made render path selection more flexible

This commit is contained in:
Keith Whitwell
2001-05-11 12:08:15 +00:00
parent 6d1055c967
commit 5759f53934
+234 -182
View File
@@ -1,4 +1,4 @@
/* $Id: isosurf.c,v 1.9 2001/04/19 13:12:40 keithw Exp $ */
/* $Id: isosurf.c,v 1.10 2001/05/11 12:08:15 keithw Exp $ */
/*
* Display an isosurface of 3-D wind speed volume.
@@ -38,17 +38,17 @@
#define LIT 0x1
#define UNLIT 0x2
#define TEXTURE 0x4
#define NO_TEXTURE 0x8
#define REFLECT 0x10
#define NO_REFLECT 0x20
#define POINT_FILTER 0x40
#define LINEAR_FILTER 0x80
#define GLVERTEX 0x100
#define DRAW_ARRAYS 0x200 /* or draw_elts, if compiled */
#define DRAW_ELTS 0x4
#define DRAW_ARRAYS 0x200
#define ARRAY_ELT 0x400
#define COMPILED 0x800
#define LOCKED 0x800
#define UNLOCKED 0x8
#define IMMEDIATE 0x1000
#define DISPLAYLIST 0x2000000
#define SHADE_SMOOTH 0x2000
#define SHADE_FLAT 0x4000
#define TRIANGLES 0x8000
@@ -61,17 +61,15 @@
#define FOG 0x400000
#define NO_FOG 0x800000
#define QUIT 0x1000000
#define DISPLAYLIST 0x2000000
#define GLINFO 0x4000000
#define STIPPLE 0x8000000
#define NO_STIPPLE 0x10000000
#define NO_STIPPLE 0x20
#define LIGHT_MASK (LIT|UNLIT)
#define TEXTURE_MASK (TEXTURE|NO_TEXTURE)
#define REFLECT_MASK (REFLECT|NO_REFLECT)
#define LIGHT_MASK (LIT|UNLIT|REFLECT)
#define FILTER_MASK (POINT_FILTER|LINEAR_FILTER)
#define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|ARRAY_ELT)
#define COMPILED_MASK (COMPILED|IMMEDIATE|DISPLAYLIST)
#define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT)
#define DLIST_MASK (IMMEDIATE|DISPLAYLIST)
#define LOCK_MASK (LOCKED|UNLOCKED)
#define MATERIAL_MASK (MATERIALS|NO_MATERIALS)
#define PRIMITIVE_MASK (TRIANGLES|STRIPS|POINTS)
#define CLIP_MASK (USER_CLIP|NO_USER_CLIP)
@@ -83,6 +81,7 @@
static GLuint maxverts = MAXVERTS;
static float data[MAXVERTS][6];
static float compressed_data[MAXVERTS][6];
static float expanded_data[MAXVERTS*3][6];
static GLuint indices[MAXVERTS];
static GLuint tri_indices[MAXVERTS*3];
static GLfloat col[100][4];
@@ -90,11 +89,11 @@ static GLint numverts, num_tri_verts, numuniq;
static GLfloat xrot;
static GLfloat yrot;
static GLfloat dist = -6;
static GLfloat dist;
static GLint state, allowed = ~0;
static GLboolean doubleBuffer = GL_TRUE;
static GLdouble plane[4] = {1.0, 0.0, -1.0, 0.0};
static GLuint surf1, surf2, surf3;
static GLdouble plane[4];
static GLuint surf1, dlist_state;
static GLboolean PrintInfo = GL_FALSE;
@@ -112,11 +111,6 @@ static GLubyte halftone[] = {
0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55};
/* forward decl */
int BuildVertexList( int mode );
int BuildArrayEltList( int mode );
int BuildDrawArraysList( int mode );
static void read_surface( char *filename )
{
@@ -143,6 +137,31 @@ static void read_surface( char *filename )
static void print_flags( const char *msg, GLuint flags )
{
fprintf(stderr,
"%s (0x%x): %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
msg, flags,
(flags & GLVERTEX) ? "glVertex, " : "",
(flags & DRAW_ARRAYS) ? "glDrawArrays, " : "",
(flags & DRAW_ELTS) ? "glDrawElements, " : "",
(flags & ARRAY_ELT) ? "glArrayElement, " : "",
(flags & LOCKED) ? "locked arrays, " : "",
(flags & TRIANGLES) ? "GL_TRIANGLES, " : "",
(flags & STRIPS) ? "GL_TRIANGLE_STRIP, " : "",
(flags & POINTS) ? "GL_POINTS, " : "",
(flags & DISPLAYLIST) ? "as a displaylist, " : "",
(flags & LIT) ? "lit, " : "",
(flags & UNLIT) ? "unlit, " : "",
(flags & REFLECT) ? "reflect, " : "",
(flags & SHADE_FLAT) ? "flat-shaded, " : "",
(flags & USER_CLIP) ? "user_clip, " : "",
(flags & MATERIALS) ? "materials, " : "",
(flags & FOG) ? "fog, " : "",
(flags & STIPPLE) ? "stipple, " : "");
}
struct data_idx {
float *data;
@@ -286,6 +305,20 @@ static void compactify_arrays(void)
free( ind );
}
static void expand_arrays(void)
{
int i;
int parity = 0;
for (i = 2 ; i < numverts ; i++, parity ^= 1) {
int v0 = i-2+parity;
int v1 = i-1-parity;
int v2 = i;
memcpy( expanded_data[(i-2)*3+0], data[v0], sizeof(data[0]) );
memcpy( expanded_data[(i-2)*3+1], data[v1], sizeof(data[0]) );
memcpy( expanded_data[(i-2)*3+2], data[v2], sizeof(data[0]) );
}
}
static float myrand( float max )
{
return max*rand()/(RAND_MAX+1.0);
@@ -326,12 +359,33 @@ static void make_tri_indices( void )
static void draw_surface( int with_state )
{
GLuint i, j;
if (with_state & DISPLAYLIST) {
if ((with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|MATERIAL_MASK)) !=
dlist_state) {
/*
*/
fprintf(stderr, "rebuilding displaylist\n");
switch (with_state & (COMPILED_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
if (dlist_state)
glDeleteLists( surf1, 1 );
dlist_state = with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|
MATERIAL_MASK);
surf1 = glGenLists(1);
glNewList(surf1, GL_COMPILE);
draw_surface( dlist_state );
glEndList();
}
glCallList( surf1 );
return;
}
switch (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
#ifdef GL_EXT_vertex_array
case (IMMEDIATE|DRAW_ARRAYS|TRIANGLES):
case (COMPILED|DRAW_ARRAYS|TRIANGLES):
case (DRAW_ELTS|TRIANGLES):
if (with_state & MATERIALS) {
for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
GLuint nr = MIN(num_tri_verts-i, 600);
@@ -345,8 +399,11 @@ static void draw_surface( int with_state )
}
break;
case (IMMEDIATE|ARRAY_ELT|TRIANGLES):
case (COMPILED|ARRAY_ELT|TRIANGLES):
case (DRAW_ARRAYS|TRIANGLES):
glDrawArraysEXT( GL_TRIANGLES, 0, (numverts-2)*3 );
break;
case (ARRAY_ELT|TRIANGLES):
if (with_state & MATERIALS) {
for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
GLuint nr = MIN(num_tri_verts-i, 600);
@@ -370,48 +427,29 @@ static void draw_surface( int with_state )
/* Uses the original arrays (including duplicate elements):
*/
case (IMMEDIATE|DRAW_ARRAYS|STRIPS):
case (DRAW_ARRAYS|STRIPS):
glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
break;
case (COMPILED|DRAW_ARRAYS|STRIPS):
case (DRAW_ELTS|STRIPS):
glDrawElements( GL_TRIANGLE_STRIP, numverts, GL_UNSIGNED_INT, indices );
break;
/* Uses the original arrays (including duplicate elements):
*/
case (IMMEDIATE|ARRAY_ELT|STRIPS):
case (ARRAY_ELT|STRIPS):
glBegin( GL_TRIANGLE_STRIP );
for (i = 0 ; i < numverts ; i++)
glArrayElement( i );
glEnd();
break;
case (COMPILED|ARRAY_ELT|STRIPS):
glBegin( GL_TRIANGLE_STRIP );
for (i = 0 ; i < numverts ; i++)
glArrayElement( indices[i] );
glEnd();
break;
case (DISPLAYLIST|GLVERTEX|STRIPS):
glCallList(surf1);
break;
case (DISPLAYLIST|ARRAY_ELT|STRIPS):
glCallList(surf2);
break;
case (DISPLAYLIST|DRAW_ARRAYS|STRIPS):
glCallList(surf3);
break;
case (IMMEDIATE|DRAW_ARRAYS|POINTS):
case (DRAW_ARRAYS|POINTS):
glDrawArraysEXT( GL_POINTS, 0, numverts );
break;
case (COMPILED|DRAW_ARRAYS|POINTS):
case (DRAW_ELTS|POINTS):
glDrawElements( GL_POINTS, numverts, GL_UNSIGNED_INT, indices );
break;
case (IMMEDIATE|ARRAY_ELT|POINTS):
case (COMPILED|ARRAY_ELT|POINTS):
case (ARRAY_ELT|POINTS):
glBegin( GL_POINTS );
for (i = 0 ; i < numverts ; i++)
glArrayElement( indices[i] );
@@ -419,7 +457,7 @@ static void draw_surface( int with_state )
break;
#endif
case (IMMEDIATE|GLVERTEX|TRIANGLES):
case (GLVERTEX|TRIANGLES):
if (with_state & MATERIALS) {
for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
GLuint nr = MIN(num_tri_verts-i, 600);
@@ -443,7 +481,7 @@ static void draw_surface( int with_state )
}
break;
case (IMMEDIATE|GLVERTEX|POINTS):
case (GLVERTEX|POINTS):
glBegin( GL_POINTS );
for ( i = 0 ; i < numverts ; i++ ) {
glNormal3fv( &data[i][3] );
@@ -452,15 +490,19 @@ static void draw_surface( int with_state )
glEnd();
break;
/* Uses the original arrays (including duplicate elements):
*/
default:
case (GLVERTEX|STRIPS):
glBegin( GL_TRIANGLE_STRIP );
for (i=0;i<numverts;i++) {
glNormal3fv( &data[i][3] );
glVertex3fv( &data[i][0] );
}
glEnd();
break;
default:
fprintf(stderr, "unimplemented mode %x...\n",
(with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)));
break;
}
}
@@ -474,32 +516,6 @@ static void Display(void)
if (doubleBuffer) glutSwapBuffers();
}
int BuildVertexList( int mode )
{
int rv = glGenLists(1);
glNewList(rv, mode );
draw_surface( IMMEDIATE|GLVERTEX|STRIPS );
glEndList();
return rv;
}
int BuildArrayEltList( int mode )
{
int rv = glGenLists(1);
glNewList(rv, mode );
draw_surface( IMMEDIATE|ARRAY_ELT|STRIPS );
glEndList();
return rv;
}
int BuildDrawArraysList( int mode )
{
int rv = glGenLists(1);
glNewList(rv, mode );
draw_surface( IMMEDIATE|DRAW_ARRAYS|STRIPS );
glEndList();
return rv;
}
/* KW: only do this when necessary, so CVA can re-use results.
*/
@@ -580,8 +596,7 @@ static void InitMaterials(void)
#define UPDATE(o,n,mask) (o&=~mask, o|=n&mask)
#define CHANGED(o,n,mask) ((n&mask) && \
(n&mask) != (o&mask) ? UPDATE(o,n,mask) : 0)
#define CHANGED(o,n,mask) ((n&mask) && (n&mask) != (o&mask) )
static void ModeMenu(int m)
{
@@ -600,6 +615,7 @@ static void ModeMenu(int m)
}
if (CHANGED(state, m, FILTER_MASK)) {
UPDATE(state, m, FILTER_MASK);
if (m & LINEAR_FILTER) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -610,13 +626,29 @@ static void ModeMenu(int m)
}
if (CHANGED(state, m, LIGHT_MASK)) {
if (m & LIT)
UPDATE(state, m, LIGHT_MASK);
if (m & LIT) {
glEnable(GL_LIGHTING);
else
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_2D);
}
else if (m & UNLIT) {
glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_2D);
}
else if (m & REFLECT) {
glDisable(GL_LIGHTING);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glEnable(GL_TEXTURE_2D);
}
}
if (CHANGED(state, m, SHADE_MASK)) {
UPDATE(state, m, SHADE_MASK);
if (m & SHADE_SMOOTH)
glShadeModel(GL_SMOOTH);
else
@@ -624,24 +656,8 @@ static void ModeMenu(int m)
}
if (CHANGED(state, m, TEXTURE_MASK)) {
if (m & TEXTURE)
glEnable(GL_TEXTURE_2D);
else
glDisable(GL_TEXTURE_2D);
}
if (CHANGED(state, m, REFLECT_MASK)) {
if (m & REFLECT) {
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
} else {
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
}
}
if (CHANGED(state, m, CLIP_MASK)) {
UPDATE(state, m, CLIP_MASK);
if (m & USER_CLIP) {
glEnable(GL_CLIP_PLANE0);
} else {
@@ -650,66 +666,114 @@ static void ModeMenu(int m)
}
if (CHANGED(state, m, FOG_MASK)) {
UPDATE(state, m, FOG_MASK);
if (m & FOG)
{
glEnable(GL_FOG);
printf("FOG enable\n");
}
else
{
glDisable(GL_FOG);
printf("FOG disable\n");
}
}
if (CHANGED(state, m, STIPPLE_MASK)) {
UPDATE(state, m, STIPPLE_MASK);
if (m & STIPPLE)
{
glEnable(GL_POLYGON_STIPPLE);
printf("STIPPLE enable\n");
}
else
{
glDisable(GL_POLYGON_STIPPLE);
printf("STIPPLE disable\n");
}
}
#ifdef GL_EXT_vertex_array
if (CHANGED(state, m, (COMPILED_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)))
if (CHANGED(state, m, (LOCK_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)))
{
if ((m & (COMPILED_MASK|PRIMITIVE_MASK)) == (IMMEDIATE|STRIPS))
if (m & (PRIMITIVE_MASK)) {
UPDATE(state, m, (PRIMITIVE_MASK));
}
if (m & (RENDER_STYLE_MASK)) {
UPDATE(state, m, (RENDER_STYLE_MASK));
}
if (m & LOCK_MASK) {
UPDATE(state, m, (LOCK_MASK));
}
print_flags("primitive", state & PRIMITIVE_MASK);
print_flags("render style", state & RENDER_STYLE_MASK);
if ((state & PRIMITIVE_MASK) != TRIANGLES)
{
fprintf(stderr, "enabling normal arrays\n");
glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numverts, data );
glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numverts, &data[0][3]);
#ifdef GL_EXT_compiled_vertex_array
if (allowed & LOCKED) {
if (state & LOCKED) {
glLockArraysEXT( 0, numverts );
} else {
glUnlockArraysEXT();
}
}
#endif
}
else
else if ((state & RENDER_STYLE_MASK) != DRAW_ARRAYS)
{
fprintf(stderr, "enabling small arrays\n");
glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq,
compressed_data );
glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq,
&compressed_data[0][3]);
}
#ifdef GL_EXT_compiled_vertex_array
if (allowed & COMPILED) {
if (m & COMPILED) {
glLockArraysEXT( 0, numuniq );
} else {
glUnlockArraysEXT();
if (allowed & LOCKED) {
if (state & LOCKED) {
glLockArraysEXT( 0, numuniq );
} else {
glUnlockArraysEXT();
}
}
}
#endif
}
else {
fprintf(stderr, "enabling big arrays\n");
/* Only get here for DRAW_ARRAYS + TRIANGLES
*/
glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
expanded_data );
glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
&expanded_data[0][3]);
#ifdef GL_EXT_compiled_vertex_array
if (allowed & LOCKED) {
if (state & LOCKED) {
glLockArraysEXT( 0, (numverts-2)*3 );
} else {
glUnlockArraysEXT();
}
}
#endif
}
}
#endif
if (m & (RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
UPDATE(state, m, (RENDER_STYLE_MASK|PRIMITIVE_MASK));
if (m & DLIST_MASK) {
UPDATE(state, m, DLIST_MASK);
}
if (m & MATERIAL_MASK) {
UPDATE(state, m, MATERIAL_MASK);
}
print_flags("new flags", state);
glutPostRedisplay();
}
@@ -719,6 +783,14 @@ static void Init(int argc, char *argv[])
{
GLfloat fogColor[4] = {0.5,1.0,0.5,1.0};
xrot = 0;
yrot = 0;
dist = -6;
plane[0] = 1.0;
plane[1] = 0.0;
plane[2] = -1.0;
plane[3] = 0.0;
glClearColor(0.0, 0.0, 1.0, 0.0);
glEnable( GL_DEPTH_TEST );
glEnable( GL_VERTEX_ARRAY_EXT );
@@ -742,10 +814,6 @@ static void Init(int argc, char *argv[])
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
printf("Error: couldn't load texture image\n");
exit(1);
}
/* Green fog is easy to see */
glFogi(GL_FOG_MODE,GL_EXP2);
@@ -753,26 +821,33 @@ static void Init(int argc, char *argv[])
glFogf(GL_FOG_DENSITY,0.15);
glHint(GL_FOG_HINT,GL_DONT_CARE);
{
static int firsttime = 1;
if (firsttime) {
firsttime = 0;
compactify_arrays();
expand_arrays();
make_tri_indices();
compactify_arrays();
make_tri_indices();
if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
printf("Error: couldn't load texture image\n");
exit(1);
}
}
}
ModeMenu(SHADE_SMOOTH|
LIT|
NO_TEXTURE|
NO_REFLECT|
POINT_FILTER|
IMMEDIATE|
NO_USER_CLIP|
NO_MATERIALS|
NO_FOG|
NO_STIPPLE|
IMMEDIATE|
STRIPS|
UNLOCKED|
GLVERTEX);
surf1 = BuildVertexList( GL_COMPILE );
surf2 = BuildArrayEltList( GL_COMPILE );
surf3 = BuildDrawArraysList( GL_COMPILE );
if (PrintInfo) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
@@ -807,7 +882,7 @@ static void Key( unsigned char key, int x, int y )
ModeMenu((state ^ STIPPLE_MASK) & STIPPLE_MASK);
break;
case 'l':
ModeMenu((state ^ LIGHT_MASK) & LIGHT_MASK);
ModeMenu((state ^ LIGHT_MASK) & (LIT|UNLIT));
break;
case 'm':
ModeMenu((state ^ MATERIAL_MASK) & MATERIAL_MASK);
@@ -816,11 +891,10 @@ static void Key( unsigned char key, int x, int y )
ModeMenu((state ^ CLIP_MASK) & CLIP_MASK);
break;
case 'v':
if (allowed&COMPILED)
ModeMenu(COMPILED|DRAW_ARRAYS|TRIANGLES);
ModeMenu((LOCKED|IMMEDIATE|DRAW_ELTS|TRIANGLES) & allowed);
break;
case 'V':
ModeMenu(IMMEDIATE|GLVERTEX|STRIPS);
ModeMenu(UNLOCKED|IMMEDIATE|GLVERTEX|STRIPS);
break;
case 'b':
Benchmark(5.0, 0);
@@ -856,7 +930,9 @@ static void Key( unsigned char key, int x, int y )
set_matrix();
glutPostRedisplay();
break;
case ' ':
Init(0,0);
break;
}
}
@@ -950,12 +1026,12 @@ int main(int argc, char **argv)
if (!strstr( extensions, "GL_EXT_vertex_array" ))
{
printf("Vertex arrays not supported by this renderer\n");
allowed &= ~(COMPILED|DRAW_ARRAYS|ARRAY_ELT);
allowed &= ~(LOCKED|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT);
}
else if (!strstr( extensions, "GL_EXT_compiled_vertex_array" ))
{
printf("Compiled vertex arrays not supported by this renderer\n");
allowed &= ~COMPILED;
allowed &= ~LOCKED;
}
Init(argc, argv);
@@ -964,10 +1040,9 @@ int main(int argc, char **argv)
glutCreateMenu(ModeMenu);
glutAddMenuEntry("GL info", GLINFO);
glutAddMenuEntry("", 0);
glutAddMenuEntry("Lit", LIT|NO_TEXTURE|NO_REFLECT);
glutAddMenuEntry("Unlit", UNLIT|NO_TEXTURE|NO_REFLECT);
/* glutAddMenuEntry("Textured", TEXTURE); */
glutAddMenuEntry("Reflect", TEXTURE|REFLECT);
glutAddMenuEntry("Lit", LIT);
glutAddMenuEntry("Unlit", UNLIT);
glutAddMenuEntry("Reflect", REFLECT);
glutAddMenuEntry("", 0);
glutAddMenuEntry("Smooth", SHADE_SMOOTH);
glutAddMenuEntry("Flat", SHADE_FLAT);
@@ -981,49 +1056,26 @@ int main(int argc, char **argv)
glutAddMenuEntry("Point Filtered", POINT_FILTER);
glutAddMenuEntry("Linear Filtered", LINEAR_FILTER);
glutAddMenuEntry("", 0);
glutAddMenuEntry("glVertex (TRIANGLES)", IMMEDIATE|GLVERTEX|TRIANGLES);
glutAddMenuEntry("glVertex (STRIPS)", IMMEDIATE|GLVERTEX|STRIPS);
glutAddMenuEntry("glVertex (POINTS)", IMMEDIATE|GLVERTEX|POINTS);
glutAddMenuEntry("GL_TRIANGLES", TRIANGLES);
glutAddMenuEntry("GL_TRIANGLE_STRIPS", STRIPS);
glutAddMenuEntry("GL_POINTS", POINTS);
glutAddMenuEntry("", 0);
glutAddMenuEntry("glVertex display list (STRIPS)",
DISPLAYLIST|GLVERTEX|STRIPS);
glutAddMenuEntry("glArrayElement display list (STRIPS)",
DISPLAYLIST|GLVERTEX|STRIPS);
glutAddMenuEntry("glDrawArrays display list (STRIPS)",
DISPLAYLIST|GLVERTEX|STRIPS);
glutAddMenuEntry("Displaylist", DISPLAYLIST);
glutAddMenuEntry("Immediate", IMMEDIATE);
glutAddMenuEntry("", 0);
if (allowed & LOCKED) {
glutAddMenuEntry("Locked Arrays (CVA)", LOCKED);
glutAddMenuEntry("Unlocked Arrays", UNLOCKED);
glutAddMenuEntry("", 0);
}
glutAddMenuEntry("glVertex", GLVERTEX);
if (allowed & DRAW_ARRAYS) {
glutAddMenuEntry("DrawElements (TRIANGLES)",
IMMEDIATE|DRAW_ARRAYS|TRIANGLES);
glutAddMenuEntry("DrawArrays (STRIPS)",
IMMEDIATE|DRAW_ARRAYS|STRIPS);
glutAddMenuEntry("DrawArrays (POINTS)",
IMMEDIATE|DRAW_ARRAYS|POINTS);
glutAddMenuEntry("ArrayElement (TRIANGLES)",
IMMEDIATE|ARRAY_ELT|TRIANGLES);
glutAddMenuEntry("ArrayElement (STRIPS)",
IMMEDIATE|ARRAY_ELT|STRIPS);
glutAddMenuEntry("ArrayElement (POINTS)",
IMMEDIATE|ARRAY_ELT|POINTS);
glutAddMenuEntry("", 0);
glutAddMenuEntry("glDrawElements", DRAW_ELTS);
glutAddMenuEntry("glDrawArrays", DRAW_ARRAYS);
glutAddMenuEntry("glArrayElement", ARRAY_ELT);
}
if (allowed & COMPILED) {
glutAddMenuEntry("Compiled DrawElements (TRIANGLES)",
COMPILED|DRAW_ARRAYS|TRIANGLES);
glutAddMenuEntry("Compiled DrawElements (STRIPS)",
COMPILED|DRAW_ARRAYS|STRIPS);
glutAddMenuEntry("Compiled DrawElements (POINTS)",
COMPILED|DRAW_ARRAYS|POINTS);
glutAddMenuEntry("Compiled ArrayElement (TRIANGLES)",
COMPILED|ARRAY_ELT|TRIANGLES);
glutAddMenuEntry("Compiled ArrayElement (STRIPS)",
COMPILED|ARRAY_ELT|STRIPS);
glutAddMenuEntry("Compiled ArrayElement (POINTS)",
COMPILED|ARRAY_ELT|POINTS);
glutAddMenuEntry("", 0);
}
glutAddMenuEntry("Quit", QUIT);
glutAddMenuEntry("", 0);
glutAddMenuEntry("Quit", QUIT);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutReshapeFunc(Reshape);