svga: implement generic variable index remapping

The state tracker may generate shaders that use generic vs outputs /
fs inputs like:

DCL IN[0], GENERIC[0]
DCL IN[1], GENERIC[10]
DCL IN[2], GENERIC[11]

This patch remaps 0, 10, 11 to small integers like 1, 2, 3 so that we
stay inside the SVGA3D limit (8).

The remapping is done to both the vertex shader outputs and the
fragment shader inputs.  The same mapping must be used for a vs/fs
pair.

Note that 'union svga_compile_key' is now 'struct svga_compile_key'
because we needed to add the register remapping table.  The change in
size isn't really significant though (it's not a search key).

Also, add assertions when building up SVGA3D src/dst registers to we
don't try to store too large of value for the bitfield size.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul
2011-11-03 17:40:56 -06:00
parent e814d57725
commit 58ea42b7db
9 changed files with 166 additions and 22 deletions
+6
View File
@@ -36,6 +36,7 @@
#include "tgsi/tgsi_scan.h"
#include "svga_state.h"
#include "svga_tgsi.h"
#include "svga_hw_reg.h"
#include "svga3d_shaderdefs.h"
@@ -66,6 +67,11 @@ struct svga_shader
struct svga_fragment_shader
{
struct svga_shader base;
/** Mask of which generic varying variables are read by this shader */
unsigned generic_inputs;
/** Table mapping original TGSI generic indexes to low integers */
int8_t generic_remap_table[MAX_GENERIC_VARYING];
};
struct svga_vertex_shader
+4
View File
@@ -59,6 +59,10 @@ svga_create_fs_state(struct pipe_context *pipe,
fs->base.id = svga->debug.shader_id++;
fs->generic_inputs = svga_get_generic_inputs_mask(&fs->base.info);
svga_remap_generics(fs->generic_inputs, fs->generic_remap_table);
if (SVGA_DEBUG & DEBUG_TGSI || 0) {
debug_printf("%s id: %u, inputs: %u, outputs: %u\n",
__FUNCTION__, fs->base.id,
+2 -1
View File
@@ -116,6 +116,7 @@ fail:
*/
static enum pipe_error
make_fs_key(const struct svga_context *svga,
struct svga_fragment_shader *fs,
struct svga_fs_compile_key *key)
{
int i;
@@ -215,7 +216,7 @@ emit_hw_fs(struct svga_context *svga, unsigned dirty)
* SVGA_NEW_NEED_SWTNL
* SVGA_NEW_SAMPLER
*/
ret = make_fs_key( svga, &key );
ret = make_fs_key( svga, fs, &key );
if (ret != PIPE_OK)
return ret;
+5 -1
View File
@@ -107,7 +107,7 @@ fail:
return ret;
}
/* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_ZERO_STRIDE
/* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_ZERO_STRIDE, SVGA_NEW_FS
*/
static void
make_vs_key(struct svga_context *svga, struct svga_vs_compile_key *key)
@@ -119,6 +119,9 @@ make_vs_key(struct svga_context *svga, struct svga_vs_compile_key *key)
svga->curr.zero_stride_vertex_elements;
key->num_zero_stride_vertex_elements =
svga->curr.num_zero_stride_vertex_elements;
/* SVGA_NEW_FS */
key->fs_generic_inputs = svga->curr.fs->generic_inputs;
}
@@ -166,6 +169,7 @@ struct svga_tracked_state svga_hw_vs =
{
"vertex shader (hwtnl)",
(SVGA_NEW_VS |
SVGA_NEW_FS |
SVGA_NEW_PRESCALE |
SVGA_NEW_NEED_SWTNL |
SVGA_NEW_ZERO_STRIDE),
+11 -8
View File
@@ -31,7 +31,7 @@
#include "svga_context.h"
#include "svga_swtnl.h"
#include "svga_state.h"
#include "svga_tgsi.h"
#include "svga_swtnl_private.h"
@@ -169,13 +169,15 @@ svga_swtnl_update_vdecl( struct svga_context *svga )
nr_decls++;
for (i = 0; i < fs->base.info.num_inputs; i++) {
unsigned name = fs->base.info.input_semantic_name[i];
unsigned index = fs->base.info.input_semantic_index[i];
src = draw_find_shader_output(draw, name, index);
vdecl[nr_decls].array.offset = offset;
vdecl[nr_decls].identity.usageIndex = fs->base.info.input_semantic_index[i];
const unsigned sem_name = fs->base.info.input_semantic_name[i];
const unsigned sem_index = fs->base.info.input_semantic_index[i];
switch (name) {
src = draw_find_shader_output(draw, sem_name, sem_index);
vdecl[nr_decls].array.offset = offset;
vdecl[nr_decls].identity.usageIndex = sem_index;
switch (sem_name) {
case TGSI_SEMANTIC_COLOR:
draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_COLOR;
@@ -187,7 +189,8 @@ svga_swtnl_update_vdecl( struct svga_context *svga )
draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
vdecl[nr_decls].identity.usageIndex += 1;
vdecl[nr_decls].identity.usageIndex =
svga_remap_generic_index(fs->generic_remap_table, sem_index);
offset += 16;
nr_decls++;
break;
+89 -3
View File
@@ -30,6 +30,7 @@
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_scan.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_bitmask.h"
@@ -156,7 +157,82 @@ static boolean svga_shader_emit_header( struct svga_shader_emitter *emit )
}
/**
* Use the shader info to generate a bitmask indicating which generic
* inputs are used by the shader. A set bit indicates that GENERIC[i]
* is used.
*/
unsigned
svga_get_generic_inputs_mask(const struct tgsi_shader_info *info)
{
unsigned i, mask = 0x0;
for (i = 0; i < info->num_inputs; i++) {
if (info->input_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
unsigned j = info->input_semantic_index[i];
assert(j < sizeof(mask) * 8);
mask |= 1 << j;
}
}
return mask;
}
/**
* Given a mask of used generic variables (as returned by the above functions)
* fill in a table which maps those indexes to small integers.
* This table is used by the remap_generic_index() function in
* svga_tgsi_decl_sm30.c
* Example: if generics_mask = binary(1010) it means that GENERIC[1] and
* GENERIC[3] are used. The remap_table will contain:
* table[1] = 0;
* table[3] = 1;
* The remaining table entries will be filled in with the next unused
* generic index (in this example, 2).
*/
void
svga_remap_generics(unsigned generics_mask,
int8_t remap_table[MAX_GENERIC_VARYING])
{
/* Note texcoord[0] is reserved so start at 1 */
unsigned count = 1, i;
for (i = 0; i < MAX_GENERIC_VARYING; i++) {
remap_table[i] = -1;
}
/* for each bit set in generic_mask */
while (generics_mask) {
unsigned index = ffs(generics_mask) - 1;
remap_table[index] = count++;
generics_mask &= ~(1 << index);
}
for (i = 0; i < MAX_GENERIC_VARYING; i++) {
if (remap_table[i] == -1)
remap_table[i] = count;
}
}
/**
* Use the generic remap table to map a TGSI generic varying variable
* index to a small integer.
*/
int
svga_remap_generic_index(const int8_t remap_table[MAX_GENERIC_VARYING],
int generic_index)
{
assert(generic_index < MAX_GENERIC_VARYING);
if (generic_index >= MAX_GENERIC_VARYING) {
/* just don't return a random/garbage value */
generic_index = MAX_GENERIC_VARYING - 1;
}
return remap_table[generic_index];
}
/* Parse TGSI shader and translate to SVGA/DX9 serialized
@@ -168,7 +244,7 @@ static boolean svga_shader_emit_header( struct svga_shader_emitter *emit )
*/
static struct svga_shader_result *
svga_tgsi_translate( const struct svga_shader *shader,
union svga_compile_key key,
struct svga_compile_key key,
unsigned unit )
{
struct svga_shader_result *result = NULL;
@@ -248,9 +324,13 @@ struct svga_shader_result *
svga_translate_fragment_program( const struct svga_fragment_shader *fs,
const struct svga_fs_compile_key *fkey )
{
union svga_compile_key key;
struct svga_compile_key key;
memcpy(&key.fkey, fkey, sizeof *fkey);
memcpy(key.generic_remap_table, fs->generic_remap_table,
sizeof(fs->generic_remap_table));
return svga_tgsi_translate( &fs->base,
key,
PIPE_SHADER_FRAGMENT );
@@ -260,9 +340,15 @@ struct svga_shader_result *
svga_translate_vertex_program( const struct svga_vertex_shader *vs,
const struct svga_vs_compile_key *vkey )
{
union svga_compile_key key;
struct svga_compile_key key;
memcpy(&key.vkey, vkey, sizeof *vkey);
/* Note: we could alternately store the remap table in the vkey but
* that would make it larger. We just regenerate it here instead.
*/
svga_remap_generics(vkey->fs_generic_inputs, key.generic_remap_table);
return svga_tgsi_translate( &vs->base,
key,
PIPE_SHADER_VERTEX );
+25 -2
View File
@@ -30,6 +30,13 @@
#include "svga_hw_reg.h"
/**
* We use a 32-bit mask to keep track of the generic indexes.
*/
#define MAX_GENERIC_VARYING 32
struct svga_fragment_shader;
struct svga_vertex_shader;
struct svga_shader;
@@ -39,6 +46,7 @@ struct tgsi_token;
struct svga_vs_compile_key
{
unsigned fs_generic_inputs;
unsigned zero_stride_vertex_elements;
unsigned need_prescale:1;
unsigned allow_psiz:1;
@@ -67,9 +75,10 @@ struct svga_fs_compile_key
} tex[PIPE_MAX_SAMPLERS];
};
union svga_compile_key {
struct svga_compile_key {
struct svga_vs_compile_key vkey;
struct svga_fs_compile_key fkey;
int8_t generic_remap_table[MAX_GENERIC_VARYING];
};
struct svga_shader_result
@@ -78,7 +87,7 @@ struct svga_shader_result
/* Parameters used to generate this compilation result:
*/
union svga_compile_key key;
struct svga_compile_key key;
/* Compiled shader tokens:
*/
@@ -140,4 +149,18 @@ svga_translate_vertex_program( const struct svga_vertex_shader *fs,
void svga_destroy_shader_result( struct svga_shader_result *result );
unsigned
svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);
unsigned
svga_get_generic_outputs_mask(const struct tgsi_shader_info *info);
void
svga_remap_generics(unsigned generics_mask,
int8_t remap_table[MAX_GENERIC_VARYING]);
int
svga_remap_generic_index(const int8_t remap_table[MAX_GENERIC_VARYING],
int generic_index);
#endif
+13 -6
View File
@@ -30,7 +30,9 @@
#include "svga_tgsi_emit.h"
static boolean translate_vs_ps_semantic( struct tgsi_declaration_semantic semantic,
static boolean translate_vs_ps_semantic( struct svga_shader_emitter *emit,
struct tgsi_declaration_semantic semantic,
unsigned *usage,
unsigned *idx )
{
@@ -58,7 +60,8 @@ static boolean translate_vs_ps_semantic( struct tgsi_declaration_semantic semant
*usage = SVGA3D_DECLUSAGE_PSIZE;
break;
case TGSI_SEMANTIC_GENERIC:
*idx = semantic.Index + 1; /* texcoord[0] is reserved for fog & position */
*idx = svga_remap_generic_index(emit->key.generic_remap_table,
semantic.Index);
*usage = SVGA3D_DECLUSAGE_TEXCOORD;
break;
case TGSI_SEMANTIC_NORMAL:
@@ -84,6 +87,10 @@ static boolean emit_decl( struct svga_shader_emitter *emit,
SVGA3DOpDclArgs dcl;
SVGA3dShaderInstToken opcode;
/* check values against bitfield sizes */
assert(index < 16);
assert(usage <= SVGA3D_DECLUSAGE_MAX);
opcode = inst_token( SVGA3DOP_DCL );
dcl.values[0] = 0;
dcl.values[1] = 0;
@@ -181,7 +188,7 @@ static boolean ps30_input( struct svga_shader_emitter *emit,
else if (emit->key.fkey.light_twoside &&
(semantic.Name == TGSI_SEMANTIC_COLOR)) {
if (!translate_vs_ps_semantic( semantic, &usage, &index ))
if (!translate_vs_ps_semantic( emit, semantic, &usage, &index ))
return FALSE;
emit->internal_color_idx[emit->internal_color_count] = idx;
@@ -195,7 +202,7 @@ static boolean ps30_input( struct svga_shader_emitter *emit,
return FALSE;
semantic.Name = TGSI_SEMANTIC_BCOLOR;
if (!translate_vs_ps_semantic( semantic, &usage, &index ))
if (!translate_vs_ps_semantic( emit, semantic, &usage, &index ))
return FALSE;
if (emit->ps30_input_count >= SVGA3D_INPUTREG_MAX)
@@ -234,7 +241,7 @@ static boolean ps30_input( struct svga_shader_emitter *emit,
}
else {
if (!translate_vs_ps_semantic( semantic, &usage, &index ))
if (!translate_vs_ps_semantic( emit, semantic, &usage, &index ))
return FALSE;
if (emit->ps30_input_count >= SVGA3D_INPUTREG_MAX)
@@ -398,7 +405,7 @@ static boolean vs30_output( struct svga_shader_emitter *emit,
dcl.values[0] = 0;
dcl.values[1] = 0;
if (!translate_vs_ps_semantic( semantic, &usage, &index ))
if (!translate_vs_ps_semantic( emit, semantic, &usage, &index ))
return FALSE;
if (emit->vs30_output_count >= SVGA3D_OUTPUTREG_MAX)
+11 -1
View File
@@ -54,7 +54,7 @@ struct svga_shader_emitter
char *buf;
char *ptr;
union svga_compile_key key;
struct svga_compile_key key;
struct tgsi_shader_info info;
int unit;
@@ -262,6 +262,11 @@ dst_register( unsigned file,
{
SVGA3dShaderDestToken dest;
/* check values against bitfield sizes */
assert(number < (1 << 11));
assert((file >> 3) < 4);
assert((file & 0x7) < 8);
dest.value = 0;
dest.num = number;
dest.type_upper = file >> 3;
@@ -291,6 +296,11 @@ src_token( unsigned file, int number )
{
SVGA3dShaderSrcToken src;
/* check values against bitfield sizes */
assert(number < (1 << 11));
assert((file >> 3) < 4);
assert((file & 0x7) < 8);
src.value = 0;
src.num = number;
src.type_upper = file >> 3;