t_dd_dmatmp: Indentation and formatting fixes after HAVE_ELTS change
No piglit regressions on i915 (G33) or radeon (Radeon 7500). Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -329,20 +329,20 @@ static void TAG(render_poly_verts)( struct gl_context *ctx,
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}
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}
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static void TAG(render_quad_strip_verts)( struct gl_context *ctx,
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GLuint start,
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GLuint count,
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GLuint flags )
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static void TAG(render_quad_strip_verts)(struct gl_context *ctx,
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GLuint start,
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GLuint count,
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GLuint flags)
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{
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GLuint j, nr;
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if (ctx->Light.ShadeModel == GL_FLAT &&
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TNL_CONTEXT(ctx)->vb.AttribPtr[_TNL_ATTRIB_COLOR0]->stride) {
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/* Vertices won't fit in a single buffer or elts not
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* available - should never happen.
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*/
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fprintf(stderr, "%s - cannot draw primitive\n", __func__);
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return;
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/* Vertices won't fit in a single buffer or elts not available - should
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* never happen.
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*/
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fprintf(stderr, "%s - cannot draw primitive\n", __func__);
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return;
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} else {
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LOCAL_VARS;
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int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
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@@ -379,30 +379,28 @@ static void TAG(render_quads_verts)(struct gl_context *ctx,
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GLuint count,
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GLuint flags)
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{
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LOCAL_VARS;
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GLuint j;
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/* Emit whole number of quads in total. */
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count -= count & 3;
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{
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/* Hardware doesn't have a quad primitive type -- try to
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* simulate it using triangle primitive. This is a win for
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* gears, but is it useful in the broader world?
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/* Hardware doesn't have a quad primitive type -- try to simulate it using
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* triangle primitive. This is a win for gears, but is it useful in the
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* broader world?
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*/
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INIT(GL_TRIANGLES);
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for (j = 0; j + 3 < count; j += 4) {
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void *tmp = ALLOC_VERTS(6);
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/* Send v0, v1, v3
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*/
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LOCAL_VARS;
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GLuint j;
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INIT(GL_TRIANGLES);
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for (j = 0; j + 3 < count; j += 4) {
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void *tmp = ALLOC_VERTS( 6 );
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/* Send v0, v1, v3
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*/
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tmp = EMIT_VERTS(ctx, start + j, 2, tmp);
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tmp = EMIT_VERTS(ctx, start + j + 3, 1, tmp);
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/* Send v1, v2, v3
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*/
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tmp = EMIT_VERTS(ctx, start + j + 1, 3, tmp);
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(void) tmp;
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}
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tmp = EMIT_VERTS(ctx, start + j, 2, tmp);
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tmp = EMIT_VERTS(ctx, start + j + 3, 1, tmp);
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/* Send v1, v2, v3
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*/
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tmp = EMIT_VERTS(ctx, start + j + 1, 3, tmp);
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(void) tmp;
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}
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}
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@@ -471,17 +469,12 @@ static GLboolean TAG(validate_render)( struct gl_context *ctx,
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ok = (HAVE_POLYGONS) || ctx->Light.ShadeModel == GL_SMOOTH;
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break;
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case GL_QUAD_STRIP:
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if (VB->Elts) {
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ok = GL_TRUE;
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} else if (ctx->Light.ShadeModel == GL_FLAT &&
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VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride != 0) {
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ok = GL_FALSE;
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}
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else
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ok = GL_TRUE;
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ok = VB->Elts ||
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(ctx->Light.ShadeModel != GL_FLAT ||
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VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride == 0);
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break;
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case GL_QUADS:
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ok = GL_TRUE; /* flatshading is ok. */
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ok = GL_TRUE; /* flatshading is ok. */
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break;
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default:
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break;
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