egl/x11_dri3: provide an authentication function

To support WL_bind_wayland_display an authentication function needs to be
provided but this was not being done for this platform as it's not strictly
necessary. However, as this isn't an optional function there's the potential
for a segfault to occur if authentication is mistakenly performed. Protect
against this by providing a function that prints an error.

Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Frank Binns
2016-06-17 18:41:21 +01:00
committed by Axel Davy
parent 4c28c916ef
commit 5505845945
+18 -1
View File
@@ -226,6 +226,23 @@ dri3_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
return NULL;
}
static int
dri3_authenticate(_EGLDisplay *disp, uint32_t id)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
if (dri2_dpy->device_name) {
_eglLog(_EGL_WARNING,
"Wayland client render node authentication is unnecessary");
return 0;
}
_eglLog(_EGL_WARNING,
"Wayland client primary node authentication isn't supported");
return -1;
}
/**
* Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
*/
@@ -419,7 +436,7 @@ dri3_get_dri_drawable(_EGLSurface *surf)
}
struct dri2_egl_display_vtbl dri3_x11_display_vtbl = {
.authenticate = NULL,
.authenticate = dri3_authenticate,
.create_window_surface = dri3_create_window_surface,
.create_pixmap_surface = dri3_create_pixmap_surface,
.create_pbuffer_surface = dri3_create_pbuffer_surface,