r600g: move shader structures into r600_shader.h
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@@ -22,6 +22,7 @@
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*/
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#include "r600_pipe.h"
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#include "r600_opcodes.h"
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#include "r600_shader.h"
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#include "util/u_memory.h"
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#include "eg_sq.h"
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@@ -21,6 +21,7 @@
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "r600_formats.h"
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#include "r600_shader.h"
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#include "evergreend.h"
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#include "pipe/p_shader_tokens.h"
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@@ -23,6 +23,7 @@
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#include "r600_sq.h"
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#include "r600_opcodes.h"
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#include "r600_formats.h"
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#include "r600_shader.h"
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#include "r600d.h"
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#include <errno.h>
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@@ -23,9 +23,7 @@
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#ifndef R600_ASM_H
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#define R600_ASM_H
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#include "r600.h"
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struct r600_context;
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#include "r600_pipe.h"
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struct r600_bytecode_alu_src {
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unsigned sel;
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@@ -31,7 +31,6 @@
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#include "r600.h"
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#include "r600_llvm.h"
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#include "r600_public.h"
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#include "r600_shader.h"
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#include "r600_resource.h"
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#include "evergreen_compute.h"
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@@ -46,6 +45,8 @@
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#define R600_BIG_ENDIAN 0
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#endif
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struct r600_shader_key;
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/* This encapsulates a state or an operation which can emitted into the GPU
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* command stream. It's not limited to states only, it can be used for anything
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* that wants to write commands into the CS (e.g. cache flushes). */
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@@ -261,27 +262,6 @@ struct r600_pipe_shader_selector {
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unsigned nr_ps_max_color_exports;
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};
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struct r600_shader_key {
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unsigned color_two_side:1;
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unsigned alpha_to_one:1;
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unsigned nr_cbufs:4;
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};
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struct r600_pipe_shader {
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struct r600_pipe_shader_selector *selector;
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struct r600_pipe_shader *next_variant;
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struct r600_shader shader;
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struct r600_pipe_state rstate;
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struct r600_resource *bo;
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unsigned sprite_coord_enable;
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unsigned flatshade;
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unsigned pa_cl_vs_out_cntl;
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unsigned nr_ps_color_outputs;
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struct r600_shader_key key;
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unsigned db_shader_control;
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unsigned ps_depth_export;
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};
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struct r600_pipe_sampler_state {
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uint32_t tex_sampler_words[3];
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uint32_t border_color[4];
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@@ -24,6 +24,7 @@
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#include "r600_llvm.h"
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#include "r600_formats.h"
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#include "r600_opcodes.h"
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#include "r600_shader.h"
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#include "r600d.h"
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#include "pipe/p_shader_tokens.h"
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@@ -62,4 +62,25 @@ struct r600_shader {
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boolean vs_out_point_size;
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};
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struct r600_shader_key {
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unsigned color_two_side:1;
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unsigned alpha_to_one:1;
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unsigned nr_cbufs:4;
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};
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struct r600_pipe_shader {
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struct r600_pipe_shader_selector *selector;
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struct r600_pipe_shader *next_variant;
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struct r600_shader shader;
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struct r600_pipe_state rstate;
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struct r600_resource *bo;
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unsigned sprite_coord_enable;
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unsigned flatshade;
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unsigned pa_cl_vs_out_cntl;
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unsigned nr_ps_color_outputs;
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struct r600_shader_key key;
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unsigned db_shader_control;
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unsigned ps_depth_export;
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};
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#endif
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@@ -21,6 +21,7 @@
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "r600_formats.h"
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#include "r600_shader.h"
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#include "r600d.h"
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#include "pipe/p_shader_tokens.h"
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@@ -25,6 +25,7 @@
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* Jerome Glisse <jglisse@redhat.com>
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*/
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#include "r600_formats.h"
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#include "r600_shader.h"
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#include "r600d.h"
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#include "util/u_draw_quad.h"
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