radeonsi/gfx9: add a workaround for 1D depth textures
The same workaround is used by Vulkan. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -327,6 +327,13 @@ struct legacy_surf_layout {
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uint8_t stencil_tiling_index[RADEON_SURF_MAX_LEVELS];
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};
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/* Same as addrlib - AddrResourceType. */
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enum gfx9_resource_type {
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RADEON_RESOURCE_1D = 0,
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RADEON_RESOURCE_2D,
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RADEON_RESOURCE_3D,
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};
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struct gfx9_surf_flags {
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uint16_t swizzle_mode; /* tile mode */
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uint16_t epitch; /* (pitch - 1) or (height - 1) */
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@@ -346,6 +353,7 @@ struct gfx9_surf_layout {
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struct gfx9_surf_meta_flags htile; /* metadata of depth and stencil */
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struct gfx9_surf_meta_flags cmask; /* metadata of fmask */
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enum gfx9_resource_type resource_type; /* 1D, 2D or 3D */
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/* The size of the 2D plane containing all mipmap levels. */
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uint64_t surf_slice_size;
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uint16_t surf_pitch; /* in blocks */
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@@ -3297,6 +3297,7 @@ static LLVMValueRef image_fetch_coords(
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const struct tgsi_full_instruction *inst,
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unsigned src)
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{
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struct si_shader_context *ctx = si_shader_context(bld_base);
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struct gallivm_state *gallivm = bld_base->base.gallivm;
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LLVMBuilderRef builder = gallivm->builder;
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unsigned target = inst->Memory.Texture;
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@@ -3311,6 +3312,17 @@ static LLVMValueRef image_fetch_coords(
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coords[chan] = tmp;
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}
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/* 1D textures are allocated and used as 2D on GFX9. */
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if (ctx->screen->b.chip_class >= GFX9) {
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if (target == TGSI_TEXTURE_1D) {
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coords[1] = bld_base->uint_bld.zero;
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num_coords++;
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} else if (target == TGSI_TEXTURE_1D_ARRAY) {
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coords[2] = coords[1];
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coords[1] = bld_base->uint_bld.zero;
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}
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}
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if (num_coords == 1)
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return coords[0];
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@@ -4440,11 +4452,12 @@ static void tex_fetch_args(
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/* Pack user derivatives */
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if (opcode == TGSI_OPCODE_TXD) {
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int param, num_src_deriv_channels;
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int param, num_src_deriv_channels, num_dst_deriv_channels;
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switch (target) {
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case TGSI_TEXTURE_3D:
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num_src_deriv_channels = 3;
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num_dst_deriv_channels = 3;
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num_deriv_channels = 3;
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break;
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case TGSI_TEXTURE_2D:
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@@ -4454,6 +4467,7 @@ static void tex_fetch_args(
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case TGSI_TEXTURE_2D_ARRAY:
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case TGSI_TEXTURE_SHADOW2D_ARRAY:
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num_src_deriv_channels = 2;
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num_dst_deriv_channels = 2;
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num_deriv_channels = 2;
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break;
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case TGSI_TEXTURE_CUBE:
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@@ -4462,6 +4476,7 @@ static void tex_fetch_args(
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case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
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/* Cube derivatives will be converted to 2D. */
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num_src_deriv_channels = 3;
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num_dst_deriv_channels = 3;
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num_deriv_channels = 2;
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break;
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case TGSI_TEXTURE_1D:
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@@ -4469,16 +4484,31 @@ static void tex_fetch_args(
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case TGSI_TEXTURE_1D_ARRAY:
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case TGSI_TEXTURE_SHADOW1D_ARRAY:
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num_src_deriv_channels = 1;
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num_deriv_channels = 1;
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/* 1D textures are allocated and used as 2D on GFX9. */
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if (ctx->screen->b.chip_class >= GFX9) {
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num_dst_deriv_channels = 2;
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num_deriv_channels = 2;
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} else {
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num_dst_deriv_channels = 1;
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num_deriv_channels = 1;
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}
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break;
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default:
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unreachable("invalid target");
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}
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for (param = 0; param < 2; param++)
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for (param = 0; param < 2; param++) {
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for (chan = 0; chan < num_src_deriv_channels; chan++)
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derivs[param * num_src_deriv_channels + chan] =
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derivs[param * num_dst_deriv_channels + chan] =
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lp_build_emit_fetch(bld_base, inst, param+1, chan);
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/* Fill in the rest with zeros. */
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for (chan = num_src_deriv_channels;
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chan < num_dst_deriv_channels; chan++)
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derivs[param * num_dst_deriv_channels + chan] =
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bld_base->base.zero;
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}
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}
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if (target == TGSI_TEXTURE_CUBE ||
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@@ -4502,6 +4532,27 @@ static void tex_fetch_args(
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if (num_coords > 2)
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address[count++] = coords[2];
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/* 1D textures are allocated and used as 2D on GFX9. */
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if (ctx->screen->b.chip_class >= GFX9) {
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LLVMValueRef filler;
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/* Use 0.5, so that we don't sample the border color. */
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if (opcode == TGSI_OPCODE_TXF)
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filler = bld_base->uint_bld.zero;
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else
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filler = LLVMConstReal(ctx->f32, 0.5);
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if (target == TGSI_TEXTURE_1D ||
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target == TGSI_TEXTURE_SHADOW1D) {
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address[count++] = filler;
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} else if (target == TGSI_TEXTURE_1D_ARRAY ||
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target == TGSI_TEXTURE_SHADOW1D_ARRAY) {
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address[count] = coords[count - 1];
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address[count - 1] = filler;
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count++;
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}
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}
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/* Pack LOD or sample index */
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if (opcode == TGSI_OPCODE_TXL || opcode == TGSI_OPCODE_TXF)
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address[count++] = coords[3];
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@@ -1665,9 +1665,11 @@ static unsigned si_tex_compare(unsigned compare)
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}
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}
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static unsigned si_tex_dim(unsigned res_target, unsigned view_target,
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unsigned nr_samples)
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static unsigned si_tex_dim(struct si_screen *sscreen, struct r600_texture *rtex,
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unsigned view_target, unsigned nr_samples)
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{
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unsigned res_target = rtex->resource.b.b.target;
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if (view_target == PIPE_TEXTURE_CUBE ||
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view_target == PIPE_TEXTURE_CUBE_ARRAY)
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res_target = view_target;
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@@ -1676,6 +1678,17 @@ static unsigned si_tex_dim(unsigned res_target, unsigned view_target,
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res_target == PIPE_TEXTURE_CUBE_ARRAY)
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res_target = PIPE_TEXTURE_2D_ARRAY;
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/* GFX9 allocates 1D textures as 2D. */
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if ((res_target == PIPE_TEXTURE_1D ||
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res_target == PIPE_TEXTURE_1D_ARRAY) &&
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sscreen->b.chip_class >= GFX9 &&
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rtex->surface.u.gfx9.resource_type == RADEON_RESOURCE_2D) {
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if (res_target == PIPE_TEXTURE_1D)
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res_target = PIPE_TEXTURE_2D;
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else
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res_target = PIPE_TEXTURE_2D_ARRAY;
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}
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switch (res_target) {
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default:
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case PIPE_TEXTURE_1D:
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@@ -2210,24 +2223,10 @@ static void si_initialize_color_surface(struct si_context *sctx,
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if (sctx->b.chip_class >= GFX9) {
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unsigned mip0_depth = util_max_layer(&rtex->resource.b.b, 0);
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unsigned type;
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switch (rtex->resource.b.b.target) {
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case PIPE_TEXTURE_1D:
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case PIPE_TEXTURE_1D_ARRAY:
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type = V_028C74_1D;
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break;
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default:
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type = V_028C74_2D;
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break;
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case PIPE_TEXTURE_3D:
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type = V_028C74_3D;
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break;
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}
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surf->cb_color_view |= S_028C6C_MIP_LEVEL(surf->base.u.tex.level);
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surf->cb_color_attrib |= S_028C74_MIP0_DEPTH(mip0_depth) |
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S_028C74_RESOURCE_TYPE(type);
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S_028C74_RESOURCE_TYPE(rtex->surface.u.gfx9.resource_type);
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surf->cb_color_attrib2 = S_028C68_MIP0_WIDTH(rtex->resource.b.b.width0 - 1) |
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S_028C68_MIP0_HEIGHT(rtex->resource.b.b.height0 - 1) |
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S_028C68_MAX_MIP(rtex->resource.b.b.last_level);
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@@ -3108,7 +3107,7 @@ si_make_texture_descriptor(struct si_screen *screen,
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assert(res->target != PIPE_TEXTURE_3D || (first_level == 0 && last_level == 0));
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} else {
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type = si_tex_dim(res->target, target, res->nr_samples);
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type = si_tex_dim(screen, tex, target, res->nr_samples);
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}
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if (type == V_008F1C_SQ_RSRC_IMG_1D_ARRAY) {
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@@ -3227,7 +3226,7 @@ si_make_texture_descriptor(struct si_screen *screen,
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S_008F1C_DST_SEL_Y(V_008F1C_SQ_SEL_X) |
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S_008F1C_DST_SEL_Z(V_008F1C_SQ_SEL_X) |
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S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_X) |
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S_008F1C_TYPE(si_tex_dim(res->target, target, 0));
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S_008F1C_TYPE(si_tex_dim(screen, tex, target, 0));
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fmask_state[4] = 0;
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fmask_state[5] = S_008F24_BASE_ARRAY(first_layer);
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fmask_state[6] = 0;
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@@ -847,15 +847,11 @@ static int gfx9_surface_init(struct radeon_winsys *rws,
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AddrSurfInfoIn.numFrags = AddrSurfInfoIn.numSamples;
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switch (tex->target) {
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/* GFX9 doesn't support 1D depth textures, so allocate all 1D textures
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* as 2D to avoid having shader variants for 1D vs 2D, so all shaders
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* must sample 1D textures as 2D. */
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case PIPE_TEXTURE_1D:
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case PIPE_TEXTURE_1D_ARRAY:
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AddrSurfInfoIn.resourceType = ADDR_RSRC_TEX_1D;
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AddrSurfInfoIn.width = tex->width0;
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AddrSurfInfoIn.height = 1;
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AddrSurfInfoIn.numSlices = tex->array_size;
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AddrSurfInfoIn.swizzleMode = ADDR_SW_LINEAR; /* the only allowed mode */
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break;
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case PIPE_TEXTURE_2D:
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case PIPE_TEXTURE_2D_ARRAY:
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case PIPE_TEXTURE_RECT:
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@@ -901,6 +897,8 @@ static int gfx9_surface_init(struct radeon_winsys *rws,
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assert(0);
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}
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surf->u.gfx9.resource_type = AddrSurfInfoIn.resourceType;
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surf->surf_size = 0;
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surf->dcc_size = 0;
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surf->htile_size = 0;
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