i965: Add a flag telling color resolve pass to ignore CCS_E

v2 (Ben): Use combination of msaa_layout and number of samples
          instead of introducing explicit type for lossless
          compression (intel_miptree_is_lossless_compressed()).

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com>
This commit is contained in:
Topi Pohjolainen
2016-02-02 10:00:41 +02:00
parent 97f4ca90b8
commit 56f29911ec
3 changed files with 27 additions and 2 deletions
+11 -1
View File
@@ -208,7 +208,11 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
if (!tex_obj || !tex_obj->mt)
continue;
intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
intel_miptree_resolve_color(brw, tex_obj->mt, 0);
/* Sampling engine understands lossless compression and resolving
* those surfaces should be skipped for performance reasons.
*/
intel_miptree_resolve_color(brw, tex_obj->mt,
INTEL_MIPTREE_IGNORE_CCS_E);
brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
}
@@ -223,6 +227,12 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
tex_obj = intel_texture_object(u->TexObj);
if (tex_obj && tex_obj->mt) {
/* Access to images is implemented using indirect messages
* against data port. Normal render target write understands
* lossless compression but unfortunately the typed/untyped
* read/write interface doesn't. Therefore the compressed
* surfaces need to be resolved prior to accessing them.
*/
intel_miptree_resolve_color(brw, tex_obj->mt, 0);
brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
}
@@ -2041,7 +2041,13 @@ intel_miptree_resolve_color(struct brw_context *brw,
struct intel_mipmap_tree *mt,
int flags)
{
(void)flags;
/* From gen9 onwards there is new compression scheme for single sampled
* surfaces called "lossless compressed". These don't need to be always
* resolved.
*/
if ((flags & INTEL_MIPTREE_IGNORE_CCS_E) &&
intel_miptree_is_lossless_compressed(brw, mt))
return;
switch (mt->fast_clear_state) {
case INTEL_FAST_CLEAR_STATE_NO_MCS:
@@ -888,6 +888,15 @@ intel_miptree_used_for_rendering(struct intel_mipmap_tree *mt)
mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_UNRESOLVED;
}
/**
* Flag values telling color resolve pass which special types of buffers
* can be ignored.
*
* INTEL_MIPTREE_IGNORE_CCS_E: Lossless compressed (single-sample
* compression scheme since gen9)
*/
#define INTEL_MIPTREE_IGNORE_CCS_E (1 << 0)
void
intel_miptree_resolve_color(struct brw_context *brw,
struct intel_mipmap_tree *mt,