docs/asahi: Add hardware glossary
Explains some of hardware units referenced throughout the driver. Signed-off-by: i509VCB <git@i509.me> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22200>
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@@ -32,7 +32,7 @@ below.
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Vertex shader
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`````````````
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A vertex shader (running on the Unified Shader Cores) outputs varyings with the
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A vertex shader (running on the :term:`Unified Shader Cores`) outputs varyings with the
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``st_var`` instruction. ``st_var`` takes a *vertex output index* and a 32-bit
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value. The maximum number of *vertex outputs* is specified as the "output count"
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of the shader in the "Bind Vertex Pipeline" packet. The value may be interpreted
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@@ -295,3 +295,40 @@ with the IR:
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The drm-shim implementation for Asahi is located in ``src/asahi/drm-shim``. The
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drm-shim implementation there should be updated as new UABI is added.
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Hardware glossary
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-----------------
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AGX is a tiled renderer descended from the PowerVR architecture. Some hardware
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concepts used in PowerVR GPUs appear in AGX.
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.. glossary:: :sorted:
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VDM
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Vertex Data Master
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Dispatches vertex shaders.
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PDM
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Pixel Data Master
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Dispatches pixel shaders.
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CDM
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Compute Data Master
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Dispatches compute kernels.
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USC
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Unified Shader Cores
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A unified shader core is a small cpu that runs shader code. The core is
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unified because a single ISA is used for vertex, pixel and compute
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shaders. This differs from older GPUs where the vertex, fragment and
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compute have separate ISAs for shader stages.
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PPP
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Primitive Processing Pipeline
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The Primitive Processing Pipeline is a hardware unit that does primitive
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assembly. The PPP is between the :term:`VDM` and :term:`ISP`.
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ISP
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Image Synthesis Processor
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The Image Synthesis Processor is responsible for the rasterization stage
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of the rendering pipeline.
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