mesa: modify fixed function vertex programs not to reference constant attributes

This commit is contained in:
Keith Whitwell
2008-10-14 14:15:26 +01:00
parent 6d4d51d647
commit 568e96b453
2 changed files with 41 additions and 30 deletions
+1
View File
@@ -1064,6 +1064,7 @@ init_attrib_groups(GLcontext *ctx)
ctx->NewState = _NEW_ALL;
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
ctx->_Facing = 0;
ctx->varying_vp_inputs = ~0;
return GL_TRUE;
}
+40 -30
View File
@@ -47,17 +47,17 @@
struct state_key {
unsigned light_color_material_mask:12;
unsigned light_material_mask:12;
unsigned light_global_enabled:1;
unsigned light_local_viewer:1;
unsigned light_twoside:1;
unsigned light_color_material:1;
unsigned light_color_material_mask:12;
unsigned light_material_mask:12;
unsigned material_shininess_is_zero:1;
unsigned need_eye_coords:1;
unsigned normalize:1;
unsigned rescale_normals:1;
unsigned fog_source_is_depth:1;
unsigned tnl_do_vertex_fog:1;
unsigned separate_specular:1;
@@ -67,6 +67,8 @@ struct state_key {
unsigned texture_enabled_global:1;
unsigned fragprog_inputs_read:12;
unsigned varying_vp_inputs;
struct {
unsigned light_enabled:1;
unsigned light_eyepos3_is_zero:1;
@@ -193,6 +195,7 @@ static struct state_key *make_state_key( GLcontext *ctx )
key->need_eye_coords = ctx->_NeedEyeCoords;
key->fragprog_inputs_read = fp->Base.InputsRead;
key->varying_vp_inputs = ctx->varying_vp_inputs;
if (ctx->RenderMode == GL_FEEDBACK) {
/* make sure the vertprog emits color and tex0 */
@@ -450,14 +453,46 @@ static void release_temps( struct tnl_program *p )
}
static struct ureg register_param5(struct tnl_program *p,
GLint s0,
GLint s1,
GLint s2,
GLint s3,
GLint s4)
{
gl_state_index tokens[STATE_LENGTH];
GLint idx;
tokens[0] = s0;
tokens[1] = s1;
tokens[2] = s2;
tokens[3] = s3;
tokens[4] = s4;
idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
return make_ureg(PROGRAM_STATE_VAR, idx);
}
#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
/**
* \param input one of VERT_ATTRIB_x tokens.
*/
static struct ureg register_input( struct tnl_program *p, GLuint input )
{
p->program->Base.InputsRead |= (1<<input);
return make_ureg(PROGRAM_INPUT, input);
/* Material attribs are passed here as inputs >= 32
*/
if (input >= 32 || (p->state->varying_vp_inputs & (1<<input))) {
p->program->Base.InputsRead |= (1<<input);
return make_ureg(PROGRAM_INPUT, input);
}
else {
return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, input );
}
}
/**
@@ -506,31 +541,6 @@ static struct ureg get_identity_param( struct tnl_program *p )
return p->identity;
}
static struct ureg register_param5(struct tnl_program *p,
GLint s0,
GLint s1,
GLint s2,
GLint s3,
GLint s4)
{
gl_state_index tokens[STATE_LENGTH];
GLint idx;
tokens[0] = s0;
tokens[1] = s1;
tokens[2] = s2;
tokens[3] = s3;
tokens[4] = s4;
idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
return make_ureg(PROGRAM_STATE_VAR, idx);
}
#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
static void register_matrix_param5( struct tnl_program *p,
GLint s0, /* modelview, projection, etc */
GLint s1, /* texture matrix number */