radeonsi: add chip class to compiler_ctx_state

This will be used in the following patch.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Timothy Arceri
2018-03-05 12:04:47 +11:00
parent 0f2c7341e8
commit 561503e3bd
3 changed files with 4 additions and 0 deletions

View File

@@ -186,6 +186,7 @@ static void *si_create_compute_state(
program->ir.nir = (struct nir_shader *) cso->prog;
}
program->compiler_ctx_state.chip_class = sctx->b.chip_class;
program->compiler_ctx_state.debug = sctx->debug;
program->compiler_ctx_state.is_debug_context = sctx->is_debug;
p_atomic_inc(&sscreen->num_shaders_created);

View File

@@ -307,6 +307,8 @@ struct si_shader;
/* State of the context creating the shader object. */
struct si_compiler_ctx_state {
enum chip_class chip_class;
/* Should only be used by si_init_shader_selector_async and
* si_build_shader_variant if thread_index == -1 (non-threaded). */
LLVMTargetMachineRef tm;

View File

@@ -3121,6 +3121,7 @@ bool si_update_shaders(struct si_context *sctx)
old_ps ? old_ps->key.part.ps.epilog.spi_shader_col_format : 0;
int r;
compiler_state.chip_class = sctx->b.chip_class;
compiler_state.tm = sctx->tm;
compiler_state.debug = sctx->debug;
compiler_state.is_debug_context = sctx->is_debug;