radeonsi: add chip class to compiler_ctx_state
This will be used in the following patch. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -186,6 +186,7 @@ static void *si_create_compute_state(
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program->ir.nir = (struct nir_shader *) cso->prog;
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}
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program->compiler_ctx_state.chip_class = sctx->b.chip_class;
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program->compiler_ctx_state.debug = sctx->debug;
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program->compiler_ctx_state.is_debug_context = sctx->is_debug;
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p_atomic_inc(&sscreen->num_shaders_created);
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@@ -307,6 +307,8 @@ struct si_shader;
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/* State of the context creating the shader object. */
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struct si_compiler_ctx_state {
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enum chip_class chip_class;
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/* Should only be used by si_init_shader_selector_async and
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* si_build_shader_variant if thread_index == -1 (non-threaded). */
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LLVMTargetMachineRef tm;
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@@ -3121,6 +3121,7 @@ bool si_update_shaders(struct si_context *sctx)
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old_ps ? old_ps->key.part.ps.epilog.spi_shader_col_format : 0;
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int r;
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compiler_state.chip_class = sctx->b.chip_class;
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compiler_state.tm = sctx->tm;
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compiler_state.debug = sctx->debug;
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compiler_state.is_debug_context = sctx->is_debug;
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