mesa: don't flag _NEW_LINE for st/mesa
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -448,7 +448,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
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goto invalid_enum_error;
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if (ctx->Line.SmoothFlag == state)
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return;
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FLUSH_VERTICES(ctx, _NEW_LINE);
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FLUSH_VERTICES(ctx, ctx->DriverFlags.NewLineState ? 0 : _NEW_LINE);
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ctx->NewDriverState |= ctx->DriverFlags.NewLineState;
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ctx->Line.SmoothFlag = state;
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break;
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case GL_LINE_STIPPLE:
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@@ -456,7 +457,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
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goto invalid_enum_error;
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if (ctx->Line.StippleFlag == state)
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return;
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FLUSH_VERTICES(ctx, _NEW_LINE);
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FLUSH_VERTICES(ctx, ctx->DriverFlags.NewLineState ? 0 : _NEW_LINE);
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ctx->NewDriverState |= ctx->DriverFlags.NewLineState;
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ctx->Line.StippleFlag = state;
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break;
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case GL_INDEX_LOGIC_OP:
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@@ -72,7 +72,8 @@ _mesa_LineWidth( GLfloat width )
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return;
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}
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FLUSH_VERTICES(ctx, _NEW_LINE);
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FLUSH_VERTICES(ctx, ctx->DriverFlags.NewLineState ? 0 : _NEW_LINE);
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ctx->NewDriverState |= ctx->DriverFlags.NewLineState;
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ctx->Line.Width = width;
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if (ctx->Driver.LineWidth)
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@@ -106,7 +107,8 @@ _mesa_LineStipple( GLint factor, GLushort pattern )
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ctx->Line.StipplePattern == pattern)
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return;
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FLUSH_VERTICES(ctx, _NEW_LINE);
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FLUSH_VERTICES(ctx, ctx->DriverFlags.NewLineState ? 0 : _NEW_LINE);
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ctx->NewDriverState |= ctx->DriverFlags.NewLineState;
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ctx->Line.StippleFactor = factor;
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ctx->Line.StipplePattern = pattern;
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@@ -4520,6 +4520,9 @@ struct gl_driver_flags
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/** gl_context::Transform::DepthClamp */
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uint64_t NewDepthClamp;
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/** gl_context::Line */
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uint64_t NewLineState;
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/** gl_context::Polygon */
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uint64_t NewPolygonState;
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@@ -211,7 +211,6 @@ st_invalidate_state(struct gl_context * ctx)
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}
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if (new_state & (_NEW_LIGHT |
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_NEW_LINE |
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_NEW_POINT))
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st->dirty |= ST_NEW_RASTERIZER;
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@@ -523,6 +522,7 @@ static void st_init_driver_flags(struct st_context *st)
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f->NewClipPlane = ST_NEW_CLIP_STATE;
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f->NewClipPlaneEnable = ST_NEW_RASTERIZER;
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f->NewDepthClamp = ST_NEW_RASTERIZER;
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f->NewLineState = ST_NEW_RASTERIZER;
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f->NewPolygonState = ST_NEW_RASTERIZER;
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f->NewViewport = ST_NEW_VIEWPORT;
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}
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