zink: set sparse flag in cubemap lowering
Fixes: 2d745904ca ("zink: add a gently mangled version of the d3d12 cubemap -> array compiler pass")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16456>
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@@ -151,6 +151,7 @@ create_array_tex_from_cube_tex(nir_builder *b, nir_tex_instr *tex, nir_ssa_def *
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array_tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
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array_tex->is_array = true;
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array_tex->is_shadow = tex->is_shadow;
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array_tex->is_sparse = tex->is_sparse;
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array_tex->is_new_style_shadow = tex->is_new_style_shadow;
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array_tex->texture_index = tex->texture_index;
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array_tex->sampler_index = tex->sampler_index;
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@@ -422,6 +423,7 @@ lower_tex_to_txl(nir_builder *b, nir_tex_instr *tex)
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txl->sampler_index = tex->sampler_index;
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txl->is_array = tex->is_array;
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txl->is_shadow = tex->is_shadow;
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txl->is_sparse = tex->is_sparse;
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txl->is_new_style_shadow = tex->is_new_style_shadow;
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unsigned s = 0;
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