zink: name bo variables using bitsize

debugging++

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18784>
This commit is contained in:
Mike Blumenkrantz
2022-09-15 09:58:08 -04:00
committed by Marge Bot
parent 697078c9f4
commit 55d6847d22
+7 -3
View File
@@ -1186,6 +1186,10 @@ get_bo_var(nir_shader *shader, struct bo_vars *bo, bool ssbo, nir_src *src, unsi
var = bo->ubo[32 >> 4];
}
var = nir_variable_clone(var, shader);
if (ssbo)
var->name = ralloc_asprintf(shader, "%s@%u", "ssbos", bit_size);
else
var->name = ralloc_asprintf(shader, "%s@%u", idx ? "ubos" : "uniform_0", bit_size);
*ptr = var;
nir_shader_add_variable(shader, var);
@@ -2317,7 +2321,7 @@ unbreak_bos(nir_shader *shader, struct zink_shader *zs, bool needs_size)
fields[0].type = glsl_array_type(glsl_uint_type(), max_uniform_size * 4, 4);
nir_variable *var = nir_variable_create(shader, nir_var_mem_ubo,
glsl_array_type(glsl_interface_type(fields, 1, GLSL_INTERFACE_PACKING_STD430, false, "struct"), 1, 0),
"uniform_0");
"uniform_0@32");
var->interface_type = var->type;
var->data.mode = nir_var_mem_ubo;
var->data.driver_location = 0;
@@ -2334,7 +2338,7 @@ unbreak_bos(nir_shader *shader, struct zink_shader *zs, bool needs_size)
assert(num_ubos);
nir_variable *var = nir_variable_create(shader, nir_var_mem_ubo,
glsl_array_type(glsl_struct_type(fields, 1, "struct", false), num_ubos, 0),
"ubos");
"ubos@32");
var->interface_type = var->type;
var->data.mode = nir_var_mem_ubo;
var->data.driver_location = first_ubo + !!shader->info.first_ubo_is_default_ubo;
@@ -2353,7 +2357,7 @@ unbreak_bos(nir_shader *shader, struct zink_shader *zs, bool needs_size)
unsigned field_count = max_ssbo_size && needs_size ? 2 : 1;
nir_variable *var = nir_variable_create(shader, nir_var_mem_ssbo,
glsl_array_type(glsl_struct_type(fields, field_count, "struct", false), num_ssbos, 0),
"ssbos");
"ssbos@32");
var->interface_type = var->type;
var->data.mode = nir_var_mem_ssbo;
var->data.driver_location = first_ssbo;