vg: remove a silly demo and add a bit better one
This commit is contained in:
@@ -7,8 +7,8 @@ VG_LIBS=-lm -pthread -lEGL -lOpenVG
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INCLUDE_DIRS = -I$(TOP)/include
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PROGRAMS = \
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gears \
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lion
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lion \
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sp
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.c.o:
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$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
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@@ -17,14 +17,6 @@ PROGRAMS = \
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default: $(PROGRAMS)
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gears: gears.o
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$(CC) $(CFLAGS) gears.o -L$(TOP)/$(LIB_DIR) $(VG_LIBS) -o $@
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gears.o: gears.c $(HEADERS)
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$(CC) -c $(CFLAGS) -I$(TOP)/include gears.c
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lion: lion.o lion-render.o
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$(CC) $(CFLAGS) lion.o lion-render.o -L$(TOP)/$(LIB_DIR) $(VG_LIBS) -o $@
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@@ -34,6 +26,13 @@ lion-render.o: lion-render.c lion-render.h $(HEADERS)
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$(CC) -c $(CFLAGS) -I$(TOP)/include lion-render.c
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sp: sp.c eglcommon.o
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$(CC) $(INCLUDE_DIRS) $(CFLAGS) $^ -L$(TOP)/$(LIB_DIR) $(LIBS) $(VG_LIBS) $(APP_LIB_DEPS) -o $@
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eglcommon.o: eglcommon.c $(HEADERS)
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$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) eglcommon.c
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clean:
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rm -f *.o *~
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rm -f *.so
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@@ -1,3 +1,6 @@
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#include "eglcommon.h"
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#include <assert.h>
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#include <math.h>
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#include <stdlib.h>
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@@ -6,157 +9,23 @@
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <VG/openvg.h>
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#include <VG/openvg.h> /* using full OpenGL for now */
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#include <GLES/egl.h>
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static VGint width, height;
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static VGPath gear1;
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static VGPath gear2;
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static VGPath gear3;
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static VGPaint fill;
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const VGfloat color[4] = {0.5, 0.5, 0.5, 1.0};
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static init_func init = 0;
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static draw_func draw = 0;
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static reshape_func reshape = 0;
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static key_func keyPress = 0;
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static VGint width = 300, height = 300;
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static VGfloat gear1_angle = 35;
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static VGfloat gear2_angle = 24;
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static VGfloat gear3_angle = 33.5;
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static void moveTo(VGPath path, VGfloat x, VGfloat y)
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void set_window_size(int w, int h)
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{
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static VGubyte moveTo = VG_MOVE_TO | VG_ABSOLUTE;
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VGfloat pathData[2];
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pathData[0] = x; pathData[1] = y;
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vgAppendPathData(path, 1, &moveTo, pathData);
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}
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static void lineTo(VGPath path, VGfloat x, VGfloat y)
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{
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static VGubyte lineTo = VG_LINE_TO | VG_ABSOLUTE;
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VGfloat pathData[2];
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pathData[0] = x; pathData[1] = y;
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vgAppendPathData(path, 1, &lineTo, pathData);
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}
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static void closeSubpath(VGPath path)
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{
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static VGubyte close = VG_CLOSE_PATH | VG_ABSOLUTE;
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VGfloat pathData[2];
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vgAppendPathData(path, 1, &close, pathData);
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}
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static void cubicTo(VGPath path, VGfloat x1, VGfloat y1, VGfloat x2, VGfloat y2,
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VGfloat midx, VGfloat midy)
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{
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static VGubyte cubic = VG_CUBIC_TO | VG_ABSOLUTE;
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VGfloat pathData[6];
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pathData[0] = x1;
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pathData[1] = y1;
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pathData[2] = x2;
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pathData[3] = y2;
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pathData[4] = midx;
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pathData[5] = midy;
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vgAppendPathData(path, 1, &cubic, pathData);
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}
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static VGPath gearsPath(double inner_radius, double outer_radius,
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int teeth, double tooth_depth)
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{
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VGPath path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f,
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0, 0, (unsigned int)VG_PATH_CAPABILITY_ALL);
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int i;
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double r0, r1, r2;
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double angle, da;
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r0 = inner_radius;
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r1 = outer_radius - tooth_depth / 2.0;
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r2 = outer_radius + tooth_depth / 2.0;
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da = 2.0 * M_PI / (VGfloat) teeth / 4.0;
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angle = 0.0;
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moveTo(path, r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da));
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for (i = 1; i <= teeth; i++) {
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angle = i * 2.0 * M_PI / (VGfloat)teeth;
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lineTo(path, r1 * cos(angle), r1 * sin(angle));
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lineTo(path, r2 * cos(angle + da), r2 * sin(angle + da));
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lineTo(path, r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da));
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if (i < teeth)
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lineTo(path, r1 * cos(angle + 3 * da),
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r1 * sin(angle + 3 * da));
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}
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closeSubpath(path);
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moveTo(path, r0 * cos(angle + 3 * da), r0 * sin(angle + 3 * da));
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for (i = 1; i <= teeth; i++) {
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angle = i * 2.0 * M_PI / (VGfloat) teeth;
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lineTo(path, r0 * cos(angle), r0 * sin(angle));
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}
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closeSubpath(path);
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return path;
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}
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static void
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draw(void)
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{
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vgClear(0, 0, width, height);
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vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
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vgLoadIdentity();
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vgLoadIdentity();
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vgTranslate(170, 330);
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vgRotate(gear1_angle);
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vgDrawPath(gear1, VG_FILL_PATH);
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vgLoadIdentity();
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vgTranslate(369, 330);
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vgRotate(gear2_angle);
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vgDrawPath(gear2, VG_FILL_PATH);
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vgLoadIdentity();
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vgTranslate(170, 116);
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vgRotate(gear3_angle);
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vgDrawPath(gear3, VG_FILL_PATH);
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gear1_angle += 1;
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gear2_angle -= (20.0 / 12.0);
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gear3_angle -= (20.0 / 14.0);
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}
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/* new window size or exposure */
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static void
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reshape(int w, int h)
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{
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width = w;
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width = w;
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height = h;
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}
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static void
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init(void)
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{
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float clear_color[4] = {1.0, 1.0, 1.0, 1.0};
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vgSetfv(VG_CLEAR_COLOR, 4, clear_color);
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gear1 = gearsPath(30.0, 120.0, 20, 20.0);
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gear2 = gearsPath(15.0, 75.0, 12, 20.0);
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gear3 = gearsPath(20.0, 90.0, 14, 20.0);
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fill = vgCreatePaint();
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vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color);
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vgSetPaint(fill, VG_FILL_PATH);
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}
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/*
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* Create an RGB, double-buffered X window.
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* Return the window and context handles.
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@@ -257,28 +126,33 @@ make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
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*ctxRet = ctx;
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}
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static void
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event_loop(Display *dpy, Window win,
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EGLDisplay egl_dpy, EGLSurface egl_surf)
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{
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while (1) {
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int redraw = 0;
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XEvent event;
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while (XPending(dpy) > 0) {
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XNextEvent(dpy, &event);
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XNextEvent(dpy, &event);
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switch (event.type) {
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case Expose:
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break;
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case ConfigureNotify:
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switch (event.type) {
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case Expose:
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redraw = 1;
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break;
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case ConfigureNotify:
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if (reshape) {
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width = event.xconfigure.width;
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height = event.xconfigure.height;
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reshape(event.xconfigure.width, event.xconfigure.height);
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break;
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case KeyPress:
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{
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char buffer[10];
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int r, code;
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code = XLookupKeysym(&event.xkey, 0);
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}
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break;
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case KeyPress:
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{
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char buffer[10];
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int r, code;
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code = XLookupKeysym(&event.xkey, 0);
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if (!keyPress || !keyPress(code)) {
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r = XLookupString(&event.xkey, buffer, sizeof(buffer),
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NULL, NULL);
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if (buffer[0] == 27) {
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@@ -286,17 +160,29 @@ event_loop(Display *dpy, Window win,
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return;
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}
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}
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break;
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default:
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; /*no-op*/
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}
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}
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redraw = 1;
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break;
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default:
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; /*no-op*/
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}
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draw();
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eglSwapBuffers(egl_dpy, egl_surf);
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if (redraw) {
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draw();
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eglSwapBuffers(egl_dpy, egl_surf);
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}
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}
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}
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int window_width(void)
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{
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return width;
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}
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int window_height(void)
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{
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return height;
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}
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static void
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usage(void)
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@@ -306,10 +192,13 @@ usage(void)
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printf(" -info display OpenGL renderer info\n");
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}
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int
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main(int argc, char *argv[])
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int run(int argc, char **argv,
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init_func init_f,
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reshape_func resh_f,
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draw_func draw_f,
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key_func key_f)
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{
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const int winWidth = 500, winHeight = 500;
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const int winWidth = width, winHeight = height;
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Display *x_dpy;
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Window win;
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EGLSurface egl_surf;
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@@ -321,6 +210,11 @@ main(int argc, char *argv[])
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int i;
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const char *s;
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init = init_f;
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draw = draw_f;
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reshape = resh_f;
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keyPress = key_f;
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for (i = 1; i < argc; i++) {
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if (strcmp(argv[i], "-display") == 0) {
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dpyName = argv[i+1];
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@@ -329,10 +223,6 @@ main(int argc, char *argv[])
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else if (strcmp(argv[i], "-info") == 0) {
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printInfo = GL_TRUE;
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}
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else {
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usage();
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return -1;
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}
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}
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x_dpy = XOpenDisplay(dpyName);
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@@ -357,7 +247,7 @@ main(int argc, char *argv[])
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printf("EGL_VERSION = %s\n", s);
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make_x_window(x_dpy, egl_dpy,
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"xegl_tri", 0, 0, winWidth, winHeight,
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"OpenVG Example", 0, 0, winWidth, winHeight,
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&win, &egl_ctx, &egl_surf);
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XMapWindow(x_dpy, win);
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@@ -372,16 +262,19 @@ main(int argc, char *argv[])
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printf("VG_VENDOR = %s\n", (char *) vgGetString(VG_VENDOR));
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}
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init();
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if (init)
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init();
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/* Set initial projection/viewing transformation.
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* We can't be sure we'll get a ConfigureNotify event when the window
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* first appears.
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*/
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reshape(winWidth, winHeight);
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if (reshape)
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reshape(winWidth, winHeight);
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event_loop(x_dpy, win, egl_dpy, egl_surf);
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eglMakeCurrent(egl_dpy, 0, 0, 0);
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eglDestroyContext(egl_dpy, egl_ctx);
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eglDestroySurface(egl_dpy, egl_surf);
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eglTerminate(egl_dpy);
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@@ -392,3 +285,4 @@ main(int argc, char *argv[])
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return 0;
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}
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@@ -0,0 +1,20 @@
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#ifndef EGLCOMMON_H
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#define EGLCOMMON_H
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typedef void (*init_func)();
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typedef void (*reshape_func)(int, int);
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typedef void (*draw_func)();
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typedef int (*key_func)(unsigned key);
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void set_window_size(int width, int height);
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int window_width(void);
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int window_height(void);
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int run(int argc, char **argv,
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init_func init,
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reshape_func resh,
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draw_func draw,
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key_func key);
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#endif
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+451
-17
@@ -5,30 +5,119 @@
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#include <stdio.h>
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include <X11/keysym.h>
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#define ELEMENTS(x) (sizeof(x)/sizeof((x)[0]))
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struct object {
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VGPath path;
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VGPaint fill;
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VGPaint stroke;
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VGint draw_mode;
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VGfloat matrix[9];
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VGfloat stroke_width;
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};
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struct character {
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struct object objects[32];
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VGint num_objects;
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};
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VGfloat identity_matrix[] = {1, 0, 0, 0, 1, 0, 0, 0, 1};
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struct character cartman;
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static void init_character()
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static void add_object_fill(const VGubyte *segments, VGint num_segments,
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const VGfloat *coords,
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VGuint color)
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{
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struct object object;
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VGint num_objects = 0;
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object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
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1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
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vgAppendPathData(object.path, num_segments, segments, coords);
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object.fill = vgCreatePaint();
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vgSetColor(object.fill, color);
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memcpy(object.matrix, identity_matrix, 9 * sizeof(VGfloat));
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object.draw_mode = VG_FILL_PATH;
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cartman.objects[cartman.num_objects] = object;
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++cartman.num_objects;
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}
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static void add_object_stroke(const VGubyte *segments, VGint num_segments,
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const VGfloat *coords,
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VGuint color, VGfloat width)
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{
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struct object object;
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object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
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1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
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vgAppendPathData(object.path, num_segments, segments, coords);
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object.stroke = vgCreatePaint();
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vgSetColor(object.stroke, color);
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memcpy(object.matrix, identity_matrix, 9 * sizeof(VGfloat));
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object.draw_mode = VG_STROKE_PATH;
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object.stroke_width = width;
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cartman.objects[cartman.num_objects] = object;
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++cartman.num_objects;
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}
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static void add_object_fillm(const VGubyte *segments, VGint num_segments,
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const VGfloat *coords,
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VGuint color,
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VGfloat *matrix)
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{
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struct object object;
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object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
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1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
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vgAppendPathData(object.path, num_segments, segments, coords);
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object.fill = vgCreatePaint();
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vgSetColor(object.fill, color);
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memcpy(object.matrix, matrix, 9 * sizeof(VGfloat));
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object.draw_mode = VG_FILL_PATH;
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cartman.objects[cartman.num_objects] = object;
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++cartman.num_objects;
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}
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static void add_object_m(const VGubyte *segments, VGint num_segments,
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const VGfloat *coords,
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VGuint fill_color,
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VGuint stroke_color, VGfloat stroke_width,
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VGfloat *matrix)
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{
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struct object object;
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object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
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1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
|
||||
vgAppendPathData(object.path, num_segments, segments, coords);
|
||||
memcpy(object.matrix, matrix, 9 * sizeof(VGfloat));
|
||||
|
||||
object.fill = vgCreatePaint();
|
||||
vgSetColor(object.fill, fill_color);
|
||||
object.draw_mode = VG_FILL_PATH | VG_STROKE_PATH;
|
||||
|
||||
object.stroke = vgCreatePaint();
|
||||
vgSetColor(object.stroke, stroke_color);
|
||||
object.stroke_width = stroke_width;
|
||||
|
||||
cartman.objects[cartman.num_objects] = object;
|
||||
++cartman.num_objects;
|
||||
}
|
||||
|
||||
static void init_character()
|
||||
{
|
||||
{
|
||||
const VGint num_segments = 6;
|
||||
const VGubyte segments[] = {VG_MOVE_TO_ABS,
|
||||
VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS,
|
||||
@@ -36,23 +125,337 @@ static void init_character()
|
||||
VG_CUBIC_TO_ABS,
|
||||
VG_CLOSE_PATH};
|
||||
const VGfloat coords[] = {181.83267, 102.60408,
|
||||
181.83267,102.60408 185.53793,114.5749 186.5355,115.00243,
|
||||
187.53306,115.42996 286.0073,115.00243 286.0073,115.00243,
|
||||
286.0073,115.00243 292.70526,103.45914 290.85263,101.03648,
|
||||
289.00001,98.61381 181.54765,102.31906 181.83267,102.60408
|
||||
181.83267,102.60408, 185.53793,114.5749, 186.5355,115.00243,
|
||||
187.53306,115.42996, 286.0073,115.00243, 286.0073,115.00243,
|
||||
286.0073,115.00243, 292.70526,103.45914, 290.85263,101.03648,
|
||||
289.00001,98.61381, 181.54765,102.31906, 181.83267,102.60408
|
||||
};
|
||||
VGuint color = 0x7c4e32ff;
|
||||
object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
|
||||
1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
|
||||
vgAppendPathData(object.path, num_segments, segments, coords);
|
||||
|
||||
object.fill = vgCreatePaint();
|
||||
vgSetColor(object.fill, color);
|
||||
character.objects[objects.num_objects] = object;
|
||||
++objects.num_objects;
|
||||
add_object_fill(segments, ELEMENTS(segments),
|
||||
coords, color);
|
||||
}
|
||||
{
|
||||
|
||||
const VGubyte segments[] = {
|
||||
VG_MOVE_TO_ABS,
|
||||
VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS,
|
||||
VG_LINE_TO_ABS,
|
||||
VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS,
|
||||
VG_CLOSE_PATH
|
||||
};
|
||||
const VGfloat coords[] = {188.62208,50.604156,
|
||||
188.62208,50.604156, 176.73127,60.479579, 170.68509,69.548844,
|
||||
164.63892,78.618109, 175.11895,79.827344, 175.11895,79.827344,
|
||||
176.52973,98.368952,
|
||||
176.52973,98.368952, 189.83131,110.05823, 208.97754,110.25976,
|
||||
228.12377,110.46131, 244.24691,111.67054, 247.06846,110.25976,
|
||||
249.89,108.849, 258.95927,106.8336, 260.16851,105.01975,
|
||||
261.37774,103.2059, 296.84865,106.43053, 297.05019,91.919698,
|
||||
297.25172,77.408874, 306.11945,64.308824, 282.13628,51.611853,
|
||||
258.15311,38.914882, 189.2267,49.999539, 188.62208,50.604156
|
||||
};
|
||||
|
||||
VGuint color = 0xe30000ff;
|
||||
add_object_fill(segments, ELEMENTS(segments),
|
||||
coords, color);
|
||||
}
|
||||
{
|
||||
const VGubyte segments[] = {
|
||||
VG_MOVE_TO_ABS,
|
||||
VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS,
|
||||
VG_CLOSE_PATH
|
||||
};
|
||||
const VGfloat coords[] = {
|
||||
68.25, 78.875,
|
||||
68.25,93.296, 54.642,105, 37.875,105,
|
||||
21.108,105, 7.5,93.296, 7.5,78.875,
|
||||
7.5,64.454, 21.108,52.75, 37.875,52.75,
|
||||
54.642,52.75, 68.25,64.454, 68.25,78.875
|
||||
};
|
||||
|
||||
VGuint color = 0xffe1c4ff;
|
||||
VGfloat matrix[] = {
|
||||
1.6529, 0, 0,
|
||||
0, 1.582037, 0,
|
||||
172.9649,-90.0116, 1
|
||||
};
|
||||
add_object_fillm(segments, ELEMENTS(segments),
|
||||
coords, color, matrix);
|
||||
}
|
||||
{
|
||||
const VGubyte segments[] = {
|
||||
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
|
||||
};
|
||||
const VGfloat coords[] = {
|
||||
170.14687,71.536958,
|
||||
173.53626,68.814326, 176.70232,68.971782, 180.55009,71.679467,
|
||||
184.39785,74.387153, 199.19294,80.036105, 191.52334,86.500482,
|
||||
189.02942,88.6025, 183.97032,85.787933, 180.26507,86.928011,
|
||||
178.8737,87.356121, 174.71827,89.783259, 171.8028,87.494856,
|
||||
166.95426,83.689139, 163.51779,76.861986, 170.14687,71.536958
|
||||
};
|
||||
|
||||
VGuint color = 0xfff200ff;
|
||||
add_object_fill(segments, ELEMENTS(segments),
|
||||
coords, color);
|
||||
}
|
||||
{
|
||||
const VGubyte segments[] = {
|
||||
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS, VG_CLOSE_PATH
|
||||
};
|
||||
const VGfloat coords[] = {
|
||||
299.83075,66.834136,
|
||||
299.83075,66.834136, 287.85993,64.69649, 284.15467,72.962055,
|
||||
280.44942,81.227621, 280.1644,78.234916, 280.1644,79.374994,
|
||||
280.1644,80.515072, 278.16927,84.077816, 284.86722,83.792796,
|
||||
291.56518,83.507777, 291.99271,86.785501, 294.84291,86.642991,
|
||||
297.6931,86.500482, 303.536,85.645423, 303.67851,80.657582,
|
||||
303.82102,75.66974, 302.68094,65.551548, 299.83075,66.834136
|
||||
};
|
||||
|
||||
VGuint color = 0xfff200ff;
|
||||
add_object_fill(segments, ELEMENTS(segments),
|
||||
coords, color);
|
||||
}
|
||||
{
|
||||
const VGubyte segments[] = {
|
||||
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS
|
||||
};
|
||||
const VGfloat coords[] = {
|
||||
240.83171,75.81225,
|
||||
240.83171,75.81225, 241.54426,88.495618, 242.25681,91.488323,
|
||||
242.96936,94.481028, 240.6892,108.01945, 240.83171,110.01459,
|
||||
240.97422,112.00973, 240.97422,111.01216, 240.97422,111.01216
|
||||
};
|
||||
VGuint color = 0x000000ff;
|
||||
VGfloat swidth = 1.14007807;
|
||||
add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth);
|
||||
}
|
||||
{
|
||||
const VGubyte segments[] = {
|
||||
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_CLOSE_PATH
|
||||
};
|
||||
const VGfloat coords[] = {
|
||||
83.375, 95.5,
|
||||
83.375,96.121, 83.067,96.625, 82.6875,96.625,
|
||||
82.308,96.625, 82,96.121, 82,95.5,
|
||||
82,94.879, 82.308,94.375, 82.6875,94.375,
|
||||
83.066677,94.375, 83.374492,94.878024, 83.374999,95.498494,
|
||||
82.6875,95.5,
|
||||
83.375,95.5
|
||||
};
|
||||
VGuint fill_color = 0x000000ff;
|
||||
VGuint stroke_color = 0x000000ff;
|
||||
VGfloat swidth = 0.60000002;
|
||||
VGfloat matrix1[] = {
|
||||
1.140078, 0, 0,
|
||||
0, 1.140078, 0,
|
||||
145.4927, -15.10897, 1
|
||||
};
|
||||
VGfloat matrix2[] = {
|
||||
1.140078,0, 0,
|
||||
0,1.140078, 0,
|
||||
144.2814,-27.93485, 1
|
||||
};
|
||||
VGfloat matrix3[] = {
|
||||
1.140078,0, 0,
|
||||
0,1.140078, 0,
|
||||
144.1388,-3.70819, 1
|
||||
};
|
||||
add_object_m(segments, ELEMENTS(segments), coords,
|
||||
fill_color, stroke_color, swidth, matrix1);
|
||||
add_object_m(segments, ELEMENTS(segments), coords,
|
||||
fill_color, stroke_color, swidth, matrix2);
|
||||
add_object_m(segments, ELEMENTS(segments), coords,
|
||||
fill_color, stroke_color, swidth, matrix3);
|
||||
}
|
||||
{
|
||||
const VGubyte segments[] = {
|
||||
VG_MOVE_TO_ABS,
|
||||
VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
|
||||
VG_LINE_TO_ABS, VG_CLOSE_PATH
|
||||
};
|
||||
const VGfloat coords[] = {
|
||||
179.41001,115.28745,
|
||||
179.41001,115.28745, 207.48443,109.30204, 236.84144,115.14494,
|
||||
236.84144,115.14494, 274.74903,109.87208, 291.8502,115.42996,
|
||||
179.41001,115.28745
|
||||
};
|
||||
|
||||
VGuint color = 0x000000ff;
|
||||
add_object_fill(segments, ELEMENTS(segments),
|
||||
coords, color);
|
||||
}
|
||||
{
|
||||
const VGubyte segments[] = {
|
||||
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_CLOSE_PATH
|
||||
};
|
||||
const VGfloat coords[] = {
|
||||
83.792156,68.157364,
|
||||
83.792156,69.669865, 82.72301,70.897403, 81.40567,70.897403,
|
||||
80.08833,70.897403, 79.019185,69.669865, 79.019185,68.157364,
|
||||
79.019185,66.644862, 80.08833,65.417325, 81.40567,65.417325,
|
||||
82.721887,65.417325, 83.790391,66.642485, 83.792153,68.153696,
|
||||
81.40567,68.157364,
|
||||
83.792156,68.157364
|
||||
};
|
||||
VGuint fill_color = 0x000000ff;
|
||||
VGuint stroke_color = 0x000000ff;
|
||||
VGfloat swidth = 0.52891117;
|
||||
VGfloat matrix1[] = {
|
||||
1.140078,0, 0,
|
||||
0,1.140078, 0,
|
||||
145.2489,-15.58714, 1
|
||||
};
|
||||
add_object_m(segments, ELEMENTS(segments), coords,
|
||||
fill_color, stroke_color, swidth, matrix1);
|
||||
}
|
||||
{
|
||||
const VGubyte segments[] = {
|
||||
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS
|
||||
};
|
||||
const VGfloat coords[] = {
|
||||
232.28113,66.976646,
|
||||
232.28113,66.976646, 237.98152,70.539389, 245.39202,66.549116
|
||||
};
|
||||
VGuint color = 0x000000ff;
|
||||
VGfloat swidth = 0.60299999;
|
||||
add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth);
|
||||
}
|
||||
{
|
||||
const VGubyte segments[] = {
|
||||
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
|
||||
};
|
||||
const VGfloat coords[] = {
|
||||
185.96908,30.061986,
|
||||
185.96908,30.061986, 187.76995,14.508377, 203.23909,3.7427917,
|
||||
209.95028,-0.92779696, 219.37764,-4.9841866, 232.1078,-6.00046,
|
||||
246.13578,-7.1203411, 256.92106,-2.8560739, 264.81774,1.9451947,
|
||||
280.60485,11.543934, 284.31582,25.937274, 284.08015,26.526452,
|
||||
283.7266,27.410336, 240.83461,1.9346323, 185.96908,30.061986
|
||||
};
|
||||
VGuint color = 0x8ed8f8ff;
|
||||
add_object_fill(segments, ELEMENTS(segments), coords, color);
|
||||
}
|
||||
{
|
||||
const VGubyte segments[] = {
|
||||
VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_CUBIC_TO_ABS,
|
||||
VG_LINE_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
|
||||
};
|
||||
const VGfloat coords[] = {
|
||||
185.39542,32.061757,
|
||||
185.82295,29.211562,
|
||||
185.82295,29.211562, 234.70379,2.277219, 284.01217,25.078779,
|
||||
284.86722,27.643954,
|
||||
284.86722,27.643954, 236.69893,4.5573746, 185.39542,32.061757
|
||||
};
|
||||
VGuint color = 0xfff200ff;
|
||||
add_object_fill(segments, ELEMENTS(segments), coords, color);
|
||||
}
|
||||
|
||||
{
|
||||
const VGubyte segments[] = {
|
||||
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS, VG_CLOSE_PATH
|
||||
};
|
||||
const VGfloat coords[] = {
|
||||
219.74027,-5.917093,
|
||||
220.49206,-8.44929, 225.15564,-10.904934, 230.21473,-11.189954,
|
||||
235.27383,-11.474973, 243.27521,-13.287236, 249.21385,-5.724198,
|
||||
249.89961,-4.850868, 249.28247,-4.332166, 248.62298,-3.971398,
|
||||
247.79117,-3.516361, 247.13703,-3.392737, 246.16222,-3.408047,
|
||||
243.63973,-3.447664, 242.54183,-3.850701, 242.54183,-3.850701,
|
||||
242.54183,-3.850701, 238.78367,-1.737343, 236.20014,-3.565682,
|
||||
233.88436,-5.204544, 234.27626,-4.56325, 234.27626,-4.56325,
|
||||
234.27626,-4.56325, 232.33303,-2.975658, 230.85603,-2.995643,
|
||||
228.59433,-3.025282, 227.73672,-4.501857, 227.21966,-4.93027,
|
||||
226.76318,-4.932008, 226.50948,-4.491995, 226.50948,-4.491995,
|
||||
226.50948,-4.491995, 224.53199,-2.085883, 222.51431,-2.467064,
|
||||
221.48814,-2.66093, 218.91968,-3.15318, 219.74027,-5.917093
|
||||
};
|
||||
VGuint color = 0xfff200ff;
|
||||
add_object_fill(segments, ELEMENTS(segments), coords, color);
|
||||
}
|
||||
{
|
||||
const VGubyte segments[] = {
|
||||
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
|
||||
};
|
||||
const VGfloat coords[] = {
|
||||
178.97347,166.06432,
|
||||
178.97347,181.2154, 168.0245,193.51193, 154.53381,193.51193,
|
||||
141.04312,193.51193, 130.09416,181.2154, 130.09416,166.06432,
|
||||
130.09416,150.91323, 141.04312,138.6167, 154.53381,138.6167,
|
||||
168.0245,138.6167, 178.97347,150.91323, 178.97347,166.06432
|
||||
};
|
||||
VGuint color = 0xffffffff;
|
||||
VGfloat matrix1[] = {
|
||||
0.466614,-0.23492, 0,
|
||||
0.108683,0.436638, 0,
|
||||
134.5504,-0.901632, 1
|
||||
};
|
||||
VGfloat matrix2[] = {
|
||||
-0.466614,-0.23492, 0,
|
||||
-0.108683,0.436638, 0,
|
||||
338.4496,-0.512182, 1
|
||||
};
|
||||
add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix1);
|
||||
add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix2);
|
||||
}
|
||||
{
|
||||
const VGubyte segments[] = {
|
||||
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
|
||||
VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
|
||||
};
|
||||
const VGfloat coords[] = {
|
||||
123.82758,165.06168,
|
||||
123.82758,166.79125, 122.59232,168.19497, 121.07029,168.19497,
|
||||
119.54826,168.19497, 118.313,166.79125, 118.313,165.06168,
|
||||
118.313,163.3321, 119.54826,161.92839, 121.07029,161.92839,
|
||||
122.59232,161.92839, 123.82758,163.3321, 123.82758,165.06168
|
||||
};
|
||||
VGuint color = 0x000000ff;
|
||||
VGfloat matrix1[] = {
|
||||
0.525719,0, 0,
|
||||
0,0.479931, 0,
|
||||
178.9702,-43.3532, 1
|
||||
};
|
||||
VGfloat matrix2[] = {
|
||||
0.525719,0, 0,
|
||||
0,0.479931, 0,
|
||||
165.258,-43.46162, 1
|
||||
};
|
||||
add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix1);
|
||||
add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix2);
|
||||
}
|
||||
{
|
||||
const VGubyte segments[] = {
|
||||
VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS
|
||||
};
|
||||
const VGfloat coords[] = {
|
||||
197.25,54.5,
|
||||
197.25,54.5, 211.75,71.5, 229.25,71.5,
|
||||
246.75,71.5, 261.74147,71.132714, 277.75,50.75
|
||||
};
|
||||
VGuint color = 0x000000ff;
|
||||
VGfloat swidth = 0.60299999;
|
||||
add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,6 +463,10 @@ static void init_character()
|
||||
static void
|
||||
init(void)
|
||||
{
|
||||
float clear_color[4] = {1.0, 1.0, 1.0, 1.0};
|
||||
vgSetfv(VG_CLEAR_COLOR, 4, clear_color);
|
||||
|
||||
init_character();
|
||||
}
|
||||
|
||||
/* new window size or exposure */
|
||||
@@ -68,7 +475,8 @@ reshape(int w, int h)
|
||||
{
|
||||
}
|
||||
|
||||
int key_press(unsigned key)
|
||||
static int
|
||||
key_press(unsigned key)
|
||||
{
|
||||
switch(key) {
|
||||
case XK_Right:
|
||||
@@ -93,6 +501,32 @@ int key_press(unsigned key)
|
||||
static void
|
||||
draw(void)
|
||||
{
|
||||
VGint i;
|
||||
VGfloat save_matrix[9];
|
||||
|
||||
vgClear(0, 0, window_width(), window_height());
|
||||
|
||||
vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
|
||||
vgLoadIdentity();
|
||||
vgScale(2, 2);
|
||||
vgTranslate(160, 60);
|
||||
vgRotate(180);
|
||||
vgTranslate(-160, -100);
|
||||
vgGetMatrix(save_matrix);
|
||||
for (i = 0; i < cartman.num_objects; ++i) {
|
||||
struct object object = cartman.objects[i];
|
||||
if ((object.draw_mode & VG_STROKE_PATH)) {
|
||||
vgSetf(VG_STROKE_LINE_WIDTH, object.stroke_width);
|
||||
vgSetPaint(object.stroke, VG_STROKE_PATH);
|
||||
}
|
||||
if ((object.draw_mode & VG_FILL_PATH))
|
||||
vgSetPaint(object.fill, VG_FILL_PATH);
|
||||
vgMultMatrix(object.matrix);
|
||||
vgDrawPath(object.path, object.draw_mode);
|
||||
vgLoadMatrix(save_matrix);
|
||||
}
|
||||
|
||||
vgFlush();
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user