i965: Emit 3DPRIMITIVE Ivybridge-style.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke
2011-04-12 11:51:36 -07:00
parent fa4b23581b
commit 550ad737f7
2 changed files with 62 additions and 1 deletions
+3
View File
@@ -48,6 +48,9 @@
# define GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT 10
# define GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 15)
# define GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 15)
/* DW1 */
# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 8)
# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 8)
#define _3DPRIM_POINTLIST 0x01
#define _3DPRIM_LINELIST 0x02
+59 -1
View File
@@ -182,6 +182,61 @@ static void brw_emit_prim(struct brw_context *brw,
}
}
static void gen7_emit_prim(struct brw_context *brw,
const struct _mesa_prim *prim,
uint32_t hw_prim)
{
struct intel_context *intel = &brw->intel;
int verts_per_instance;
int vertex_access_type;
int start_vertex_location;
int base_vertex_location;
DBG("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
prim->start, prim->count);
start_vertex_location = prim->start;
base_vertex_location = prim->basevertex;
if (prim->indexed) {
vertex_access_type = GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
start_vertex_location += brw->ib.start_vertex_offset;
base_vertex_location += brw->vb.start_vertex_bias;
} else {
vertex_access_type = GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
start_vertex_location += brw->vb.start_vertex_bias;
}
verts_per_instance = trim(prim->mode, prim->count);
/* If nothing to emit, just return. */
if (verts_per_instance == 0)
return;
/* If we're set to always flush, do it before and after the primitive emit.
* We want to catch both missed flushes that hurt instruction/state cache
* and missed flushes of the render cache as it heads to other parts of
* the besides the draw code.
*/
if (intel->always_flush_cache) {
intel_batchbuffer_emit_mi_flush(intel);
}
BEGIN_BATCH(7);
OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
OUT_BATCH(hw_prim | vertex_access_type);
OUT_BATCH(verts_per_instance);
OUT_BATCH(start_vertex_location);
OUT_BATCH(1); // instance count
OUT_BATCH(0); // start instance location
OUT_BATCH(base_vertex_location);
ADVANCE_BATCH();
if (intel->always_flush_cache) {
intel_batchbuffer_emit_mi_flush(intel);
}
}
static void brw_merge_inputs( struct brw_context *brw,
const struct gl_client_array *arrays[])
{
@@ -415,7 +470,10 @@ static GLboolean brw_try_draw_prims( struct gl_context *ctx,
brw_upload_state(brw);
}
brw_emit_prim(brw, &prim[i], hw_prim);
if (intel->gen >= 7)
gen7_emit_prim(brw, &prim[i], hw_prim);
else
brw_emit_prim(brw, &prim[i], hw_prim);
intel->no_batch_wrap = GL_FALSE;