Fixed a typo in an assertion. (Don't understand how this ever compiled.)
Found by Andreas Stenglein.
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@@ -536,7 +536,7 @@ driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps,
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/* Trying to avoid dynamic memory allocation. If you have more
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* heaps, increase INDEX_ARRAY_SIZE. I'm not aware of any
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* drivers with more than 2 tex heaps. */
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assert( nr_neaps < INDEX_ARRAY_SIZE );
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assert( nr_heaps < INDEX_ARRAY_SIZE );
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/* Sort large enough heaps by duty. Insertion sort should be
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* fast enough for such a short array. */
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