r600g: move shader structures into r600_shader.h

This commit is contained in:
Marek Olšák
2012-10-12 18:30:51 +02:00
parent 23c6b8f2ed
commit 555c8d500a
9 changed files with 30 additions and 25 deletions
+1
View File
@@ -22,6 +22,7 @@
*/
#include "r600_pipe.h"
#include "r600_opcodes.h"
#include "r600_shader.h"
#include "util/u_memory.h"
#include "eg_sq.h"
@@ -21,6 +21,7 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "r600_formats.h"
#include "r600_shader.h"
#include "evergreend.h"
#include "pipe/p_shader_tokens.h"
+1
View File
@@ -23,6 +23,7 @@
#include "r600_sq.h"
#include "r600_opcodes.h"
#include "r600_formats.h"
#include "r600_shader.h"
#include "r600d.h"
#include <errno.h>
+1 -3
View File
@@ -23,9 +23,7 @@
#ifndef R600_ASM_H
#define R600_ASM_H
#include "r600.h"
struct r600_context;
#include "r600_pipe.h"
struct r600_bytecode_alu_src {
unsigned sel;
+2 -22
View File
@@ -31,7 +31,6 @@
#include "r600.h"
#include "r600_llvm.h"
#include "r600_public.h"
#include "r600_shader.h"
#include "r600_resource.h"
#include "evergreen_compute.h"
@@ -46,6 +45,8 @@
#define R600_BIG_ENDIAN 0
#endif
struct r600_shader_key;
/* This encapsulates a state or an operation which can emitted into the GPU
* command stream. It's not limited to states only, it can be used for anything
* that wants to write commands into the CS (e.g. cache flushes). */
@@ -261,27 +262,6 @@ struct r600_pipe_shader_selector {
unsigned nr_ps_max_color_exports;
};
struct r600_shader_key {
unsigned color_two_side:1;
unsigned alpha_to_one:1;
unsigned nr_cbufs:4;
};
struct r600_pipe_shader {
struct r600_pipe_shader_selector *selector;
struct r600_pipe_shader *next_variant;
struct r600_shader shader;
struct r600_pipe_state rstate;
struct r600_resource *bo;
unsigned sprite_coord_enable;
unsigned flatshade;
unsigned pa_cl_vs_out_cntl;
unsigned nr_ps_color_outputs;
struct r600_shader_key key;
unsigned db_shader_control;
unsigned ps_depth_export;
};
struct r600_pipe_sampler_state {
uint32_t tex_sampler_words[3];
uint32_t border_color[4];
+1
View File
@@ -24,6 +24,7 @@
#include "r600_llvm.h"
#include "r600_formats.h"
#include "r600_opcodes.h"
#include "r600_shader.h"
#include "r600d.h"
#include "pipe/p_shader_tokens.h"
+21
View File
@@ -62,4 +62,25 @@ struct r600_shader {
boolean vs_out_point_size;
};
struct r600_shader_key {
unsigned color_two_side:1;
unsigned alpha_to_one:1;
unsigned nr_cbufs:4;
};
struct r600_pipe_shader {
struct r600_pipe_shader_selector *selector;
struct r600_pipe_shader *next_variant;
struct r600_shader shader;
struct r600_pipe_state rstate;
struct r600_resource *bo;
unsigned sprite_coord_enable;
unsigned flatshade;
unsigned pa_cl_vs_out_cntl;
unsigned nr_ps_color_outputs;
struct r600_shader_key key;
unsigned db_shader_control;
unsigned ps_depth_export;
};
#endif
+1
View File
@@ -21,6 +21,7 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "r600_formats.h"
#include "r600_shader.h"
#include "r600d.h"
#include "pipe/p_shader_tokens.h"
@@ -25,6 +25,7 @@
* Jerome Glisse <jglisse@redhat.com>
*/
#include "r600_formats.h"
#include "r600_shader.h"
#include "r600d.h"
#include "util/u_draw_quad.h"