glsl: allow uniforms
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@@ -90,7 +90,8 @@ get_register_pointer(const struct prog_src_register *source,
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const struct gl_program_parameter_list *params;
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ASSERT(source->File == PROGRAM_LOCAL_PARAM ||
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source->File == PROGRAM_CONSTANT ||
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source->File == PROGRAM_STATE_VAR);
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source->File == PROGRAM_STATE_VAR ||
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source->File == PROGRAM_UNIFORM);
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params = machine->CurProgram->Parameters;
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if (reg < 0 || reg >= params->NumParameters)
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return ZeroVec;
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