboolean imageOverride;
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GLint depthOverride;
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GLuint pitchOverride;
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GLboolean dirtyData;
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};
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static INLINE struct st_texture_object *
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st_texture_object(struct gl_texture_object *obj)
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{
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return (struct st_texture_object *) obj;
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}
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static INLINE struct pipe_texture *
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st_get_texobj_texture(struct gl_texture_object *texObj)
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{
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struct st_texture_object *stObj = st_texture_object(texObj);
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return stObj ? stObj->pt : NULL;
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}
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static INLINE struct pipe_texture *
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st_get_stobj_texture(struct st_texture_object *stObj)
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{
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return stObj ? stObj->pt : NULL;
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}
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extern struct pipe_texture *
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st_texture_create(struct st_context *st,
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enum pipe_texture_target target,
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