mesa: modify fixed function vertex programs not to reference constant attributes
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@@ -1064,6 +1064,7 @@ init_attrib_groups(GLcontext *ctx)
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ctx->NewState = _NEW_ALL;
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ctx->ErrorValue = (GLenum) GL_NO_ERROR;
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ctx->_Facing = 0;
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ctx->varying_vp_inputs = ~0;
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return GL_TRUE;
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}
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@@ -47,17 +47,17 @@
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struct state_key {
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unsigned light_color_material_mask:12;
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unsigned light_material_mask:12;
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unsigned light_global_enabled:1;
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unsigned light_local_viewer:1;
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unsigned light_twoside:1;
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unsigned light_color_material:1;
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unsigned light_color_material_mask:12;
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unsigned light_material_mask:12;
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unsigned material_shininess_is_zero:1;
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unsigned need_eye_coords:1;
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unsigned normalize:1;
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unsigned rescale_normals:1;
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unsigned fog_source_is_depth:1;
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unsigned tnl_do_vertex_fog:1;
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unsigned separate_specular:1;
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@@ -67,6 +67,8 @@ struct state_key {
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unsigned texture_enabled_global:1;
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unsigned fragprog_inputs_read:12;
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unsigned varying_vp_inputs;
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struct {
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unsigned light_enabled:1;
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unsigned light_eyepos3_is_zero:1;
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@@ -193,6 +195,7 @@ static struct state_key *make_state_key( GLcontext *ctx )
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key->need_eye_coords = ctx->_NeedEyeCoords;
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key->fragprog_inputs_read = fp->Base.InputsRead;
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key->varying_vp_inputs = ctx->varying_vp_inputs;
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if (ctx->RenderMode == GL_FEEDBACK) {
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/* make sure the vertprog emits color and tex0 */
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@@ -450,14 +453,46 @@ static void release_temps( struct tnl_program *p )
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}
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static struct ureg register_param5(struct tnl_program *p,
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GLint s0,
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GLint s1,
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GLint s2,
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GLint s3,
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GLint s4)
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{
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gl_state_index tokens[STATE_LENGTH];
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GLint idx;
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tokens[0] = s0;
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tokens[1] = s1;
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tokens[2] = s2;
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tokens[3] = s3;
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tokens[4] = s4;
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idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
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return make_ureg(PROGRAM_STATE_VAR, idx);
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}
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#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
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#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
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#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
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#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
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/**
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* \param input one of VERT_ATTRIB_x tokens.
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*/
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static struct ureg register_input( struct tnl_program *p, GLuint input )
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{
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p->program->Base.InputsRead |= (1<<input);
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return make_ureg(PROGRAM_INPUT, input);
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/* Material attribs are passed here as inputs >= 32
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*/
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if (input >= 32 || (p->state->varying_vp_inputs & (1<<input))) {
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p->program->Base.InputsRead |= (1<<input);
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return make_ureg(PROGRAM_INPUT, input);
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}
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else {
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return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, input );
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}
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}
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/**
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@@ -506,31 +541,6 @@ static struct ureg get_identity_param( struct tnl_program *p )
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return p->identity;
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}
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static struct ureg register_param5(struct tnl_program *p,
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GLint s0,
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GLint s1,
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GLint s2,
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GLint s3,
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GLint s4)
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{
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gl_state_index tokens[STATE_LENGTH];
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GLint idx;
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tokens[0] = s0;
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tokens[1] = s1;
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tokens[2] = s2;
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tokens[3] = s3;
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tokens[4] = s4;
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idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
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return make_ureg(PROGRAM_STATE_VAR, idx);
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}
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#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
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#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
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#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
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#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
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static void register_matrix_param5( struct tnl_program *p,
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GLint s0, /* modelview, projection, etc */
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GLint s1, /* texture matrix number */
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