svga: implement generic variable index remapping
The state tracker may generate shaders that use generic vs outputs / fs inputs like: DCL IN[0], GENERIC[0] DCL IN[1], GENERIC[10] DCL IN[2], GENERIC[11] This patch remaps 0, 10, 11 to small integers like 1, 2, 3 so that we stay inside the SVGA3D limit (8). The remapping is done to both the vertex shader outputs and the fragment shader inputs. The same mapping must be used for a vs/fs pair. Note that 'union svga_compile_key' is now 'struct svga_compile_key' because we needed to add the register remapping table. The change in size isn't really significant though (it's not a search key). Also, add assertions when building up SVGA3D src/dst registers to we don't try to store too large of value for the bitfield size. Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
@@ -36,6 +36,7 @@
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#include "tgsi/tgsi_scan.h"
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#include "svga_state.h"
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#include "svga_tgsi.h"
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#include "svga_hw_reg.h"
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#include "svga3d_shaderdefs.h"
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@@ -66,6 +67,11 @@ struct svga_shader
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struct svga_fragment_shader
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{
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struct svga_shader base;
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/** Mask of which generic varying variables are read by this shader */
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unsigned generic_inputs;
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/** Table mapping original TGSI generic indexes to low integers */
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int8_t generic_remap_table[MAX_GENERIC_VARYING];
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};
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struct svga_vertex_shader
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@@ -59,6 +59,10 @@ svga_create_fs_state(struct pipe_context *pipe,
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fs->base.id = svga->debug.shader_id++;
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fs->generic_inputs = svga_get_generic_inputs_mask(&fs->base.info);
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svga_remap_generics(fs->generic_inputs, fs->generic_remap_table);
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if (SVGA_DEBUG & DEBUG_TGSI || 0) {
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debug_printf("%s id: %u, inputs: %u, outputs: %u\n",
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__FUNCTION__, fs->base.id,
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@@ -116,6 +116,7 @@ fail:
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*/
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static enum pipe_error
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make_fs_key(const struct svga_context *svga,
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struct svga_fragment_shader *fs,
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struct svga_fs_compile_key *key)
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{
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int i;
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@@ -215,7 +216,7 @@ emit_hw_fs(struct svga_context *svga, unsigned dirty)
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* SVGA_NEW_NEED_SWTNL
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* SVGA_NEW_SAMPLER
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*/
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ret = make_fs_key( svga, &key );
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ret = make_fs_key( svga, fs, &key );
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if (ret != PIPE_OK)
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return ret;
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@@ -107,7 +107,7 @@ fail:
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return ret;
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}
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/* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_ZERO_STRIDE
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/* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_ZERO_STRIDE, SVGA_NEW_FS
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*/
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static void
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make_vs_key(struct svga_context *svga, struct svga_vs_compile_key *key)
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@@ -119,6 +119,9 @@ make_vs_key(struct svga_context *svga, struct svga_vs_compile_key *key)
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svga->curr.zero_stride_vertex_elements;
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key->num_zero_stride_vertex_elements =
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svga->curr.num_zero_stride_vertex_elements;
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/* SVGA_NEW_FS */
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key->fs_generic_inputs = svga->curr.fs->generic_inputs;
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}
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@@ -166,6 +169,7 @@ struct svga_tracked_state svga_hw_vs =
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{
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"vertex shader (hwtnl)",
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(SVGA_NEW_VS |
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SVGA_NEW_FS |
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SVGA_NEW_PRESCALE |
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SVGA_NEW_NEED_SWTNL |
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SVGA_NEW_ZERO_STRIDE),
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@@ -31,7 +31,7 @@
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#include "svga_context.h"
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#include "svga_swtnl.h"
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#include "svga_state.h"
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#include "svga_tgsi.h"
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#include "svga_swtnl_private.h"
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@@ -169,13 +169,15 @@ svga_swtnl_update_vdecl( struct svga_context *svga )
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nr_decls++;
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for (i = 0; i < fs->base.info.num_inputs; i++) {
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unsigned name = fs->base.info.input_semantic_name[i];
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unsigned index = fs->base.info.input_semantic_index[i];
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src = draw_find_shader_output(draw, name, index);
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vdecl[nr_decls].array.offset = offset;
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vdecl[nr_decls].identity.usageIndex = fs->base.info.input_semantic_index[i];
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const unsigned sem_name = fs->base.info.input_semantic_name[i];
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const unsigned sem_index = fs->base.info.input_semantic_index[i];
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switch (name) {
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src = draw_find_shader_output(draw, sem_name, sem_index);
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vdecl[nr_decls].array.offset = offset;
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vdecl[nr_decls].identity.usageIndex = sem_index;
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switch (sem_name) {
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case TGSI_SEMANTIC_COLOR:
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draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
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vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_COLOR;
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@@ -187,7 +189,8 @@ svga_swtnl_update_vdecl( struct svga_context *svga )
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draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
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vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
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vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
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vdecl[nr_decls].identity.usageIndex += 1;
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vdecl[nr_decls].identity.usageIndex =
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svga_remap_generic_index(fs->generic_remap_table, sem_index);
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offset += 16;
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nr_decls++;
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break;
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@@ -30,6 +30,7 @@
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#include "tgsi/tgsi_parse.h"
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#include "tgsi/tgsi_dump.h"
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#include "tgsi/tgsi_scan.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "util/u_bitmask.h"
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@@ -156,7 +157,82 @@ static boolean svga_shader_emit_header( struct svga_shader_emitter *emit )
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}
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/**
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* Use the shader info to generate a bitmask indicating which generic
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* inputs are used by the shader. A set bit indicates that GENERIC[i]
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* is used.
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*/
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unsigned
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svga_get_generic_inputs_mask(const struct tgsi_shader_info *info)
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{
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unsigned i, mask = 0x0;
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for (i = 0; i < info->num_inputs; i++) {
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if (info->input_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
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unsigned j = info->input_semantic_index[i];
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assert(j < sizeof(mask) * 8);
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mask |= 1 << j;
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}
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}
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return mask;
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}
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/**
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* Given a mask of used generic variables (as returned by the above functions)
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* fill in a table which maps those indexes to small integers.
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* This table is used by the remap_generic_index() function in
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* svga_tgsi_decl_sm30.c
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* Example: if generics_mask = binary(1010) it means that GENERIC[1] and
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* GENERIC[3] are used. The remap_table will contain:
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* table[1] = 0;
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* table[3] = 1;
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* The remaining table entries will be filled in with the next unused
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* generic index (in this example, 2).
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*/
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void
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svga_remap_generics(unsigned generics_mask,
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int8_t remap_table[MAX_GENERIC_VARYING])
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{
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/* Note texcoord[0] is reserved so start at 1 */
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unsigned count = 1, i;
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for (i = 0; i < MAX_GENERIC_VARYING; i++) {
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remap_table[i] = -1;
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}
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/* for each bit set in generic_mask */
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while (generics_mask) {
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unsigned index = ffs(generics_mask) - 1;
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remap_table[index] = count++;
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generics_mask &= ~(1 << index);
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}
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for (i = 0; i < MAX_GENERIC_VARYING; i++) {
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if (remap_table[i] == -1)
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remap_table[i] = count;
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}
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}
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/**
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* Use the generic remap table to map a TGSI generic varying variable
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* index to a small integer.
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*/
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int
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svga_remap_generic_index(const int8_t remap_table[MAX_GENERIC_VARYING],
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int generic_index)
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{
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assert(generic_index < MAX_GENERIC_VARYING);
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if (generic_index >= MAX_GENERIC_VARYING) {
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/* just don't return a random/garbage value */
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generic_index = MAX_GENERIC_VARYING - 1;
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}
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return remap_table[generic_index];
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}
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/* Parse TGSI shader and translate to SVGA/DX9 serialized
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@@ -168,7 +244,7 @@ static boolean svga_shader_emit_header( struct svga_shader_emitter *emit )
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*/
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static struct svga_shader_result *
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svga_tgsi_translate( const struct svga_shader *shader,
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union svga_compile_key key,
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struct svga_compile_key key,
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unsigned unit )
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{
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struct svga_shader_result *result = NULL;
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@@ -248,9 +324,13 @@ struct svga_shader_result *
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svga_translate_fragment_program( const struct svga_fragment_shader *fs,
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const struct svga_fs_compile_key *fkey )
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{
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union svga_compile_key key;
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struct svga_compile_key key;
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memcpy(&key.fkey, fkey, sizeof *fkey);
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memcpy(key.generic_remap_table, fs->generic_remap_table,
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sizeof(fs->generic_remap_table));
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return svga_tgsi_translate( &fs->base,
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key,
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PIPE_SHADER_FRAGMENT );
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@@ -260,9 +340,15 @@ struct svga_shader_result *
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svga_translate_vertex_program( const struct svga_vertex_shader *vs,
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const struct svga_vs_compile_key *vkey )
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{
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union svga_compile_key key;
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struct svga_compile_key key;
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memcpy(&key.vkey, vkey, sizeof *vkey);
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/* Note: we could alternately store the remap table in the vkey but
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* that would make it larger. We just regenerate it here instead.
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*/
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svga_remap_generics(vkey->fs_generic_inputs, key.generic_remap_table);
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return svga_tgsi_translate( &vs->base,
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key,
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PIPE_SHADER_VERTEX );
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@@ -30,6 +30,13 @@
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#include "svga_hw_reg.h"
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/**
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* We use a 32-bit mask to keep track of the generic indexes.
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*/
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#define MAX_GENERIC_VARYING 32
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struct svga_fragment_shader;
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struct svga_vertex_shader;
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struct svga_shader;
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@@ -39,6 +46,7 @@ struct tgsi_token;
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struct svga_vs_compile_key
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{
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unsigned fs_generic_inputs;
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unsigned zero_stride_vertex_elements;
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unsigned need_prescale:1;
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unsigned allow_psiz:1;
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@@ -67,9 +75,10 @@ struct svga_fs_compile_key
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} tex[PIPE_MAX_SAMPLERS];
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};
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union svga_compile_key {
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struct svga_compile_key {
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struct svga_vs_compile_key vkey;
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struct svga_fs_compile_key fkey;
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int8_t generic_remap_table[MAX_GENERIC_VARYING];
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};
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struct svga_shader_result
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@@ -78,7 +87,7 @@ struct svga_shader_result
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/* Parameters used to generate this compilation result:
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*/
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union svga_compile_key key;
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struct svga_compile_key key;
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/* Compiled shader tokens:
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*/
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@@ -140,4 +149,18 @@ svga_translate_vertex_program( const struct svga_vertex_shader *fs,
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void svga_destroy_shader_result( struct svga_shader_result *result );
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unsigned
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svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);
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unsigned
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svga_get_generic_outputs_mask(const struct tgsi_shader_info *info);
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void
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svga_remap_generics(unsigned generics_mask,
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int8_t remap_table[MAX_GENERIC_VARYING]);
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int
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svga_remap_generic_index(const int8_t remap_table[MAX_GENERIC_VARYING],
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int generic_index);
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#endif
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@@ -30,7 +30,9 @@
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#include "svga_tgsi_emit.h"
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static boolean translate_vs_ps_semantic( struct tgsi_declaration_semantic semantic,
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static boolean translate_vs_ps_semantic( struct svga_shader_emitter *emit,
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struct tgsi_declaration_semantic semantic,
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unsigned *usage,
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unsigned *idx )
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{
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@@ -58,7 +60,8 @@ static boolean translate_vs_ps_semantic( struct tgsi_declaration_semantic semant
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*usage = SVGA3D_DECLUSAGE_PSIZE;
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break;
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case TGSI_SEMANTIC_GENERIC:
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*idx = semantic.Index + 1; /* texcoord[0] is reserved for fog & position */
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*idx = svga_remap_generic_index(emit->key.generic_remap_table,
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semantic.Index);
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*usage = SVGA3D_DECLUSAGE_TEXCOORD;
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break;
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case TGSI_SEMANTIC_NORMAL:
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@@ -84,6 +87,10 @@ static boolean emit_decl( struct svga_shader_emitter *emit,
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SVGA3DOpDclArgs dcl;
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SVGA3dShaderInstToken opcode;
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/* check values against bitfield sizes */
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assert(index < 16);
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assert(usage <= SVGA3D_DECLUSAGE_MAX);
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opcode = inst_token( SVGA3DOP_DCL );
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dcl.values[0] = 0;
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dcl.values[1] = 0;
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@@ -181,7 +188,7 @@ static boolean ps30_input( struct svga_shader_emitter *emit,
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else if (emit->key.fkey.light_twoside &&
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(semantic.Name == TGSI_SEMANTIC_COLOR)) {
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if (!translate_vs_ps_semantic( semantic, &usage, &index ))
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if (!translate_vs_ps_semantic( emit, semantic, &usage, &index ))
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return FALSE;
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emit->internal_color_idx[emit->internal_color_count] = idx;
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@@ -195,7 +202,7 @@ static boolean ps30_input( struct svga_shader_emitter *emit,
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return FALSE;
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semantic.Name = TGSI_SEMANTIC_BCOLOR;
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if (!translate_vs_ps_semantic( semantic, &usage, &index ))
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if (!translate_vs_ps_semantic( emit, semantic, &usage, &index ))
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return FALSE;
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if (emit->ps30_input_count >= SVGA3D_INPUTREG_MAX)
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@@ -234,7 +241,7 @@ static boolean ps30_input( struct svga_shader_emitter *emit,
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}
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else {
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if (!translate_vs_ps_semantic( semantic, &usage, &index ))
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if (!translate_vs_ps_semantic( emit, semantic, &usage, &index ))
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return FALSE;
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if (emit->ps30_input_count >= SVGA3D_INPUTREG_MAX)
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@@ -398,7 +405,7 @@ static boolean vs30_output( struct svga_shader_emitter *emit,
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dcl.values[0] = 0;
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dcl.values[1] = 0;
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if (!translate_vs_ps_semantic( semantic, &usage, &index ))
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if (!translate_vs_ps_semantic( emit, semantic, &usage, &index ))
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return FALSE;
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if (emit->vs30_output_count >= SVGA3D_OUTPUTREG_MAX)
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@@ -54,7 +54,7 @@ struct svga_shader_emitter
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char *buf;
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char *ptr;
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union svga_compile_key key;
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struct svga_compile_key key;
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struct tgsi_shader_info info;
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int unit;
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@@ -262,6 +262,11 @@ dst_register( unsigned file,
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{
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SVGA3dShaderDestToken dest;
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/* check values against bitfield sizes */
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assert(number < (1 << 11));
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assert((file >> 3) < 4);
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assert((file & 0x7) < 8);
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dest.value = 0;
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dest.num = number;
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dest.type_upper = file >> 3;
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@@ -291,6 +296,11 @@ src_token( unsigned file, int number )
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{
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SVGA3dShaderSrcToken src;
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/* check values against bitfield sizes */
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assert(number < (1 << 11));
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assert((file >> 3) < 4);
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assert((file & 0x7) < 8);
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src.value = 0;
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src.num = number;
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src.type_upper = file >> 3;
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