radv: Force non uniform texture sampling with NV Remix
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20243>
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@@ -56,6 +56,10 @@ Application bugs worked around in this file:
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<option name="radv_flush_before_query_copy" value="true" />
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</engine>
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<engine engine_name_match="DXVK_NvRemix">
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<option name="radv_tex_non_uniform" value="true" />
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</engine>
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<!-- Game workarounds -->
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<application name="Shadow Of The Tomb Raider (Native)" application_name_match="ShadowOfTheTomb">
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<option name="radv_report_llvm9_version_string" value="true" />
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