svga: simplify common immediate value construction
Use some new helper functions to make the code much more readable. And fix wrong value for XPD's w result. Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
@@ -85,8 +85,8 @@ struct svga_shader_emitter
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boolean in_main_func;
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boolean created_zero_immediate;
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int zero_immediate_idx;
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boolean created_common_immediate;
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int common_immediate_idx;
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boolean created_loop_const;
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int loop_const_idx;
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@@ -810,30 +810,6 @@ emit_def_const(struct svga_shader_emitter *emit,
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}
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/**
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* Create/emit a constant with values {0, 0.5, -1, 1}.
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* We can swizzle this to produce other useful constants such as
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* {0, 0, 0, 0}, {1, 1, 1, 1}, etc.
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*/
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static boolean
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create_zero_immediate( struct svga_shader_emitter *emit )
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{
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unsigned idx = emit->nr_hw_float_const++;
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/* Emit the constant (0, 0.5, -1, 1) and use swizzling to generate
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* other useful vectors.
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*/
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if (!emit_def_const( emit, SVGA3D_CONST_TYPE_FLOAT,
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idx, 0, 0.5, -1, 1 ))
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return FALSE;
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emit->zero_immediate_idx = idx;
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emit->created_zero_immediate = TRUE;
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return TRUE;
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}
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static boolean
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create_loop_const( struct svga_shader_emitter *emit )
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{
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@@ -905,30 +881,93 @@ get_vface( struct svga_shader_emitter *emit )
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/**
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* returns {0, 0, 0, 1} immediate
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* Create/emit a "common" constant with values {0, 0.5, -1, 1}.
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* We can swizzle this to produce other useful constants such as
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* {0, 0, 0, 0}, {1, 1, 1, 1}, etc.
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*/
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static struct src_register
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get_zero_immediate( struct svga_shader_emitter *emit )
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static boolean
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create_common_immediate( struct svga_shader_emitter *emit )
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{
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assert(emit->created_zero_immediate);
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assert(emit->zero_immediate_idx >= 0);
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return swizzle(src_register( SVGA3DREG_CONST,
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emit->zero_immediate_idx),
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0, 0, 0, 3);
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unsigned idx = emit->nr_hw_float_const++;
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/* Emit the constant (0, 0.5, -1, 1) and use swizzling to generate
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* other useful vectors.
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*/
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if (!emit_def_const( emit, SVGA3D_CONST_TYPE_FLOAT,
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idx, 0.0f, 0.5f, -1.0f, 1.0f ))
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return FALSE;
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emit->common_immediate_idx = idx;
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emit->created_common_immediate = TRUE;
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return TRUE;
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}
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/**
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* returns {1, 1, 1, -1} immediate
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* Return swizzle/position for the given value in the "common" immediate.
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*/
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static inline unsigned
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common_immediate_swizzle(float value)
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{
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if (value == 0.0f)
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return TGSI_SWIZZLE_X;
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else if (value == 0.5f)
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return TGSI_SWIZZLE_Y;
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else if (value == -1.0f)
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return TGSI_SWIZZLE_Z;
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else if (value == 1.0f)
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return TGSI_SWIZZLE_W;
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else {
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assert(!"illegal value in common_immediate_swizzle");
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return TGSI_SWIZZLE_X;
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}
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}
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/**
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* Returns an immediate reg where all the terms are either 0, 1, -1 or 0.5
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*/
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static struct src_register
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get_pos_neg_one_immediate( struct svga_shader_emitter *emit )
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get_immediate(struct svga_shader_emitter *emit,
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float x, float y, float z, float w)
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{
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assert(emit->created_zero_immediate);
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assert(emit->zero_immediate_idx >= 0);
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unsigned sx = common_immediate_swizzle(x);
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unsigned sy = common_immediate_swizzle(y);
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unsigned sz = common_immediate_swizzle(z);
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unsigned sw = common_immediate_swizzle(w);
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assert(emit->created_common_immediate);
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assert(emit->common_immediate_idx >= 0);
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return swizzle(src_register(SVGA3DREG_CONST, emit->common_immediate_idx),
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sx, sy, sz, sw);
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}
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/**
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* returns {0, 0, 0, 0} immediate
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*/
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static struct src_register
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get_zero_immediate( struct svga_shader_emitter *emit )
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{
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assert(emit->created_common_immediate);
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assert(emit->common_immediate_idx >= 0);
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return swizzle(src_register( SVGA3DREG_CONST,
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emit->zero_immediate_idx),
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3, 3, 3, 2);
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emit->common_immediate_idx),
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0, 0, 0, 0);
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}
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/**
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* returns {1, 1, 1, 1} immediate
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*/
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static struct src_register
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get_one_immediate( struct svga_shader_emitter *emit )
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{
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assert(emit->created_common_immediate);
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assert(emit->common_immediate_idx >= 0);
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return swizzle(src_register( SVGA3DREG_CONST,
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emit->common_immediate_idx),
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3, 3, 3, 3);
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}
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@@ -938,9 +977,9 @@ get_pos_neg_one_immediate( struct svga_shader_emitter *emit )
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static struct src_register
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get_half_immediate( struct svga_shader_emitter *emit )
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{
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assert(emit->created_zero_immediate);
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assert(emit->zero_immediate_idx >= 0);
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return swizzle(src_register(SVGA3DREG_CONST, emit->zero_immediate_idx),
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assert(emit->created_common_immediate);
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assert(emit->common_immediate_idx >= 0);
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return swizzle(src_register(SVGA3DREG_CONST, emit->common_immediate_idx),
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1, 1, 1, 1);
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}
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@@ -1027,11 +1066,10 @@ emit_if(struct svga_shader_emitter *emit,
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{
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struct src_register src0 =
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translate_src_register(emit, &insn->Src[0]);
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struct src_register zero = get_zero_immediate( emit );
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struct src_register zero = get_zero_immediate(emit);
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SVGA3dShaderInstToken if_token = inst_token( SVGA3DOP_IFC );
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if_token.control = SVGA3DOPCOMPC_NE;
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zero = scalar(zero, TGSI_SWIZZLE_X);
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if (SVGA3dShaderGetRegType(src0.base.value) == SVGA3DREG_CONST) {
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/*
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@@ -1387,9 +1425,8 @@ emit_ssg(struct svga_shader_emitter *emit,
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src( temp0 ), src( temp1 ) );
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}
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zero = get_zero_immediate( emit );
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one = scalar( zero, TGSI_SWIZZLE_W );
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zero = scalar( zero, TGSI_SWIZZLE_X );
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one = get_one_immediate(emit);
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zero = get_zero_immediate(emit);
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/* CMP TMP0, SRC0, one, zero */
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if (!submit_op3( emit, inst_token( SVGA3DOP_CMP ),
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@@ -1484,8 +1521,7 @@ emit_kill(struct svga_shader_emitter *emit,
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const struct tgsi_full_instruction *insn)
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{
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SVGA3dShaderDestToken temp;
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struct src_register one = scalar( get_zero_immediate( emit ),
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TGSI_SWIZZLE_W );
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struct src_register one = get_one_immediate(emit);
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SVGA3dShaderInstToken inst = inst_token( SVGA3DOP_TEXKILL );
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/* texkill doesn't allow negation on the operand so lets move
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@@ -1636,9 +1672,8 @@ emit_select(struct svga_shader_emitter *emit,
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{
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struct src_register one, zero;
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/* zero immediate is 0,0,0,1 */
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zero = get_zero_immediate( emit );
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one = scalar( zero, TGSI_SWIZZLE_W );
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zero = scalar( zero, TGSI_SWIZZLE_X );
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zero = get_zero_immediate(emit);
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one = get_one_immediate(emit);
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return emit_conditional(emit, compare_func, dst, src0, src1, one, zero);
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}
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@@ -1680,8 +1715,7 @@ emit_cmp(struct svga_shader_emitter *emit,
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translate_src_register(emit, &insn->Src[2] );
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if (emit->unit == PIPE_SHADER_VERTEX) {
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struct src_register zero =
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scalar(get_zero_immediate(emit), TGSI_SWIZZLE_X);
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struct src_register zero = get_zero_immediate(emit);
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/* We used to simulate CMP with SLT+LRP. But that didn't work when
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* src1 or src2 was Inf/NaN. In particular, GLSL sqrt(0) failed
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* because it involves a CMP to handle the 0 case.
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@@ -1748,7 +1782,7 @@ emit_tex2(struct svga_shader_emitter *emit,
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if (emit->dynamic_branching_level > 0 &&
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inst.op == SVGA3DOP_TEX &&
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SVGA3dShaderGetRegType(texcoord.base.value) == SVGA3DREG_TEMP) {
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struct src_register zero = get_zero_immediate( emit );
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struct src_register zero = get_zero_immediate(emit);
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/* MOV tmp, texcoord */
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if (!submit_op1( emit,
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@@ -1761,7 +1795,7 @@ emit_tex2(struct svga_shader_emitter *emit,
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if (!submit_op1( emit,
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inst_token( SVGA3DOP_MOV ),
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writemask( tmp, TGSI_WRITEMASK_W ),
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scalar( zero, TGSI_SWIZZLE_X )))
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zero ))
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return FALSE;
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texcoord = src( tmp );
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@@ -1871,7 +1905,7 @@ emit_tex_swizzle(struct svga_shader_emitter *emit,
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if (!submit_op1(emit,
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inst_token(SVGA3DOP_MOV),
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writemask(dst, zeroWritemask),
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scalar(get_zero_immediate(emit), TGSI_SWIZZLE_X)))
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get_zero_immediate(emit)))
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return FALSE;
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}
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@@ -1880,7 +1914,7 @@ emit_tex_swizzle(struct svga_shader_emitter *emit,
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if (!submit_op1(emit,
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inst_token(SVGA3DOP_MOV),
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writemask(dst, oneWritemask),
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scalar(get_zero_immediate(emit), TGSI_SWIZZLE_W)))
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get_one_immediate(emit)))
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return FALSE;
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}
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@@ -1988,8 +2022,7 @@ emit_tex(struct svga_shader_emitter *emit,
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}
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if (dst.mask & TGSI_WRITEMASK_W) {
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struct src_register one =
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scalar( get_zero_immediate( emit ), TGSI_SWIZZLE_W );
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struct src_register one = get_one_immediate(emit);
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if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
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writemask( dst2, TGSI_WRITEMASK_W ),
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@@ -2127,7 +2160,6 @@ emit_deriv(struct svga_shader_emitter *emit,
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if (emit->dynamic_branching_level > 0 &&
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insn->Src[0].Register.File == TGSI_FILE_TEMPORARY)
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{
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struct src_register zero = get_zero_immediate( emit );
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SVGA3dShaderDestToken dst =
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translate_dst_register( emit, insn, 0 );
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@@ -2137,7 +2169,7 @@ emit_deriv(struct svga_shader_emitter *emit,
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if (!submit_op1(emit,
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inst_token( SVGA3DOP_MOV ),
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dst,
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scalar(zero, TGSI_SWIZZLE_X)))
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get_zero_immediate(emit)))
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return FALSE;
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return TRUE;
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@@ -2289,12 +2321,12 @@ emit_xpd(struct svga_shader_emitter *emit,
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/* Need to emit 1.0 to dst.w?
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*/
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if (dst.mask & TGSI_WRITEMASK_W) {
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struct src_register zero = get_zero_immediate( emit );
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struct src_register one = get_one_immediate( emit );
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if (!submit_op1(emit,
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inst_token( SVGA3DOP_MOV ),
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writemask(dst, TGSI_WRITEMASK_W),
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zero))
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one))
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return FALSE;
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}
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@@ -2344,7 +2376,6 @@ emit_dst_insn(struct svga_shader_emitter *emit,
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emit, &insn->Src[0] );
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const struct src_register src1 = translate_src_register(
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emit, &insn->Src[1] );
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struct src_register zero = get_zero_immediate( emit );
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boolean need_tmp = FALSE;
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if (SVGA3dShaderGetRegType(dst.value) != SVGA3DREG_TEMP ||
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@@ -2364,7 +2395,7 @@ emit_dst_insn(struct svga_shader_emitter *emit,
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if (tmp.mask & TGSI_WRITEMASK_XW) {
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if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
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writemask(tmp, TGSI_WRITEMASK_XW ),
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scalar( zero, 3 )))
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get_one_immediate(emit)))
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return FALSE;
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}
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@@ -2408,7 +2439,6 @@ emit_exp(struct svga_shader_emitter *emit,
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SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
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struct src_register src0 =
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translate_src_register( emit, &insn->Src[0] );
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struct src_register zero = get_zero_immediate( emit );
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SVGA3dShaderDestToken fraction;
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if (dst.mask & TGSI_WRITEMASK_Y)
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@@ -2459,7 +2489,7 @@ emit_exp(struct svga_shader_emitter *emit,
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if (dst.mask & TGSI_WRITEMASK_W) {
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if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
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writemask(dst, TGSI_WRITEMASK_W),
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scalar( zero, TGSI_SWIZZLE_W ) ))
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get_one_immediate(emit)))
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return FALSE;
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}
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@@ -2503,7 +2533,6 @@ emit_lit(struct svga_shader_emitter *emit,
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SVGA3dShaderDestToken tmp = get_temp( emit );
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const struct src_register src0 = translate_src_register(
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emit, &insn->Src[0] );
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struct src_register zero = get_zero_immediate( emit );
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/* tmp = pow(src.y, src.w)
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*/
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@@ -2547,12 +2576,12 @@ emit_lit(struct svga_shader_emitter *emit,
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/* SETP src0.xxyy, GT, {0}.x */
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if (!submit_op2( emit, setp_token, pred_reg,
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predsrc,
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swizzle(zero, 0, 0, 0, 0) ))
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get_zero_immediate(emit)))
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return FALSE;
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/* MOV dst, fail */
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if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ), dst,
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swizzle(zero, 3, 0, 0, 3 )))
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get_immediate(emit, 1.0f, 0.0f, 0.0f, 1.0f)))
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return FALSE;
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/* MOV dst.yz, tmp (predicated)
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@@ -2609,7 +2638,6 @@ emit_log(struct svga_shader_emitter *emit,
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SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
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struct src_register src0 =
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translate_src_register( emit, &insn->Src[0] );
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struct src_register zero = get_zero_immediate( emit );
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SVGA3dShaderDestToken abs_tmp;
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struct src_register abs_src0;
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SVGA3dShaderDestToken log2_abs;
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@@ -2701,7 +2729,7 @@ emit_log(struct svga_shader_emitter *emit,
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if (dst.mask & TGSI_WRITEMASK_W) {
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if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
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writemask(dst, TGSI_WRITEMASK_W),
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scalar( zero, TGSI_SWIZZLE_W ) ))
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get_one_immediate(emit)))
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return FALSE;
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}
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@@ -3180,8 +3208,7 @@ emit_ps_postamble(struct svga_shader_emitter *emit)
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*/
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if (emit->unit == PIPE_SHADER_FRAGMENT &&
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emit->key.fkey.white_fragments) {
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struct src_register one = scalar( get_zero_immediate( emit ),
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TGSI_SWIZZLE_W );
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struct src_register one = get_one_immediate(emit);
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if (!submit_op1( emit,
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inst_token(SVGA3DOP_MOV),
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@@ -3340,7 +3367,7 @@ emit_light_twoside(struct svga_shader_emitter *emit)
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return TRUE;
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vface = get_vface( emit );
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zero = get_zero_immediate( emit );
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zero = get_zero_immediate(emit);
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/* Can't use get_temp() to allocate the color reg as such
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* temporaries will be reclaimed after each instruction by the call
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@@ -3367,8 +3394,6 @@ emit_light_twoside(struct svga_shader_emitter *emit)
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else
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if_token.control = SVGA3DOPCOMP_GT;
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zero = scalar(zero, TGSI_SWIZZLE_X);
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if (!(emit_instruction( emit, if_token ) &&
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emit_src( emit, vface ) &&
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emit_src( emit, zero ) ))
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@@ -3402,12 +3427,11 @@ emit_light_twoside(struct svga_shader_emitter *emit)
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static boolean
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emit_frontface(struct svga_shader_emitter *emit)
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{
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struct src_register vface, zero;
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struct src_register vface;
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SVGA3dShaderDestToken temp;
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struct src_register pass, fail;
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vface = get_vface( emit );
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zero = get_zero_immediate( emit );
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/* Can't use get_temp() to allocate the fake frontface reg as such
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* temporaries will be reclaimed after each instruction by the call
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@@ -3417,15 +3441,15 @@ emit_frontface(struct svga_shader_emitter *emit)
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emit->nr_hw_temp++ );
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if (emit->key.fkey.front_ccw) {
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pass = scalar( zero, TGSI_SWIZZLE_X );
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fail = scalar( zero, TGSI_SWIZZLE_W );
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pass = get_zero_immediate(emit);
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||||
fail = get_one_immediate(emit);
|
||||
} else {
|
||||
pass = scalar( zero, TGSI_SWIZZLE_W );
|
||||
fail = scalar( zero, TGSI_SWIZZLE_X );
|
||||
pass = get_one_immediate(emit);
|
||||
fail = get_zero_immediate(emit);
|
||||
}
|
||||
|
||||
if (!emit_conditional(emit, PIPE_FUNC_GREATER,
|
||||
temp, vface, scalar( zero, TGSI_SWIZZLE_X ),
|
||||
temp, vface, get_zero_immediate(emit),
|
||||
pass, fail))
|
||||
return FALSE;
|
||||
|
||||
@@ -3445,8 +3469,6 @@ emit_frontface(struct svga_shader_emitter *emit)
|
||||
static boolean
|
||||
emit_inverted_texcoords(struct svga_shader_emitter *emit)
|
||||
{
|
||||
struct src_register zero = get_zero_immediate(emit);
|
||||
struct src_register pos_neg_one = get_pos_neg_one_immediate( emit );
|
||||
unsigned inverted_texcoords = emit->inverted_texcoords;
|
||||
|
||||
while (inverted_texcoords) {
|
||||
@@ -3466,8 +3488,8 @@ emit_inverted_texcoords(struct svga_shader_emitter *emit)
|
||||
inst_token(SVGA3DOP_MAD),
|
||||
dst(emit->ps_inverted_texcoord[unit]),
|
||||
emit->ps_true_texcoord[unit],
|
||||
swizzle(pos_neg_one, 0, 3, 0, 0), /* (1, -1, 1, 1) */
|
||||
swizzle(zero, 0, 3, 0, 0))) /* (0, 1, 0, 0) */
|
||||
get_immediate(emit, 1.0f, -1.0f, 1.0f, 1.0f),
|
||||
get_immediate(emit, 0.0f, 1.0f, 0.0f, 0.0f)))
|
||||
return FALSE;
|
||||
|
||||
/* Reassign the input_map entry to the new texcoord register */
|
||||
@@ -3482,12 +3504,14 @@ emit_inverted_texcoords(struct svga_shader_emitter *emit)
|
||||
|
||||
|
||||
/**
|
||||
* Determine if we need to emit an immediate value with zeros.
|
||||
* Determine if we need to create the "common" immediate value which is
|
||||
* used for generating useful vector constants such as {0,0,0,0} and
|
||||
* {1,1,1,1}.
|
||||
* We could just do this all the time except that we want to conserve
|
||||
* registers whenever possible.
|
||||
*/
|
||||
static boolean
|
||||
needs_to_create_zero(const struct svga_shader_emitter *emit)
|
||||
needs_to_create_common_immediate(const struct svga_shader_emitter *emit)
|
||||
{
|
||||
unsigned i;
|
||||
|
||||
@@ -3660,8 +3684,8 @@ pre_parse_tokens( struct svga_shader_emitter *emit,
|
||||
static boolean
|
||||
svga_shader_emit_helpers(struct svga_shader_emitter *emit)
|
||||
{
|
||||
if (needs_to_create_zero( emit )) {
|
||||
create_zero_immediate( emit );
|
||||
if (needs_to_create_common_immediate( emit )) {
|
||||
create_common_immediate( emit );
|
||||
}
|
||||
if (needs_to_create_loop_const( emit )) {
|
||||
create_loop_const( emit );
|
||||
|
||||
Reference in New Issue
Block a user