st/nine: Lower texture_memory_limit default

512 MB is too ambitious as default value.
128 MB seems safer, and users can increase the limit
manually for the few games that would benefit from it.

Also fixes a typo in the description

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
This commit is contained in:
Axel Davy
2021-04-10 23:01:16 +02:00
committed by Marge Bot
parent b41f1e32e9
commit 53f4766a3e
+2 -2
View File
@@ -415,8 +415,8 @@
"If set to true, recompile shaders with integer or boolean constants when the values are known. Can cause stutter, but can increase slightly performance.")
#define DRI_CONF_NINE_SHMEM_LIMIT() \
DRI_CONF_OPT_I(texture_memory_limit, 512, 0, 0, \
"In MB the limit of virtual memory used for textures until shmem files are unmapped (default 512MB, 32bits only). If negative disables shmem. Set to a low amount to reduce virtual memory usage, but can inccur a small perf hit if too low.")
DRI_CONF_OPT_I(texture_memory_limit, 128, 0, 0, \
"In MB the limit of virtual memory used for textures until shmem files are unmapped (default 128MB, 32bits only). If negative disables shmem. Set to a low amount to reduce virtual memory usage, but can incur a small perf hit if too low.")
#define DRI_CONF_NINE_FORCESWRENDERINGONCPU(def) \
DRI_CONF_OPT_B(force_sw_rendering_on_cpu, def, \