fixed pixel pack bug in glGetTexImage()

This commit is contained in:
Brian Paul
2002-09-14 16:51:34 +00:00
parent 99683bd830
commit 57aca2bf6e
+3 -3
View File
@@ -1,4 +1,4 @@
/* $Id: teximage.c,v 1.113 2002/09/06 14:42:04 brianp Exp $ */
/* $Id: teximage.c,v 1.114 2002/09/14 16:51:34 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1285,7 +1285,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
{
const struct gl_texture_unit *texUnit;
const struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
const struct gl_texture_image *texImage;
GLint maxLevels = 0;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
@@ -1360,7 +1360,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
/* compute destination address in client memory */
GLvoid *dest = _mesa_image_address( &ctx->Unpack, pixels,
GLvoid *dest = _mesa_image_address( &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
assert(dest);