intel: Remove extra FreeTextureImageBuffer() from glTexImage*.
The core code does this before calling in to us. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -414,7 +414,6 @@ intelTexImage(struct gl_context * ctx,
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}
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}
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ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
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assert(!intelImage->mt);
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if (intelObj->mt &&
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