ac/nir: Expand user SGPR descriptions a bit.

To prevent VS/TCS collisions in merged shaders.

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Bas Nieuwenhuizen
2017-10-17 00:01:33 +02:00
parent 25efef40d2
commit 56d8af1ec5
+3 -3
View File
@@ -103,13 +103,13 @@ enum ac_ud_index {
AC_UD_PS_MAX_UD,
AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
AC_UD_CS_MAX_UD,
AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_SHADER_START,
AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
AC_UD_GS_MAX_UD,
AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
AC_UD_TCS_MAX_UD,
AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
AC_UD_TES_MAX_UD,
AC_UD_MAX_UD = AC_UD_VS_MAX_UD,
AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
};
/* descriptor index into scratch ring offsets */