st/glsl_to_tgsi: fix indirect access to 64-bit integer
Make sure we actually allocate two adjacent TGSI temporaries. The current code fails e.g. when an arithmetic operation has two operands with indirect accesses. I will send out a new piglit test (arb_gpu_shader_int64/execution/indirect-array-two-accesses.shader_test) Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -1269,7 +1269,7 @@ glsl_to_tgsi_visitor::reladdr_to_temp(ir_instruction *ir,
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if (reg->reladdr2) emit_arl(ir, address_reg2, *reg->reladdr2);
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if (*num_reladdr != 1) {
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st_src_reg temp = get_temp(reg->type == GLSL_TYPE_DOUBLE ? glsl_type::dvec4_type : glsl_type::vec4_type);
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st_src_reg temp = get_temp(glsl_type::get_instance(reg->type, 4, 1));
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emit_asm(ir, TGSI_OPCODE_MOV, st_dst_reg(temp), *reg);
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*reg = temp;
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