d3d12: Add tc memory throttles
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34562>
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@@ -494,12 +494,16 @@ d3d12_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
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ctx->batches[i].ctx_index = i;
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}
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if (flags & PIPE_CONTEXT_PREFER_THREADED)
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return threaded_context_create(&ctx->base,
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if (flags & PIPE_CONTEXT_PREFER_THREADED) {
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struct pipe_context *ret = threaded_context_create(&ctx->base,
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&screen->transfer_pool,
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d3d12_replace_buffer_storage,
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NULL,
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&ctx->threaded_context);
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ctx->threaded_context->bytes_replaced_limit = 1024 * 1024 * 1024; /* 1GiB */
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threaded_context_init_bytes_mapped_limit(ctx->threaded_context, 4);
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return ret;
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}
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return &ctx->base;
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}
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