mesa: don't forget about sampleBuffers in framebuffer visual update
Otherwise multisample will never been enabled for multisample renderbuffers. Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -548,6 +548,7 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx,
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fb->Visual.rgbBits = fb->Visual.redBits
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+ fb->Visual.greenBits + fb->Visual.blueBits;
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fb->Visual.samples = rb->NumSamples;
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fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0;
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if (_mesa_get_format_color_encoding(fmt) == GL_SRGB)
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fb->Visual.sRGBCapable = ctx->Const.sRGBCapable;
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break;
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