ilo: update SBE related functions for Gen8

This commit is contained in:
Chia-I Wu
2015-01-27 00:08:48 +08:00
parent 4cb592ec17
commit 584d3369b6
+97 -20
View File
@@ -130,7 +130,7 @@ gen7_internal_3dstate_sf(struct ilo_builder *builder,
}
static inline void
gen7_internal_3dstate_sbe(struct ilo_builder *builder,
gen8_internal_3dstate_sbe(struct ilo_builder *builder,
uint8_t cmd_len, uint32_t *dw,
const struct ilo_shader_state *fs,
int sprite_coord_mode)
@@ -138,15 +138,16 @@ gen7_internal_3dstate_sbe(struct ilo_builder *builder,
const struct ilo_kernel_routing *routing;
int vue_offset, vue_len, out_count;
ILO_DEV_ASSERT(builder->dev, 6, 7.5);
ILO_DEV_ASSERT(builder->dev, 6, 8);
assert(cmd_len == 14);
assert(cmd_len == 4);
dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_SBE) | (cmd_len - 2);
if (!fs) {
dw[1] = 1 << GEN7_SBE_DW1_URB_READ_LEN__SHIFT;
memset(&dw[2], 0, sizeof(*dw) * (cmd_len - 2));
dw[2] = 0;
dw[3] = 0;
return;
}
@@ -164,8 +165,16 @@ gen7_internal_3dstate_sbe(struct ilo_builder *builder,
assert(out_count <= 32);
dw[1] = out_count << GEN7_SBE_DW1_ATTR_COUNT__SHIFT |
vue_len << GEN7_SBE_DW1_URB_READ_LEN__SHIFT |
vue_offset << GEN7_SBE_DW1_URB_READ_OFFSET__SHIFT;
vue_len << GEN7_SBE_DW1_URB_READ_LEN__SHIFT;
if (ilo_dev_gen(builder->dev) >= ILO_GEN(8)) {
dw[1] |= GEN8_SBE_DW1_USE_URB_READ_LEN |
GEN8_SBE_DW1_USE_URB_READ_OFFSET |
vue_offset << GEN8_SBE_DW1_URB_READ_OFFSET__SHIFT;
} else {
dw[1] |= vue_offset << GEN7_SBE_DW1_URB_READ_OFFSET__SHIFT;
}
if (routing->swizzle_enable)
dw[1] |= GEN7_SBE_DW1_ATTR_SWIZZLE_ENABLE;
@@ -178,9 +187,6 @@ gen7_internal_3dstate_sbe(struct ilo_builder *builder,
break;
}
STATIC_ASSERT(sizeof(routing->swizzles) >= sizeof(*dw) * 8);
memcpy(&dw[2], routing->swizzles, sizeof(*dw) * 8);
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 268:
*
@@ -189,13 +195,37 @@ gen7_internal_3dstate_sbe(struct ilo_builder *builder,
*
* TODO We do not check that yet.
*/
dw[10] = routing->point_sprite_enable;
dw[2] = routing->point_sprite_enable;
dw[11] = routing->const_interp_enable;
dw[3] = routing->const_interp_enable;
}
static inline void
gen8_internal_3dstate_sbe_swiz(struct ilo_builder *builder,
uint8_t cmd_len, uint32_t *dw,
const struct ilo_shader_state *fs)
{
const struct ilo_kernel_routing *routing;
ILO_DEV_ASSERT(builder->dev, 6, 8);
assert(cmd_len == 11);
dw[0] = GEN8_RENDER_CMD(3D, 3DSTATE_SBE_SWIZ) | (cmd_len - 2);
if (!fs) {
memset(&dw[1], 0, sizeof(*dw) * (cmd_len - 1));
return;
}
routing = ilo_shader_get_kernel_routing(fs);
STATIC_ASSERT(sizeof(routing->swizzles) >= sizeof(*dw) * 8);
memcpy(&dw[1], routing->swizzles, sizeof(*dw) * 8);
/* WrapShortest enables */
dw[12] = 0;
dw[13] = 0;
dw[9] = 0;
dw[10] = 0;
}
static inline void
@@ -205,7 +235,8 @@ gen6_3DSTATE_SF(struct ilo_builder *builder,
int sample_count)
{
const uint8_t cmd_len = 20;
uint32_t gen7_3dstate_sf[7], gen7_3dstate_sbe[14];
uint32_t gen8_3dstate_sbe[4], gen8_3dstate_sbe_swiz[11];
uint32_t gen7_3dstate_sf[7];
const struct ilo_rasterizer_sf *sf;
int sprite_coord_mode;
uint32_t *dw;
@@ -215,18 +246,23 @@ gen6_3DSTATE_SF(struct ilo_builder *builder,
sf = (rasterizer) ? &rasterizer->sf : NULL;
sprite_coord_mode = (rasterizer) ? rasterizer->state.sprite_coord_mode : 0;
gen8_internal_3dstate_sbe(builder, Elements(gen8_3dstate_sbe),
gen8_3dstate_sbe, fs, sprite_coord_mode);
gen8_internal_3dstate_sbe_swiz(builder, Elements(gen8_3dstate_sbe_swiz),
gen8_3dstate_sbe_swiz, fs);
gen7_internal_3dstate_sf(builder, Elements(gen7_3dstate_sf),
gen7_3dstate_sf, sf, sample_count);
gen7_internal_3dstate_sbe(builder, Elements(gen7_3dstate_sbe),
gen7_3dstate_sbe, fs, sprite_coord_mode);
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_SF) | (cmd_len - 2);
dw[1] = gen7_3dstate_sbe[1];
dw[1] = gen8_3dstate_sbe[1];
memcpy(&dw[2], &gen7_3dstate_sf[1], sizeof(*dw) * 6);
memcpy(&dw[8], &gen7_3dstate_sbe[2], sizeof(*dw) * 12);
memcpy(&dw[8], &gen8_3dstate_sbe_swiz[1], sizeof(*dw) * 8);
dw[16] = gen8_3dstate_sbe[2];
dw[17] = gen8_3dstate_sbe[3];
dw[18] = gen8_3dstate_sbe_swiz[9];
dw[19] = gen8_3dstate_sbe_swiz[10];
}
static inline void
@@ -296,13 +332,54 @@ gen7_3DSTATE_SBE(struct ilo_builder *builder,
int sprite_coord_mode)
{
const uint8_t cmd_len = 14;
uint32_t gen8_3dstate_sbe[4], gen8_3dstate_sbe_swiz[11];
uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 7, 7.5);
gen8_internal_3dstate_sbe(builder, Elements(gen8_3dstate_sbe),
gen8_3dstate_sbe, fs, sprite_coord_mode);
gen8_internal_3dstate_sbe_swiz(builder, Elements(gen8_3dstate_sbe_swiz),
gen8_3dstate_sbe_swiz, fs);
ilo_builder_batch_pointer(builder, cmd_len, &dw);
gen7_internal_3dstate_sbe(builder, cmd_len, dw, fs, sprite_coord_mode);
dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_SBE) | (cmd_len - 2);
dw[1] = gen8_3dstate_sbe[1];
memcpy(&dw[2], &gen8_3dstate_sbe_swiz[1], sizeof(*dw) * 8);
dw[10] = gen8_3dstate_sbe[2];
dw[11] = gen8_3dstate_sbe[3];
dw[12] = gen8_3dstate_sbe_swiz[9];
dw[13] = gen8_3dstate_sbe_swiz[10];
}
static inline void
gen8_3DSTATE_SBE(struct ilo_builder *builder,
const struct ilo_shader_state *fs,
int sprite_coord_mode)
{
const uint8_t cmd_len = 4;
uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 8, 8);
ilo_builder_batch_pointer(builder, cmd_len, &dw);
gen8_internal_3dstate_sbe(builder, cmd_len, dw, fs, sprite_coord_mode);
}
static inline void
gen8_3DSTATE_SBE_SWIZ(struct ilo_builder *builder,
const struct ilo_shader_state *fs)
{
const uint8_t cmd_len = 11;
uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 8, 8);
ilo_builder_batch_pointer(builder, cmd_len, &dw);
gen8_internal_3dstate_sbe_swiz(builder, cmd_len, dw, fs);
}
static inline void