pan/bi: Allow specializing bifrost_nir_options by arch
We need different settings for Bifrost and Valhall. Keeping everything static simplifies lifetimes. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
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@@ -33,67 +33,69 @@ void bifrost_compile_shader_nir(nir_shader *nir,
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struct util_dynarray *binary,
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struct pan_shader_info *info);
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static const nir_shader_compiler_options bifrost_nir_options = {
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.lower_scmp = true,
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.lower_flrp16 = true,
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.lower_flrp32 = true,
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.lower_flrp64 = true,
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.lower_ffract = true,
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.lower_fmod = true,
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.lower_fdiv = true,
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.lower_isign = true,
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.lower_find_lsb = true,
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.lower_ifind_msb = true,
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.lower_fdph = true,
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.lower_fsqrt = true,
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#define DEFINE_OPTIONS(arch) \
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static const nir_shader_compiler_options bifrost_nir_options_v##arch = { \
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.lower_scmp = true, \
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.lower_flrp16 = true, \
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.lower_flrp32 = true, \
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.lower_flrp64 = true, \
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.lower_ffract = true, \
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.lower_fmod = true, \
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.lower_fdiv = true, \
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.lower_isign = true, \
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.lower_find_lsb = true, \
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.lower_ifind_msb = true, \
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.lower_fdph = true, \
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.lower_fsqrt = true, \
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\
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.lower_fsign = true, \
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\
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.lower_bitfield_insert_to_shifts = true, \
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.lower_bitfield_extract_to_shifts = true, \
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.lower_insert_byte = true, \
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.lower_rotate = true, \
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\
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.lower_pack_half_2x16 = true, \
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.lower_pack_unorm_2x16 = true, \
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.lower_pack_snorm_2x16 = true, \
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.lower_pack_unorm_4x8 = true, \
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.lower_pack_snorm_4x8 = true, \
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.lower_unpack_half_2x16 = true, \
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.lower_unpack_unorm_2x16 = true, \
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.lower_unpack_snorm_2x16 = true, \
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.lower_unpack_unorm_4x8 = true, \
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.lower_unpack_snorm_4x8 = true, \
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.lower_pack_split = true, \
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\
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.lower_doubles_options = \
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nir_lower_dmod, /* TODO: Don't lower supported 64-bit operations */ \
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.lower_int64_options = ~0, /* TODO: Use IMULD on v7 */ \
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.lower_mul_high = true, \
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.lower_fisnormal = true, \
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.lower_uadd_carry = true, \
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.lower_usub_borrow = true, \
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\
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.has_fsub = true, \
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.has_isub = true, \
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.vectorize_io = true, \
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.vectorize_vec2_16bit = true, \
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.fuse_ffma16 = true, \
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.fuse_ffma32 = true, \
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.fuse_ffma64 = true, \
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.use_interpolated_input_intrinsics = true, \
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\
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.lower_uniforms_to_ubo = true, \
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\
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.has_cs_global_id = true, \
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.lower_cs_local_index_to_id = true, \
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.max_unroll_iterations = 32, \
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.force_indirect_unrolling = \
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(nir_var_shader_in | nir_var_shader_out | nir_var_function_temp), \
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.force_indirect_unrolling_sampler = true, \
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\
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.use_scoped_barrier = true, \
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};
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.lower_fsign = true,
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.lower_bitfield_insert_to_shifts = true,
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.lower_bitfield_extract_to_shifts = true,
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.lower_insert_byte = true,
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.lower_rotate = true,
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.lower_pack_half_2x16 = true,
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.lower_pack_unorm_2x16 = true,
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.lower_pack_snorm_2x16 = true,
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.lower_pack_unorm_4x8 = true,
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.lower_pack_snorm_4x8 = true,
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.lower_unpack_half_2x16 = true,
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.lower_unpack_unorm_2x16 = true,
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.lower_unpack_snorm_2x16 = true,
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.lower_unpack_unorm_4x8 = true,
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.lower_unpack_snorm_4x8 = true,
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.lower_pack_split = true,
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.lower_doubles_options = nir_lower_dmod,
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/* TODO: Don't lower supported 64-bit operations */
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.lower_int64_options = ~0,
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/* TODO: Use IMULD on v7 */
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.lower_mul_high = true,
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.lower_fisnormal = true,
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.lower_uadd_carry = true,
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.lower_usub_borrow = true,
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.has_fsub = true,
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.has_isub = true,
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.vectorize_io = true,
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.vectorize_vec2_16bit = true,
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.fuse_ffma16 = true,
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.fuse_ffma32 = true,
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.fuse_ffma64 = true,
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.use_interpolated_input_intrinsics = true,
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.lower_uniforms_to_ubo = true,
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.has_cs_global_id = true,
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.lower_cs_local_index_to_id = true,
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.max_unroll_iterations = 32,
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.force_indirect_unrolling =
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(nir_var_shader_in | nir_var_shader_out | nir_var_function_temp),
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.force_indirect_unrolling_sampler = true,
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.use_scoped_barrier = true,
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};
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DEFINE_OPTIONS(6);
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#endif
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@@ -36,7 +36,7 @@ const nir_shader_compiler_options *
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GENX(pan_shader_get_compiler_options)(void)
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{
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#if PAN_ARCH >= 6
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return &bifrost_nir_options;
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return &bifrost_nir_options_v6;
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#else
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return &midgard_nir_options;
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#endif
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