st/egl: eglBindTexImage should bind to an OpenGL ES texture.

The spec says that it only works with OpenGL ES.
This commit is contained in:
Chia-I Wu
2010-01-30 23:13:18 +08:00
parent 2c3a23a96f
commit 5714e674c7
@@ -1135,8 +1135,7 @@ egl_g3d_bind_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
}
/* XXX change to EGL_OPENGL_ES_API once OpenGL ES is merged */
gctx = egl_g3d_get_current_context(EGL_OPENGL_API);
gctx = egl_g3d_get_current_context(EGL_OPENGL_ES_API);
if (gctx) {
if (!gsurf->render_surface)
return EGL_FALSE;
@@ -1163,9 +1162,8 @@ egl_g3d_release_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
if (gsurf->render_surface) {
_EGLThreadInfo *t = _eglGetCurrentThread();
/* XXX change to EGL_OPENGL_ES_API once OpenGL ES is merged */
struct egl_g3d_context *gctx = egl_g3d_context(
t->CurrentContexts[_eglConvertApiToIndex(EGL_OPENGL_API)]);
t->CurrentContexts[_eglConvertApiToIndex(EGL_OPENGL_ES_API)]);
/* what if the context the surface binds to is no longer current? */
if (gctx)