st/mesa: Factorize duplicate code in st_update_framebuffer_state()
Signed-off-by: Guillaume Charifi <guillaume.charifi@sfr.fr> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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committed by
Marek Olšák
parent
4c4e6232ee
commit
56bfcd50f7
@@ -172,6 +172,9 @@ st_update_framebuffer_state( struct st_context *st )
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* Depth/Stencil renderbuffer/surface.
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*/
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strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
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if (!strb)
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strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
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if (strb) {
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if (strb->is_rtt) {
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/* rendering to a GL texture, may have to update surface */
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@@ -180,19 +183,8 @@ st_update_framebuffer_state( struct st_context *st )
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framebuffer.zsbuf = strb->surface;
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update_framebuffer_size(&framebuffer, strb->surface);
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}
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else {
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strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
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if (strb) {
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if (strb->is_rtt) {
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/* rendering to a GL texture, may have to update surface */
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st_update_renderbuffer_surface(st, strb);
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}
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framebuffer.zsbuf = strb->surface;
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update_framebuffer_size(&framebuffer, strb->surface);
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}
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else
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framebuffer.zsbuf = NULL;
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}
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else
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framebuffer.zsbuf = NULL;
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#ifdef DEBUG
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/* Make sure the resource binding flags were set properly */
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