st/egl: eglBindTexImage should bind to an OpenGL ES texture.
The spec says that it only works with OpenGL ES.
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@@ -1135,8 +1135,7 @@ egl_g3d_bind_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
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PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
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}
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/* XXX change to EGL_OPENGL_ES_API once OpenGL ES is merged */
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gctx = egl_g3d_get_current_context(EGL_OPENGL_API);
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gctx = egl_g3d_get_current_context(EGL_OPENGL_ES_API);
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if (gctx) {
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if (!gsurf->render_surface)
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return EGL_FALSE;
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@@ -1163,9 +1162,8 @@ egl_g3d_release_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
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if (gsurf->render_surface) {
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_EGLThreadInfo *t = _eglGetCurrentThread();
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/* XXX change to EGL_OPENGL_ES_API once OpenGL ES is merged */
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struct egl_g3d_context *gctx = egl_g3d_context(
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t->CurrentContexts[_eglConvertApiToIndex(EGL_OPENGL_API)]);
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t->CurrentContexts[_eglConvertApiToIndex(EGL_OPENGL_ES_API)]);
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/* what if the context the surface binds to is no longer current? */
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if (gctx)
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