ac/nir: Expand user SGPR descriptions a bit.
To prevent VS/TCS collisions in merged shaders. Reviewed-by: Dave Airlie <airlied@redhat.com>
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@@ -103,13 +103,13 @@ enum ac_ud_index {
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AC_UD_PS_MAX_UD,
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AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
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AC_UD_CS_MAX_UD,
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AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_SHADER_START,
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AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
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AC_UD_GS_MAX_UD,
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AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
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AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
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AC_UD_TCS_MAX_UD,
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AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
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AC_UD_TES_MAX_UD,
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AC_UD_MAX_UD = AC_UD_VS_MAX_UD,
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AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
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};
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/* descriptor index into scratch ring offsets */
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