pan/decode: Be robust to NULL texture payload
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29382>
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@@ -242,6 +242,9 @@ pandecode_texture_payload(struct pandecode_context *ctx, mali_ptr payload,
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unsigned nr_samples =
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tex->dimension == MALI_TEXTURE_DIMENSION_3D ? 1 : tex->sample_count;
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if (!payload)
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return;
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/* A bunch of bitmap pointers follow.
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* We work out the correct number,
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* based on the mipmap/cubemap
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