mesa: Add helper to convert a GL format and type to a mesa (array) format.

v2 after review by Jason Ekstrand:
- Move _mesa_format_from_format_and_type to glformats
- Return a mesa_format for GL_UNSIGNED_INT_8_8_8_8(_REV)

v3:
- Adapted to the new implementation of mesa_array_format as a plain uint32_t
  bitfield.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Iago Toral Quiroga
2014-12-05 13:10:08 +01:00
parent b1f0229140
commit 559a1072da
2 changed files with 279 additions and 0 deletions
+277
View File
@@ -27,6 +27,7 @@
#include "context.h"
#include "glformats.h"
#include "formats.h"
#include "enums.h"
enum {
@@ -2404,3 +2405,279 @@ _mesa_es3_error_check_format_and_type(GLenum format, GLenum type,
return GL_NO_ERROR;
}
static void
set_swizzle(uint8_t *swizzle, int x, int y, int z, int w)
{
swizzle[MESA_FORMAT_SWIZZLE_X] = x;
swizzle[MESA_FORMAT_SWIZZLE_Y] = y;
swizzle[MESA_FORMAT_SWIZZLE_Z] = z;
swizzle[MESA_FORMAT_SWIZZLE_W] = w;
}
static bool
get_swizzle_from_gl_format(GLenum format, uint8_t *swizzle)
{
switch (format) {
case GL_RGBA:
case GL_RGBA_INTEGER_EXT:
set_swizzle(swizzle, 0, 1, 2, 3);
return true;
case GL_BGRA:
case GL_BGRA_INTEGER_EXT:
set_swizzle(swizzle, 2, 1, 0, 3);
return true;
case GL_ABGR_EXT:
set_swizzle(swizzle, 3, 2, 1, 0);
return true;
case GL_RGB:
case GL_RGB_INTEGER_EXT:
set_swizzle(swizzle, 0, 1, 2, 5);
return true;
case GL_BGR:
case GL_BGR_INTEGER_EXT:
set_swizzle(swizzle, 2, 1, 0, 5);
return true;
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE_ALPHA_INTEGER_EXT:
set_swizzle(swizzle, 0, 0, 0, 1);
return true;
case GL_RG:
case GL_RG_INTEGER:
set_swizzle(swizzle, 0, 1, 4, 5);
return true;
case GL_RED:
case GL_RED_INTEGER_EXT:
set_swizzle(swizzle, 0, 4, 4, 5);
return true;
case GL_GREEN:
case GL_GREEN_INTEGER_EXT:
set_swizzle(swizzle, 4, 0, 4, 5);
return true;
case GL_BLUE:
case GL_BLUE_INTEGER_EXT:
set_swizzle(swizzle, 4, 4, 0, 5);
return true;
case GL_ALPHA:
case GL_ALPHA_INTEGER_EXT:
set_swizzle(swizzle, 4, 4, 4, 0);
return true;
case GL_LUMINANCE:
case GL_LUMINANCE_INTEGER_EXT:
set_swizzle(swizzle, 0, 0, 0, 5);
return true;
case GL_INTENSITY:
set_swizzle(swizzle, 0, 0, 0, 0);
return true;
default:
return false;
}
}
/**
* Take an OpenGL format (GL_RGB, GL_RGBA, etc), OpenGL data type (GL_INT,
* GL_FOAT, etc) and return a matching mesa_array_format or a mesa_format
* otherwise (for non-array formats).
*
* This function will typically be used to compute a mesa format from a GL type
* so we can then call _mesa_format_convert. This function does
* not consider byte swapping, so it returns types assuming that no byte
* swapping is involved. If byte swapping is involved then clients are supposed
* to handle that on their side before calling _mesa_format_convert.
*
* This function returns an uint32_t that can pack a mesa_format or a
* mesa_array_format. Clients must check the mesa array format bit
* (MESA_ARRAY_FORMAT_BIT) on the return value to know if the returned
* format is a mesa_array_format or a mesa_format.
*/
uint32_t
_mesa_format_from_format_and_type(GLenum format, GLenum type)
{
mesa_array_format array_format;
bool is_array_format = true;
uint8_t swizzle[4];
bool normalized = false, is_float = false, is_signed = false;
int num_channels = 0, type_size = 0;
/* Extract array format type information from the OpenGL data type */
switch (type) {
case GL_UNSIGNED_BYTE:
type_size = 1;
break;
case GL_BYTE:
type_size = 1;
is_signed = true;
break;
case GL_UNSIGNED_SHORT:
type_size = 2;
break;
case GL_SHORT:
type_size = 2;
is_signed = true;
break;
case GL_UNSIGNED_INT:
type_size = 4;
break;
case GL_INT:
type_size = 4;
is_signed = true;
break;
case GL_HALF_FLOAT:
type_size = 2;
is_signed = true;
is_float = true;
break;
case GL_FLOAT:
type_size = 4;
is_signed = true;
is_float = true;
break;
default:
is_array_format = false;
break;
}
/* Extract array format swizzle information from the OpenGL format */
if (is_array_format)
is_array_format = get_swizzle_from_gl_format(format, swizzle);
/* If this is an array format type after checking data type and format,
* create the array format
*/
if (is_array_format) {
normalized = !_mesa_is_enum_format_integer(format);
num_channels = _mesa_components_in_format(format);
array_format =
MESA_ARRAY_FORMAT(type_size, is_signed, is_float,
normalized, num_channels,
swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
if (!_mesa_little_endian())
array_format = _mesa_array_format_flip_channels(array_format);
return array_format;
}
/* Otherwise this is not an array format, so return the mesa_format
* matching the OpenGL format and data type
*/
switch (type) {
case GL_UNSIGNED_SHORT_5_6_5:
if (format == GL_RGB)
return MESA_FORMAT_B5G6R5_UNORM;
else if (format == GL_BGR)
return MESA_FORMAT_R5G6B5_UNORM;
break;
case GL_UNSIGNED_SHORT_5_6_5_REV:
if (format == GL_RGB)
return MESA_FORMAT_R5G6B5_UNORM;
else if (format == GL_BGR)
return MESA_FORMAT_B5G6R5_UNORM;
break;
case GL_UNSIGNED_SHORT_4_4_4_4:
if (format == GL_RGBA)
return MESA_FORMAT_A4B4G4R4_UNORM;
else if (format == GL_BGRA)
return MESA_FORMAT_A4R4G4B4_UNORM;
else if (format == GL_ABGR_EXT)
return MESA_FORMAT_R4G4B4A4_UNORM;
break;
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
if (format == GL_RGBA)
return MESA_FORMAT_R4G4B4A4_UNORM;
else if (format == GL_BGRA)
return MESA_FORMAT_B4G4R4A4_UNORM;
else if (format == GL_ABGR_EXT)
return MESA_FORMAT_A4B4G4R4_UNORM;
break;
case GL_UNSIGNED_SHORT_5_5_5_1:
if (format == GL_RGBA)
return MESA_FORMAT_A1B5G5R5_UNORM;
else if (format == GL_BGRA)
return MESA_FORMAT_A1R5G5B5_UNORM;
else if (format == GL_ABGR_EXT)
return MESA_FORMAT_R1G5B5A5_UNORM;
break;
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
if (format == GL_RGBA)
return MESA_FORMAT_R5G5B5A1_UNORM;
else if (format == GL_BGRA)
return MESA_FORMAT_B5G5R5A1_UNORM;
else if (format == GL_ABGR_EXT)
return MESA_FORMAT_A5B5G5R1_UNORM;
break;
case GL_UNSIGNED_BYTE_3_3_2:
if (format == GL_RGB)
return MESA_FORMAT_B2G3R3_UNORM;
break;
case GL_UNSIGNED_BYTE_2_3_3_REV:
if (format == GL_RGB)
return MESA_FORMAT_R3G3B2_UNORM;
break;
case GL_UNSIGNED_INT_5_9_9_9_REV:
if (format == GL_RGB)
return MESA_FORMAT_R9G9B9E5_FLOAT;
break;
case GL_UNSIGNED_INT_10_10_10_2:
if (format == GL_RGBA)
return MESA_FORMAT_A2B10G10R10_UNORM;
else if (format == GL_RGBA_INTEGER)
return MESA_FORMAT_A2B10G10R10_UINT;
else if (format == GL_BGRA)
return MESA_FORMAT_A2R10G10B10_UNORM;
else if (format == GL_BGRA_INTEGER)
return MESA_FORMAT_A2R10G10B10_UINT;
else if (format == GL_ABGR_EXT)
return MESA_FORMAT_R2G10B10A10_UNORM;
break;
case GL_UNSIGNED_INT_2_10_10_10_REV:
if (format == GL_RGBA)
return MESA_FORMAT_R10G10B10A2_UNORM;
else if (format == GL_RGBA_INTEGER)
return MESA_FORMAT_R10G10B10A2_UINT;
else if (format == GL_BGRA)
return MESA_FORMAT_B10G10R10A2_UNORM;
else if (format == GL_BGRA_INTEGER)
return MESA_FORMAT_B10G10R10A2_UINT;
else if (format == GL_ABGR_EXT)
return MESA_FORMAT_A10B10G10R2_UNORM;
break;
case GL_UNSIGNED_INT_8_8_8_8:
if (format == GL_RGBA)
return MESA_FORMAT_A8B8G8R8_UNORM;
else if (format == GL_BGRA)
return MESA_FORMAT_A8R8G8B8_UNORM;
else if (format == GL_ABGR_EXT)
return MESA_FORMAT_R8G8B8A8_UNORM;
break;
case GL_UNSIGNED_INT_8_8_8_8_REV:
if (format == GL_RGBA)
return MESA_FORMAT_R8G8B8A8_UNORM;
else if (format == GL_BGRA)
return MESA_FORMAT_B8G8R8A8_UNORM;
else if (format == GL_ABGR_EXT)
return MESA_FORMAT_A8B8G8R8_UNORM;
break;
case GL_UNSIGNED_SHORT_8_8_MESA:
if (format == GL_YCBCR_MESA)
return MESA_FORMAT_YCBCR;
break;
case GL_UNSIGNED_SHORT_8_8_REV_MESA:
if (format == GL_YCBCR_MESA)
return MESA_FORMAT_YCBCR_REV;
break;
case GL_UNSIGNED_INT_10F_11F_11F_REV:
if (format == GL_RGB)
return MESA_FORMAT_R11G11B10_FLOAT;
default:
break;
}
/* If we got here it means that we could not find a Mesa format that
* matches the GL format/type provided. We may need to add a new Mesa
* format in that case.
*/
assert(!"Unsupported format");
}
+2
View File
@@ -128,6 +128,8 @@ extern GLenum
_mesa_es3_error_check_format_and_type(GLenum format, GLenum type,
GLenum internalFormat);
extern uint32_t
_mesa_format_from_format_and_type(GLenum format, GLenum type);
#ifdef __cplusplus
}