zink: fix some weird indentation in update_binds_for_samplerviews()
cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37066>
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Marge Bot
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6fbe2be7a7
commit
57399b5b8b
@@ -1775,21 +1775,21 @@ update_binds_for_samplerviews(struct zink_context *ctx, struct zink_resource *re
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{
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VkImageLayout layout = get_layout_for_binding(ctx, res, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, is_compute);
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if (is_compute) {
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u_foreach_bit(slot, res->sampler_binds[MESA_SHADER_COMPUTE]) {
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if (ctx->di.textures[MESA_SHADER_COMPUTE][slot].imageLayout != layout) {
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update_descriptor_state_sampler(ctx, MESA_SHADER_COMPUTE, slot, res);
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ctx->invalidate_descriptor_state(ctx, MESA_SHADER_COMPUTE, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, slot, 1);
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}
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}
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u_foreach_bit(slot, res->sampler_binds[MESA_SHADER_COMPUTE]) {
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if (ctx->di.textures[MESA_SHADER_COMPUTE][slot].imageLayout != layout) {
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update_descriptor_state_sampler(ctx, MESA_SHADER_COMPUTE, slot, res);
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ctx->invalidate_descriptor_state(ctx, MESA_SHADER_COMPUTE, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, slot, 1);
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}
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}
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} else {
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for (unsigned i = 0; i < ZINK_GFX_SHADER_COUNT; i++) {
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u_foreach_bit(slot, res->sampler_binds[i]) {
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if (ctx->di.textures[i][slot].imageLayout != layout) {
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update_descriptor_state_sampler(ctx, i, slot, res);
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ctx->invalidate_descriptor_state(ctx, i, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, slot, 1);
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}
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}
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}
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for (unsigned i = 0; i < ZINK_GFX_SHADER_COUNT; i++) {
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u_foreach_bit(slot, res->sampler_binds[i]) {
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if (ctx->di.textures[i][slot].imageLayout != layout) {
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update_descriptor_state_sampler(ctx, i, slot, res);
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ctx->invalidate_descriptor_state(ctx, i, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, slot, 1);
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}
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}
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}
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}
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}
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