remove broken non arb fp path

This commit is contained in:
Aapo Tahkola
2006-01-27 14:35:24 +00:00
parent 58e4aa0ec9
commit 5594ddbcfe
8 changed files with 0 additions and 855 deletions
-1
View File
@@ -40,7 +40,6 @@ DRIVER_SOURCES = \
r300_texmem.c \
r300_tex.c \
r300_texstate.c \
r300_texprog.c \
r300_vertexprog.c \
r300_fragprog.c \
r300_shader.c \
-4
View File
@@ -95,9 +95,7 @@ const struct dri_extension card_extensions[] = {
{"GL_ARB_texture_mirrored_repeat", NULL},
{"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
{"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
#if USE_ARB_F_P == 1
{"GL_ARB_fragment_program", NULL},
#endif
{"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
{"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
{"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
@@ -313,7 +311,6 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
ctx->Const.VertexProgram.MaxNativeParameters=256; /* r420 */
ctx->Const.VertexProgram.MaxNativeAddressRegs=1;
#if USE_ARB_F_P
ctx->Const.FragmentProgram.MaxNativeTemps = PFS_NUM_TEMP_REGS;
ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */
ctx->Const.FragmentProgram.MaxNativeParameters = PFS_NUM_CONST_REGS;
@@ -323,7 +320,6 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
ctx->Const.FragmentProgram.MaxNativeTexIndirections = PFS_MAX_TEX_INDIRECT;
ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* and these are?? */
ctx->_MaintainTexEnvProgram = GL_TRUE;
#endif
driInitExtensions(ctx, card_extensions, GL_TRUE);
@@ -1,294 +0,0 @@
#ifndef __R300_FIXED_PIPELINES_H__
#define __R300_FIXED_PIPELINES_H__
/******** Flat color pipeline **********/
static struct r300_vertex_shader_state FLAT_COLOR_VERTEX_SHADER={
program: {
length: 20,
body:{ d: {
EASY_VSF_OP(MUL, 0, ALL, TMP),
VSF_PARAM(3),
VSF_ATTR_W(0),
EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE),
EASY_VSF_OP(MUL, 1, ALL, RESULT),
VSF_REG(1),
VSF_ATTR_UNITY(1),
VSF_UNITY(1),
EASY_VSF_OP(MAD, 0, ALL, TMP),
VSF_PARAM(2),
VSF_ATTR_Z(0),
VSF_TMP(0),
EASY_VSF_OP(MAD, 0, ALL, TMP),
VSF_PARAM(1),
VSF_ATTR_Y(0),
VSF_TMP(0),
EASY_VSF_OP(MAD, 0, ALL, RESULT),
VSF_PARAM(0),
VSF_ATTR_X(0),
VSF_TMP(0),
} }
},
matrix:{
{
length: 16,
body: { f: {
2.0,
0,
0.0,
0.0,
0,
2.5,
0,
0,
0.0,
0,
-1.00,
-1.0,
-3.0,
0,
6.0,
6.0
} }
},
{
length: 0,
},
{
length: 0,
}
},
vector: {
{
length: 0,
},
{
length: 0,
}
},
unknown1: {
length: 0
},
unknown2: {
length: 0
},
program_start: 0,
unknown_ptr1: 4,
program_end: 4,
param_offset: 0,
param_count: 4,
unknown_ptr2: 0,
unknown_ptr3: 4
};
static struct r300_pixel_shader_state FLAT_COLOR_PIXEL_SHADER={
program: {
tex: {
length: 0
},
alu: {
length: 1,
/* My understanding is that we need at least 1 instructions for pixel shader,
in particular because alu_end==0 means there is one instruction */
inst: {
PFS_NOP
}
},
node: {
{ 0, 0, 0, 0},
{ 0, 0, 0, 0},
{ 0, 0, 0, 0},
{ 0, 0, 0, 0}
},
active_nodes: 1,
first_node_has_tex: 0,
temp_register_count: 0,
tex_offset: 0,
tex_end: 0,
alu_offset: 0,
alu_end: 0
},
param_length: 0
};
/******** Single texture pipeline ***********/
static struct r300_vertex_shader_state SINGLE_TEXTURE_VERTEX_SHADER={
program: {
length: 24,
body: { d: {
EASY_VSF_OP(MUL, 0, ALL, TMP),
VSF_PARAM(3),
VSF_ATTR_W(0),
EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE),
EASY_VSF_OP(MUL, 2, ALL, RESULT),
VSF_REG(2),
VSF_ATTR_UNITY(2),
VSF_UNITY(2),
EASY_VSF_OP(MAD, 0, ALL, TMP),
VSF_PARAM(2),
VSF_ATTR_Z(0),
VSF_TMP(0),
EASY_VSF_OP(MUL, 1, ALL, RESULT),
VSF_REG(1),
VSF_ATTR_UNITY(1),
VSF_UNITY(1),
EASY_VSF_OP(MAD, 0, ALL, TMP),
VSF_PARAM(1),
VSF_ATTR_Y(0),
VSF_TMP(0),
EASY_VSF_OP(MAD, 0, ALL, RESULT),
VSF_PARAM(0),
VSF_ATTR_X(0),
VSF_TMP(0),
} }
},
matrix:{
{
length: 16,
body: { f: {
2.0,
0,
0.0,
0.0,
0,
2.5,
0,
0,
0.0,
0,
-1.00,
-1.0,
-3.0,
0,
6.0,
6.0
} }
},
{
length: 0,
},
{
length: 0,
}
},
vector: {
{
length: 0,
},
{
length: 0,
}
},
unknown1: {
length: 0
},
unknown2: {
length: 4,
body: { f: {
0.0,
0.0,
1.0,
0.0
} }
},
program_start: 0,
unknown_ptr1: 5,
program_end: 5,
param_offset: 0,
param_count: 4,
unknown_ptr2: 0,
unknown_ptr3: 5
};
static struct r300_pixel_shader_state SINGLE_TEXTURE_PIXEL_SHADER={
program: {
tex: {
length: 1,
inst: { 0x00018000 }
},
alu: {
length: 2,
inst:
{
/* I get misc problems without this after doing cold-reboot.
This would imply that alu programming is buggy. --aet */
#if 1
PFS_NOP,
#endif
/* What are 0's ORed with flags ? They are register numbers that
just happen to be 0 */
{
EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO),
EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST, NONE, ALL),
#if 0
/* no alpha in textures */
EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO),
EASY_PFS_INSTR3(0, 1, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT)
#endif
/* alpha in textures */
EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO),
EASY_PFS_INSTR3(0, 0, 1, 0 | PFS_FLAG_CONST, OUTPUT)
}
}
},
node: {
{ 0, 0, 0, 0},
{ 0, 0, 0, 0},
{ 0, 0, 0, 0},
{ 0, 0, 0, 0}
},
active_nodes: 1,
first_node_has_tex: 1,
temp_register_count: 1,
tex_offset: 0,
tex_end: 0,
alu_offset: 0,
alu_end: 0
},
param_length: 8,
param: {
{ 0.0, 0.0, 0.0, 0.0},
{ 0.0, 0.0, 0.0, 0.0},
{ 0.0, 0.0, 0.0, 0.0},
{ 0.0, 0.0, 0.0, 0.0},
{ 0.0, 0.0, 0.0, 0.0},
{ 0.0, 0.0, 0.0, 0.0},
{ 0.0, 0.0, 0.0, 0.0},
{ 0.0, 0.0, 0.0, 0.0}
}
};
#endif
@@ -48,7 +48,6 @@
#include "program.h"
#include "program_instruction.h"
#include "r300_context.h"
#if USE_ARB_F_P == 1
#include "r300_fragprog.h"
#include "r300_reg.h"
@@ -1568,4 +1567,3 @@ static void dump_program(struct r300_fragment_program *rp)
fprintf(stderr, "00000000\n");
}
#endif // USE_ARB_F_P == 1
-21
View File
@@ -27,10 +27,7 @@ static void r300BindProgram(GLcontext *ctx, GLenum target, struct program *prog)
}
#endif
#if USE_ARB_F_P == 1
case GL_FRAGMENT_PROGRAM_ARB:
#endif
//rmesa->current_vp = vp;
break;
default:
WARN_ONCE("Target not supported yet!\n");
@@ -41,11 +38,7 @@ static void r300BindProgram(GLcontext *ctx, GLenum target, struct program *prog)
static struct program *r300NewProgram(GLcontext *ctx, GLenum target, GLuint id)
{
struct r300_vertex_program *vp;
#if USE_ARB_F_P == 1
struct r300_fragment_program *fp;
#else
struct fragment_program *fp;
#endif
struct ati_fragment_shader *afs;
switch(target){
@@ -54,22 +47,12 @@ static struct program *r300NewProgram(GLcontext *ctx, GLenum target, GLuint id)
vp=CALLOC_STRUCT(r300_vertex_program);
return _mesa_init_vertex_program(ctx, &vp->mesa_program, target, id);
case GL_FRAGMENT_PROGRAM_ARB:
#if USE_ARB_F_P == 1
fp=CALLOC_STRUCT(r300_fragment_program);
fp->ctx = ctx;
return _mesa_init_fragment_program(ctx, &fp->mesa_program, target, id);
#else
fp=CALLOC_STRUCT(fragment_program);
return _mesa_init_fragment_program(ctx, fp, target, id);
#endif
case GL_FRAGMENT_PROGRAM_NV:
#if USE_ARB_F_P == 1
fp=CALLOC_STRUCT(r300_fragment_program);
return _mesa_init_fragment_program(ctx, &fp->mesa_program, target, id);
#else
fp=CALLOC_STRUCT(fragment_program);
return _mesa_init_fragment_program(ctx, fp, target, id);
#endif
#if 00
/* _mesa_new_ati_fragment_shader() is now called instead */
case GL_FRAGMENT_SHADER_ATI:
@@ -99,9 +82,7 @@ static void r300ProgramStringNotify(GLcontext *ctx, GLenum target,
struct program *prog)
{
struct r300_vertex_program *vp=(void *)prog;
#if USE_ARB_F_P == 1
struct r300_fragment_program *fp = (struct r300_fragment_program *) prog;
#endif
switch(target) {
case GL_VERTEX_PROGRAM_ARB:
@@ -110,9 +91,7 @@ static void r300ProgramStringNotify(GLcontext *ctx, GLenum target,
/*translate_vertex_shader(vp);*/
break;
case GL_FRAGMENT_PROGRAM_ARB:
#if USE_ARB_F_P == 1
fp->translated = GL_FALSE;
#endif
break;
}
}
-254
View File
@@ -58,12 +58,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_reg.h"
#include "r300_program.h"
#include "r300_emit.h"
#if USE_ARB_F_P == 1
#include "r300_fragprog.h"
#else
#include "r300_fixed_pipelines.h"
#include "r300_texprog.h"
#endif
#include "r300_tex.h"
#include "r300_maos.h"
@@ -1201,7 +1196,6 @@ void r300_setup_textures(GLcontext *ctx)
fprintf(stderr, "TX_ENABLE: %08x last_hw_tmu=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], last_hw_tmu);
}
#if USE_ARB_F_P == 1
void r300_setup_rs_unit(GLcontext *ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -1320,77 +1314,6 @@ void r300_setup_rs_unit(GLcontext *ctx)
if (InputsRead)
WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead);
}
#else
void r300_setup_rs_unit(GLcontext *ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int i, cur_reg;
/* I'm still unsure if these are needed */
GLuint interp_magic[8] = {
0x00,
0x40,
0x80,
0xC0,
0x00,
0x00,
0x00,
0x00
};
GLuint OutputsWritten;
if(hw_tcl_on)
OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->Base.OutputsWritten;
/* This needs to be rewritten - it is a hack at best */
R300_STATECHANGE(r300, ri);
R300_STATECHANGE(r300, rc);
R300_STATECHANGE(r300, rr);
cur_reg = 0;
r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0;
for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0
| R300_RS_INTERP_USED
| (cur_reg << R300_RS_INTERP_SRC_SHIFT)
| interp_magic[i];
// fprintf(stderr, "RS_INTERP[%d] = 0x%x\n", i, r300->hw.ri.cmd[R300_RI_INTERP_0+i]);
if (TMU_ENABLED(ctx, i)) {
assert(r300->state.texture.tc_count != 0);
r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg] = 0
| R300_RS_ROUTE_ENABLE
| i /* source INTERP */
| (cur_reg << R300_RS_ROUTE_DEST_SHIFT);
// fprintf(stderr, "RS_ROUTE[%d] = 0x%x\n", cur_reg, r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg]);
cur_reg++;
}
}
if (hw_tcl_on ? OutputsWritten & (1<<VERT_RESULT_COL0) : r300->state.render_inputs & _TNL_BIT_COLOR0)
r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0
| R300_RS_ROUTE_0_COLOR
| (cur_reg << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
// fprintf(stderr, "ADJ_RR0 = 0x%x\n", r300->hw.rr.cmd[R300_RR_ROUTE_0]);
r300->hw.rc.cmd[1] = 0
| (cur_reg /* count */ << R300_RS_CNTL_TC_CNT_SHIFT)
| (1 << R300_RS_CNTL_CI_CNT_SHIFT)
| R300_RS_CNTL_0_UNKNOWN_18;
if (r300->state.texture.tc_count > 0) {
r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, cur_reg);
r300->hw.rc.cmd[2] = 0xC0 | (cur_reg-1); /* index of highest */
} else {
r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, 1);
r300->hw.rc.cmd[2] = 0x0;
}
// fprintf(stderr, "rendering with %d texture co-ordinate sets\n", cur_reg);
}
#endif // USE_ARB_F_P
#define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
@@ -1737,7 +1660,6 @@ static unsigned int r300PackFloat24(float f)
return float24;
}
#if USE_ARB_F_P == 1
void r300SetupPixelShader(r300ContextPtr rmesa)
{
GLcontext *ctx = rmesa->radeon.glCtx;
@@ -1802,182 +1724,6 @@ void r300SetupPixelShader(r300ContextPtr rmesa)
}
rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmdpacket0(R300_PFS_PARAM_0_X, rp->const_nr*4);
}
#else
/* just a skeleton for now.. */
void r300GenerateTexturePixelShader(r300ContextPtr r300)
{
int i, mtu;
mtu = r300->radeon.glCtx->Const.MaxTextureUnits;
GLenum envMode;
GLuint OutputsWritten = CURRENT_VERTEX_SHADER(r300->radeon.glCtx)->OutputsWritten;
int tex_inst=0, alu_inst=0;
for(i=0;i<mtu;i++){
/* No need to proliferate {} */
if(!TMU_ENABLED(r300->radeon.glCtx, i))continue;
envMode = r300->radeon.glCtx->Texture.Unit[i].EnvMode;
//fprintf(stderr, "envMode=%s\n", _mesa_lookup_enum_by_nr(envMode));
/* Fetch textured pixel */
r300->state.pixel_shader.program.tex.inst[tex_inst]=0x00018000;
tex_inst++;
switch(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeRGB){
case GL_REPLACE:
WARN_ONCE("ModeA==GL_REPLACE is possibly broken.\n");
r300->state.pixel_shader.program.alu.inst[alu_inst].inst0=
EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
r300->state.pixel_shader.program.alu.inst[alu_inst].inst1=
EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL);
break;
case GL_MODULATE:
WARN_ONCE("ModeRGB==GL_MODULATE is possibly broken.\n");
r300->state.pixel_shader.program.alu.inst[alu_inst].inst0=
EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO);
r300->state.pixel_shader.program.alu.inst[alu_inst].inst1=
EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST, NONE, ALL);
break;
default:
WARN_ONCE("ModeRGB=%s is not implemented yet !\n",
_mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeRGB));
/* PFS_NOP */
r300->state.pixel_shader.program.alu.inst[alu_inst].inst0=
EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
r300->state.pixel_shader.program.alu.inst[alu_inst].inst1=
EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL);
}
switch(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeA){
case GL_REPLACE:
WARN_ONCE("ModeA==GL_REPLACE is possibly broken.\n");
r300->state.pixel_shader.program.alu.inst[alu_inst].inst2=
EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
r300->state.pixel_shader.program.alu.inst[alu_inst].inst3=
EASY_PFS_INSTR3(0, 0, 0| PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT);
#if 0
fprintf(stderr, "numArgsA=%d sourceA[0]=%s op=%d\n",
r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->_NumArgsA,
_mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->SourceA[0]),
r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->OperandA[0]-GL_SRC_ALPHA);
#endif
break;
case GL_MODULATE:
WARN_ONCE("ModeA==GL_MODULATE is possibly broken.\n");
r300->state.pixel_shader.program.alu.inst[alu_inst].inst2=
EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO);
r300->state.pixel_shader.program.alu.inst[alu_inst].inst3=
EASY_PFS_INSTR3(0, 0, 1, 0 | PFS_FLAG_CONST, OUTPUT);
break;
default:
WARN_ONCE("ModeA=%s is not implemented yet !\n",
_mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeA));
/* PFS_NOP */
r300->state.pixel_shader.program.alu.inst[alu_inst].inst2=
EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
r300->state.pixel_shader.program.alu.inst[alu_inst].inst3=
EASY_PFS_INSTR3(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT);
}
alu_inst++;
}
r300->state.pixel_shader.program.tex.length=tex_inst;
r300->state.pixel_shader.program.tex_offset=0;
r300->state.pixel_shader.program.tex_end=tex_inst-1;
#if 0
/* saturate last instruction, like i915 driver does */
r300->state.pixel_shader.program.alu.inst[alu_inst-1].inst0|=R300_FPI0_OUTC_SAT;
r300->state.pixel_shader.program.alu.inst[alu_inst-1].inst2|=R300_FPI2_OUTA_SAT;
#endif
r300->state.pixel_shader.program.alu.length=alu_inst;
r300->state.pixel_shader.program.alu_offset=0;
r300->state.pixel_shader.program.alu_end=alu_inst-1;
}
void r300SetupPixelShader(r300ContextPtr rmesa)
{
int i,k;
/* This needs to be replaced by pixel shader generation code */
/* textures enabled ? */
if(rmesa->state.texture.tc_count>0){
#if 1
r300GenerateTextureFragmentShader(rmesa);
#else
rmesa->state.pixel_shader=SINGLE_TEXTURE_PIXEL_SHADER;
r300GenerateTexturePixelShader(rmesa);
#endif
} else {
rmesa->state.pixel_shader=FLAT_COLOR_PIXEL_SHADER;
}
R300_STATECHANGE(rmesa, fpt);
for(i=0;i<rmesa->state.pixel_shader.program.tex.length;i++)
rmesa->hw.fpt.cmd[R300_FPT_INSTR_0+i]=rmesa->state.pixel_shader.program.tex.inst[i];
rmesa->hw.fpt.cmd[R300_FPT_CMD_0]=cmdpacket0(R300_PFS_TEXI_0, rmesa->state.pixel_shader.program.tex.length);
#define OUTPUT_FIELD(st, reg, field) \
R300_STATECHANGE(rmesa, st); \
for(i=0;i<rmesa->state.pixel_shader.program.alu.length;i++) \
rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=rmesa->state.pixel_shader.program.alu.inst[i].field;\
rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, rmesa->state.pixel_shader.program.alu.length);
OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0);
OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3);
#undef OUTPUT_FIELD
R300_STATECHANGE(rmesa, fp);
for(i=0;i<4;i++){
rmesa->hw.fp.cmd[R300_FP_NODE0+i]=
(rmesa->state.pixel_shader.program.node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT)
| (rmesa->state.pixel_shader.program.node[i].alu_end << R300_PFS_NODE_ALU_END_SHIFT)
| (rmesa->state.pixel_shader.program.node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT)
| (rmesa->state.pixel_shader.program.node[i].tex_end << R300_PFS_NODE_TEX_END_SHIFT)
| ( (i==3) ? R300_PFS_NODE_LAST_NODE : 0);
}
/* PFS_CNTL_0 */
rmesa->hw.fp.cmd[R300_FP_CNTL0]=
(rmesa->state.pixel_shader.program.active_nodes-1)
| (rmesa->state.pixel_shader.program.first_node_has_tex<<3);
/* PFS_CNTL_1 */
rmesa->hw.fp.cmd[R300_FP_CNTL1]=rmesa->state.pixel_shader.program.temp_register_count;
/* PFS_CNTL_2 */
rmesa->hw.fp.cmd[R300_FP_CNTL2]=
(rmesa->state.pixel_shader.program.alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT)
| (rmesa->state.pixel_shader.program.alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
| (rmesa->state.pixel_shader.program.tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
| (rmesa->state.pixel_shader.program.tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
R300_STATECHANGE(rmesa, fpp);
for(i=0;i<rmesa->state.pixel_shader.param_length;i++){
rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+0]=r300PackFloat32(rmesa->state.pixel_shader.param[i].x);
rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+1]=r300PackFloat32(rmesa->state.pixel_shader.param[i].y);
rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+2]=r300PackFloat32(rmesa->state.pixel_shader.param[i].z);
rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+3]=r300PackFloat32(rmesa->state.pixel_shader.param[i].w);
}
rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmdpacket0(R300_PFS_PARAM_0_X, rmesa->state.pixel_shader.param_length);
}
#endif
/**
* Called by Mesa after an internal state update.
-270
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@@ -1,270 +0,0 @@
#include "glheader.h"
#include "state.h"
#include "imports.h"
#include "enums.h"
#include "macros.h"
#include "context.h"
#include "dd.h"
#include "simple_list.h"
#include "api_arrayelt.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "array_cache/acache.h"
#include "tnl/tnl.h"
#include "texformat.h"
#include "radeon_ioctl.h"
#include "radeon_state.h"
#include "r300_context.h"
#if USE_ARB_F_P == 0
#include "r300_ioctl.h"
#include "r300_state.h"
#include "r300_reg.h"
#include "r300_program.h"
#include "r300_emit.h"
#include "r300_fixed_pipelines.h"
#include "r300_tex.h"
#include "pixel_shader.h"
#include "r300_texprog.h"
/* TODO: we probably should have a better way to emit alu instructions */
#define INST0 p->alu.inst[p->alu.length].inst0 =
#define INST1 p->alu.inst[p->alu.length].inst1 =
#define INST2 p->alu.inst[p->alu.length].inst2 =
#define INST3 p->alu.inst[p->alu.length].inst3 =
#define EMIT_INST p->alu.length++
void emit_tex(struct r300_pixel_shader_program *p, GLuint dest, GLuint unit, GLuint src)
{
p->tex.inst[p->tex.length++] = 0
| (src << R300_FPITX_SRC_SHIFT)
| (dest << R300_FPITX_DST_SHIFT)
| (unit << R300_FPITX_IMAGE_SHIFT)
/* I don't know if this is needed, but the hardcoded 0x18000 set it, so I will too */
| (3 << 15);
// fprintf(stderr, "emit texinst: 0x%x\n", p->tex.inst[p->tex.length-1]);
}
GLuint get_source(struct r300_pixel_shader_state *ps, GLenum src, GLuint unit, GLuint tc_reg) {
switch (src) {
case GL_TEXTURE:
if (!ps->have_sample) {
emit_tex(&ps->program, tc_reg, unit, tc_reg);
ps->have_sample = 1;
}
return tc_reg;
case GL_CONSTANT:
WARN_ONCE("TODO: Implement envcolor\n");
return ps->color_reg;
case GL_PRIMARY_COLOR:
return ps->color_reg;
case GL_PREVIOUS:
return ps->src_previous;
default:
WARN_ONCE("Unknown source enum\n");
return ps->src_previous;
}
}
GLuint get_temp(struct r300_pixel_shader_program *p)
{
return p->temp_register_count++;
}
inline void emit_texenv_color(r300ContextPtr r300, struct r300_pixel_shader_state *ps,
GLuint out, GLenum envmode, GLenum format, GLuint unit, GLuint tc_reg) {
struct r300_pixel_shader_program *p = &ps->program;
const GLuint Cp = get_source(ps, GL_PREVIOUS, unit, tc_reg);
const GLuint Cs = get_source(ps, GL_TEXTURE, unit, tc_reg);
switch(envmode) {
case GL_DECAL: /* TODO */
case GL_BLEND: /* TODO */
case GL_REPLACE:
INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
switch (format) {
case GL_ALPHA:
// Cv = Cp
INST1 EASY_PFS_INSTR1(out, Cp, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE);
break;
default:
// Cv = Cs
INST1 EASY_PFS_INSTR1(out, Cs, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE);
break;
}
break;
case GL_MODULATE:
switch (format) {
case GL_ALPHA:
// Cv = Cp
INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
INST1 EASY_PFS_INSTR1(out, Cp, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE);
break;
default:
// Cv = CpCs
INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO);
INST1 EASY_PFS_INSTR1(out, Cp, Cs, PFS_FLAG_CONST, ALL, NONE);
break;
}
break;
case GL_ADD:
switch (format) {
case GL_ALPHA:
// Cv = Cp
INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
INST1 EASY_PFS_INSTR1(out, Cp, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE);
break;
default:
// Cv = Cp + Cs
INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, SRC1C_XYZ);
INST1 EASY_PFS_INSTR1(out, Cp, Cs, PFS_FLAG_CONST, ALL, NONE);
break;
}
break;
default:
fprintf(stderr, "%s: should never get here!\n", __func__);
break;
}
return;
}
inline void emit_texenv_alpha(r300ContextPtr r300, struct r300_pixel_shader_state *ps,
GLuint out, GLenum envmode, GLenum format, GLuint unit, GLuint tc_reg) {
struct r300_pixel_shader_program *p = &ps->program;
const GLuint Ap = get_source(ps, GL_PREVIOUS, unit, tc_reg);
const GLuint As = get_source(ps, GL_TEXTURE, unit, tc_reg);
switch(envmode) {
case GL_DECAL: /* TODO */
case GL_BLEND: /* TODO */
case GL_REPLACE:
INST2 EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
switch (format) {
case GL_LUMINANCE:
case GL_RGB:
// Av = Ap
INST3 EASY_PFS_INSTR3(out, Ap, PFS_FLAG_CONST, PFS_FLAG_CONST, REG);
break;
default:
INST3 EASY_PFS_INSTR3(out, As, PFS_FLAG_CONST, PFS_FLAG_CONST, REG);
break;
}
break;
case GL_MODULATE:
case GL_ADD:
switch (format) {
case GL_LUMINANCE:
case GL_RGB:
// Av = Ap
INST2 EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
INST3 EASY_PFS_INSTR3(out, Ap, PFS_FLAG_CONST, PFS_FLAG_CONST, REG);
break;
default:
// Av = ApAs
INST2 EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO);
INST3 EASY_PFS_INSTR3(out, Ap, As, PFS_FLAG_CONST, REG);
break;
}
break;
default:
fprintf(stderr, "%s: should never get here!\n", __func__);
break;
}
return;
}
GLuint emit_texenv(r300ContextPtr r300, GLuint tc_reg, GLuint unit)
{
struct r300_pixel_shader_state *ps = &r300->state.pixel_shader;
struct r300_pixel_shader_program *p = &ps->program;
GLcontext *ctx = r300->radeon.glCtx;
struct gl_texture_object *texobj = ctx->Texture.Unit[unit]._Current;
GLenum envmode = ctx->Texture.Unit[unit].EnvMode;
GLenum format = texobj->Image[0][texobj->BaseLevel]->Format;
const GLuint out = tc_reg;
const GLuint Cf = get_source(ps, GL_PRIMARY_COLOR, unit, tc_reg);
WARN_ONCE("Texture environments are currently incomplete / wrong! Help me!\n");
// fprintf(stderr, "EnvMode = %s\n", _mesa_lookup_enum_by_nr(ctx->Texture.Unit[unit].EnvMode));
switch (envmode) {
case GL_REPLACE:
case GL_MODULATE:
case GL_DECAL:
case GL_BLEND:
case GL_ADD:
/* Maybe these should be combined? I thought it'd be messy */
emit_texenv_color(r300, ps, out, envmode, format, unit, tc_reg);
emit_texenv_alpha(r300, ps, out, envmode, format, unit, tc_reg);
EMIT_INST;
return out;
break;
case GL_COMBINE:
WARN_ONCE("EnvMode == GL_COMBINE unsupported! Help Me!!\n");
return get_source(ps, GL_TEXTURE, unit, tc_reg);
break;
default:
WARN_ONCE("Unknown EnvMode == %d, name=%s\n", envmode,
_mesa_lookup_enum_by_nr(envmode));
return get_source(ps, GL_TEXTURE, unit, tc_reg);
break;
}
}
void r300GenerateTextureFragmentShader(r300ContextPtr r300)
{
struct r300_pixel_shader_state *ps = &r300->state.pixel_shader;
struct r300_pixel_shader_program *p = &ps->program;
GLcontext *ctx = r300->radeon.glCtx;
int i, tc_reg;
GLuint OutputsWritten;
if(hw_tcl_on)
OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->OutputsWritten;
p->tex.length = 0;
p->alu.length = 0;
p->active_nodes = 1;
p->first_node_has_tex = 1;
p->temp_register_count = r300->state.texture.tc_count + 1; /* texcoords and colour reg */
ps->color_reg = r300->state.texture.tc_count;
ps->src_previous = ps->color_reg;
tc_reg = 0;
for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
if (TMU_ENABLED(ctx, i)) {
ps->have_sample = 0;
ps->src_previous = emit_texenv(r300, tc_reg, i);
tc_reg++;
}
}
/* Do a MOV from last output, to destination reg.. This won't be needed when we
* have a better way of emitting alu instructions
*/
INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
INST1 EASY_PFS_INSTR1(0, ps->src_previous, PFS_FLAG_CONST, PFS_FLAG_CONST, NONE, ALL);
INST2 EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
INST3 EASY_PFS_INSTR3(0, ps->src_previous, PFS_FLAG_CONST, PFS_FLAG_CONST, OUTPUT);
EMIT_INST;
p->node[3].tex_end = ps->program.tex.length - 1;
p->node[3].tex_offset = 0;
p->node[3].alu_end = ps->program.alu.length - 1;
p->node[3].alu_offset = 0;
p->tex_end = ps->program.tex.length - 1;
p->tex_offset = 0;
p->alu_end = ps->program.alu.length - 1;
p->alu_offset = 0;
}
#endif // USE_ARB_F_P == 0
-9
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@@ -1,9 +0,0 @@
#ifndef __R300_TEXPROG_H_
#define __R300_TEXPROG_H_
#include "r300_context.h"
void r300GenerateTextureFragmentShader(r300ContextPtr r300);
#endif