mesa: remove some last remnants of GL_MESA_program_debug
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@@ -2934,7 +2934,6 @@ struct __GLcontextRec
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GLfloat _ModelViewInvScale;
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GLboolean _NeedEyeCoords;
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GLboolean _ForceEyeCoords;
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GLenum _CurrentProgram; /**< currently executing program */
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GLuint TextureStateTimestamp; /**< detect changes to shared state */
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@@ -597,8 +597,7 @@ _mesa_GetProgramEnvParameterfvARB(GLenum target, GLuint index,
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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if (!ctx->_CurrentProgram)
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (target == GL_FRAGMENT_PROGRAM_ARB
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&& ctx->Extensions.ARB_fragment_program) {
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@@ -818,8 +817,7 @@ _mesa_GetProgramivARB(GLenum target, GLenum pname, GLint *params)
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struct gl_program *prog;
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GET_CURRENT_CONTEXT(ctx);
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if (!ctx->_CurrentProgram)
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (target == GL_VERTEX_PROGRAM_ARB
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&& ctx->Extensions.ARB_vertex_program) {
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@@ -1000,8 +998,7 @@ _mesa_GetProgramStringARB(GLenum target, GLenum pname, GLvoid *string)
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char *dst = (char *) string;
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GET_CURRENT_CONTEXT(ctx);
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if (!ctx->_CurrentProgram)
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (target == GL_VERTEX_PROGRAM_ARB) {
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prog = &(ctx->VertexProgram.Current->Base);
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@@ -246,8 +246,7 @@ _mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params)
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struct gl_program *prog;
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GET_CURRENT_CONTEXT(ctx);
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if (!ctx->_CurrentProgram)
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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prog = _mesa_lookup_program(ctx, id);
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if (!prog) {
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@@ -283,8 +282,7 @@ _mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program)
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struct gl_program *prog;
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GET_CURRENT_CONTEXT(ctx);
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if (!ctx->_CurrentProgram)
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (pname != GL_PROGRAM_STRING_NV) {
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_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramStringNV(pname)");
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@@ -773,8 +771,7 @@ _mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name,
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GET_CURRENT_CONTEXT(ctx);
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if (!ctx->_CurrentProgram)
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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prog = _mesa_lookup_program(ctx, id);
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if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {
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@@ -591,8 +591,6 @@ _swrast_exec_fragment_shader(GLcontext * ctx, SWspan *span)
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/* incoming colors should be floats */
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ASSERT(span->array->ChanType == GL_FLOAT);
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ctx->_CurrentProgram = GL_FRAGMENT_SHADER_ATI;
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for (i = 0; i < span->end; i++) {
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if (span->array->mask[i]) {
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init_machine(ctx, &machine, shader, span, i);
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@@ -608,6 +606,4 @@ _swrast_exec_fragment_shader(GLcontext * ctx, SWspan *span)
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}
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}
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}
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ctx->_CurrentProgram = 0;
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}
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@@ -255,8 +255,6 @@ _swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
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ASSERT(span->array->ChanType == GL_FLOAT);
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}
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ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
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run_program(ctx, span, 0, span->end);
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if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLOR)) {
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@@ -268,7 +266,5 @@ _swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
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span->interpMask &= ~SPAN_Z;
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span->arrayMask |= SPAN_Z;
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}
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ctx->_CurrentProgram = 0;
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}
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