llvmpipe: Delete the quad polygon stipple stage.
Not used now -- stipple done by the draw module. May code generate later.
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@@ -33,7 +33,6 @@ C_SOURCES = \
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lp_quad_blend.c \
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lp_quad_pipe.c \
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lp_quad_fs.c \
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lp_quad_stipple.c \
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lp_query.c \
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lp_screen.c \
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lp_state_blend.c \
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@@ -37,7 +37,6 @@ llvmpipe = env.ConvenienceLibrary(
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'lp_quad_blend.c',
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'lp_quad_pipe.c',
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'lp_quad_fs.c',
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'lp_quad_stipple.c',
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'lp_query.c',
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'lp_screen.c',
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'lp_state_blend.c',
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@@ -1,85 +0,0 @@
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/**
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* quad polygon stipple stage
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*/
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#include "lp_context.h"
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#include "lp_quad.h"
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#include "lp_quad_pipe.h"
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#include "pipe/p_defines.h"
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#include "util/u_memory.h"
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/**
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* Apply polygon stipple to quads produced by triangle rasterization
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*/
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static void
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stipple_quad(struct quad_stage *qs, struct quad_header *quads[], unsigned nr)
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{
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static const uint bit31 = 1 << 31;
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static const uint bit30 = 1 << 30;
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unsigned pass = nr;
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struct llvmpipe_context *llvmpipe = qs->llvmpipe;
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unsigned q;
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pass = 0;
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for (q = 0; q < nr; q++) {
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struct quad_header *quad = quads[q];
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const int col0 = quad->input.x0 % 32;
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const int y0 = quad->input.y0;
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const int y1 = y0 + 1;
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const uint stipple0 = llvmpipe->poly_stipple.stipple[y0 % 32];
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const uint stipple1 = llvmpipe->poly_stipple.stipple[y1 % 32];
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if (!quad->inout.mask)
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continue;
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/* turn off quad mask bits that fail the stipple test */
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if ((stipple0 & (bit31 >> col0)) == 0)
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quad->inout.mask &= ~MASK_TOP_LEFT;
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if ((stipple0 & (bit30 >> col0)) == 0)
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quad->inout.mask &= ~MASK_TOP_RIGHT;
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if ((stipple1 & (bit31 >> col0)) == 0)
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quad->inout.mask &= ~MASK_BOTTOM_LEFT;
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if ((stipple1 & (bit30 >> col0)) == 0)
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quad->inout.mask &= ~MASK_BOTTOM_RIGHT;
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if (quad->inout.mask)
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++pass;
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}
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if(pass)
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qs->next->run(qs->next, quads, nr);
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}
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static void stipple_begin(struct quad_stage *qs)
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{
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qs->next->begin(qs->next);
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}
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static void stipple_destroy(struct quad_stage *qs)
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{
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FREE( qs );
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}
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struct quad_stage *
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lp_quad_polygon_stipple_stage( struct llvmpipe_context *llvmpipe )
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{
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struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
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stage->llvmpipe = llvmpipe;
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stage->begin = stipple_begin;
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stage->run = stipple_quad;
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stage->destroy = stipple_destroy;
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return stage;
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}
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