radv: Force non uniform texture sampling with NV Remix

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20243>
This commit is contained in:
Konstantin Seurer
2022-12-10 12:38:24 +01:00
committed by Marge Bot
parent 9492b84a68
commit 5751ae45ec
+4
View File
@@ -56,6 +56,10 @@ Application bugs worked around in this file:
<option name="radv_flush_before_query_copy" value="true" />
</engine>
<engine engine_name_match="DXVK_NvRemix">
<option name="radv_tex_non_uniform" value="true" />
</engine>
<!-- Game workarounds -->
<application name="Shadow Of The Tomb Raider (Native)" application_name_match="ShadowOfTheTomb">
<option name="radv_report_llvm9_version_string" value="true" />