turnip/lrz: add support for VK_EXT_extended_dynamic_state
When the depth or stencil state changes dynamically, that might affect LRZ state and we need to recalculate it and emit it again. Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8615>
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@@ -131,20 +131,6 @@ dEQP-VK.image.subresource_layout.3d.all_levels.r8g8b8a8_snorm,Fail
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dEQP-VK.info.device_mandatory_features,Fail
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dEQP-VK.memory_model.message_passing.core11.u32.coherent.fence_fence.atomicwrite.device.payload_local.image.guard_nonlocal.workgroup.comp,Fail
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dEQP-VK.memory_model.message_passing.core11.u32.coherent.fence_fence.atomicwrite.device.payload_nonlocal.workgroup.guard_local.image.comp,Fail
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dEQP-VK.pipeline.extended_dynamic_state.after_pipelines.depth_compare_always_greater,Fail
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dEQP-VK.pipeline.extended_dynamic_state.after_pipelines.depth_compare_greater,Fail
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dEQP-VK.pipeline.extended_dynamic_state.after_pipelines.depth_compare_greater_equal_greater,Fail
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dEQP-VK.pipeline.extended_dynamic_state.after_pipelines.depth_compare_greater_equal_greater_then_equal,Fail
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dEQP-VK.pipeline.extended_dynamic_state.before_draw.depth_compare_always_greater,Fail
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dEQP-VK.pipeline.extended_dynamic_state.before_draw.depth_compare_greater,Fail
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dEQP-VK.pipeline.extended_dynamic_state.before_draw.depth_compare_greater_equal_greater,Fail
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dEQP-VK.pipeline.extended_dynamic_state.before_draw.depth_compare_greater_equal_greater_then_equal,Fail
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dEQP-VK.pipeline.extended_dynamic_state.between_pipelines.depth_compare_greater,Fail
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dEQP-VK.pipeline.extended_dynamic_state.cmd_buffer_start.depth_compare_greater,Fail
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dEQP-VK.pipeline.extended_dynamic_state.two_draws_dynamic.depth_compare_always_greater,Fail
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dEQP-VK.pipeline.extended_dynamic_state.two_draws_dynamic.depth_compare_greater,Fail
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dEQP-VK.pipeline.extended_dynamic_state.two_draws_dynamic.depth_compare_greater_equal_greater,Fail
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dEQP-VK.pipeline.extended_dynamic_state.two_draws_dynamic.depth_compare_greater_equal_greater_then_equal,Fail
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dEQP-VK.pipeline.framebuffer_attachment.diff_attachments_2d_19x27_32x32_ms,Fail
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dEQP-VK.pipeline.push_descriptor.compute.binding0_numcalls2_combined_image_sampler,Crash
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dEQP-VK.pipeline.push_descriptor.compute.binding0_numcalls2_sampled_image,Crash
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@@ -3333,13 +3333,14 @@ tu6_draw_common(struct tu_cmd_buffer *cmd,
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{
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const struct tu_pipeline *pipeline = cmd->state.pipeline;
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VkResult result;
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bool dirty_lrz = cmd->state.dirty & (TU_CMD_DIRTY_LRZ | TU_CMD_DIRTY_RB_DEPTH_CNTL | TU_CMD_DIRTY_RB_STENCIL_CNTL);
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struct tu_descriptor_state *descriptors_state =
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&cmd->descriptors[VK_PIPELINE_BIND_POINT_GRAPHICS];
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tu_emit_cache_flush_renderpass(cmd, cs);
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if (cmd->state.dirty & TU_CMD_DIRTY_LRZ)
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if (dirty_lrz)
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cmd->state.lrz.state = tu6_build_lrz(cmd);
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tu_cs_emit_regs(cs, A6XX_PC_PRIMITIVE_CNTL_0(
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@@ -3455,7 +3456,7 @@ tu6_draw_common(struct tu_cmd_buffer *cmd,
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((cmd->state.dirty & TU_CMD_DIRTY_SHADER_CONSTS) ? 5 : 0) +
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((cmd->state.dirty & TU_CMD_DIRTY_DESC_SETS_LOAD) ? 1 : 0) +
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((cmd->state.dirty & TU_CMD_DIRTY_VERTEX_BUFFERS) ? 1 : 0) +
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((cmd->state.dirty & TU_CMD_DIRTY_LRZ) ? 1 : 0) +
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(dirty_lrz ? 1 : 0) +
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1; /* vs_params */
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if ((cmd->state.dirty & TU_CMD_DIRTY_VB_STRIDE) &&
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@@ -3487,7 +3488,7 @@ tu6_draw_common(struct tu_cmd_buffer *cmd,
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}
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tu_cs_emit_draw_state(cs, TU_DRAW_STATE_VS_PARAMS, cmd->state.vs_params);
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if (cmd->state.dirty & TU_CMD_DIRTY_LRZ)
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if (dirty_lrz)
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tu_cs_emit_draw_state(cs, TU_DRAW_STATE_LRZ, cmd->state.lrz.state);
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}
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