More generic vtxfmt template, useful for creating neutral tnl module as
well as fallback functions for driver tnl modules.
This commit is contained in:
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/* $Id: vtxfmt_tmp.h,v 1.1 2001/03/09 16:08:13 gareth Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Author:
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* Gareth Hughes <gareth@valinux.com>
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*/
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#ifndef PRE_LOOPBACK
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#define PRE_LOOPBACK( FUNC )
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#endif
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static void TAG(ArrayElement)( GLint i )
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{
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PRE_LOOPBACK( ArrayElement );
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glArrayElement( i );
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}
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static void TAG(Color3f)( GLfloat a, GLfloat b, GLfloat c )
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{
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PRE_LOOPBACK( Color3f );
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glColor3f( a, b, c );
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}
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static void TAG(Color3fv)( const GLfloat *v )
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{
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PRE_LOOPBACK( Color3fv );
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glColor3fv( v );
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}
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static void TAG(Color3ub)( GLubyte a, GLubyte b, GLubyte c )
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{
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PRE_LOOPBACK( Color3ub );
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glColor3ub( a, b, c );
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}
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static void TAG(Color3ubv)( const GLubyte *v )
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{
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PRE_LOOPBACK( Color3ubv );
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glColor( 3ubv );
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}
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static void TAG(Color4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
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{
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PRE_LOOPBACK( Color4f );
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glColor4f( a, b, c, d );
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}
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static void TAG(Color4fv)( const GLfloat *v )
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{
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PRE_LOOPBACK( Color4fv );
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glColor4fv( v );
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}
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static void TAG(Color4ub)( GLubyte a, GLubyte b, GLubyte c, GLubyte d )
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{
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PRE_LOOPBACK( Color4ub );
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glColor4ub( a, b, c, d );
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}
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static void TAG(Color4ubv)( const GLubyte *v )
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{
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PRE_LOOPBACK( Color4ubv );
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glColor4ubv( v );
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}
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static void TAG(EdgeFlag)( GLboolean a )
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{
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PRE_LOOPBACK( EdgeFlag );
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glEdgeFlag( a );
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}
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static void TAG(EdgeFlagv)( const GLboolean *v )
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{
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PRE_LOOPBACK( EdgeFlagv );
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glEdgeFlagv( v );
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}
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static void TAG(EvalCoord1f)( GLfloat a )
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{
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PRE_LOOPBACK( EvalCoord1f );
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glEvalCoord1f( a );
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}
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static void TAG(EvalCoord1fv)( const GLfloat *v )
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{
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PRE_LOOPBACK( EvalCoord1fv );
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glEvalCoord1fv( v );
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}
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static void TAG(EvalCoord2f)( GLfloat a, GLfloat b )
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{
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PRE_LOOPBACK( EvalCoord2f );
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glEvalCoord2f( a, b );
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}
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static void TAG(EvalCoord2fv)( const GLfloat *v )
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{
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PRE_LOOPBACK( EvalCoord2fv );
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glEvalCoord2fv( v );
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}
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static void TAG(EvalPoint1)( GLint a )
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{
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PRE_LOOPBACK( EvalPoint1 );
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glEvalPoint1( a );
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}
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static void TAG(EvalPoint2)( GLint a, GLint b )
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{
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PRE_LOOPBACK( EvalPoint2 );
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glEvalPoint2( a, b );
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}
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static void TAG(FogCoordfEXT)( GLfloat a )
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{
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PRE_LOOPBACK( FogCoordfEXT );
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glFogCordfEXT( a );
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}
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static void TAG(FogCoordfvEXT)( const GLfloat *v )
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{
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PRE_LOOPBACK( FogCoordfvEXT );
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glFogCoordfvEXT( v );
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}
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static void TAG(Indexi)( GLint a )
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{
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PRE_LOOPBACK( Indexi );
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glIndexi( a );
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}
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static void TAG(Indexiv)( const GLint *v )
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{
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PRE_LOOPBACK( Indexiv );
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glIndexiv( v );
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}
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static void TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v )
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{
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PRE_LOOPBACK( Materialfv );
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glMaterialfv( face, pname, v );
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}
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static void TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a );
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{
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PRE_LOOPBACK( MultiTexCoord1fARB );
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glMultiTexCoord1fARB( target, a );
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}
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static void TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc )
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{
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PRE_LOOPBACK( MultiTexCoord1fvARB );
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glMultiTexCoord1fvARB( target, tc );
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}
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static void TAG(MultiTexCoord2fARB)( GLenum target, GLfloat a, GLfloat b )
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{
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PRE_LOOPBACK( MultiTexCoord2fARB );
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glMultiTexCoord2fARB( target, a, b );
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}
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static void TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc )
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{
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PRE_LOOPBACK( MultiTexCoord2fvARB );
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glMultiTexCoord2fvARB( target, tc );
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}
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static void TAG(MultiTexCoord3fARB)( GLenum target, GLfloat a,
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GLfloat b, GLfloat c )
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{
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PRE_LOOPBACK( MultiTexCoord3fARB );
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glMultiTexCoord3fARB( target, a, b, c );
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}
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static void TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc )
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{
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PRE_LOOPBACK( MultiTexCoord3fvARB );
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glMultiTexCoord3fvARB( target, tc );
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}
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static void TAG(MultiTexCoord4fARB)( GLenum target, GLfloat a,
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GLfloat b, GLfloat c, GLfloat d )
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{
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PRE_LOOPBACK( MultiTexCoord4fARB );
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glMultiTexCoord4fARB( target, a, b, c, d );
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}
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static void TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc )
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{
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PRE_LOOPBACK( MultiTexCoord4fvARB );
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glMultiTexCoord4fvARB( target, tc );
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}
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static void TAG(TexCoord1f)( GLfloat a )
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{
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PRE_LOOPBACK( TexCoord1f );
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glTexCoord1f( a );
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}
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static void TAG(TexCoord1fv)( const GLfloat *tc )
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{
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PRE_LOOPBACK( TexCoord1fv );
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glTexCoord1fv( tc );
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}
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static void TAG(TexCoord2f)( GLfloat a, GLfloat b )
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{
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PRE_LOOPBACK( TexCoord2f );
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glTexCoord2f( a, b );
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}
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static void TAG(TexCoord2fv)( const GLfloat *tc )
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{
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PRE_LOOPBACK( TexCoord2fv );
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glTexCoord2fv( tc );
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}
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static void TAG(TexCoord3f)( GLfloat a, GLfloat b, GLfloat c )
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{
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PRE_LOOPBACK( TexCoord3f );
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glTexCoord3f( a, b, c );
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}
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static void TAG(TexCoord3fv)( const GLfloat *tc )
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{
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PRE_LOOPBACK( TexCoord3fv );
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glTexCoord3fv( tc );
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}
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static void TAG(TexCoord4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
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{
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PRE_LOOPBACK( TexCoord4f );
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glTexCoord4f( a, b, c, d );
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}
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static void TAG(TexCoord4fv)( const GLfloat *tc )
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{
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PRE_LOOPBACK( TexCoord4fv );
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glTexCoord4fv( tc );
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}
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static void TAG(Vertex2f)( GLfloat a, GLfloat b )
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{
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PRE_LOOPBACK( Vertex2f );
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glVertex2f( a, b );
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}
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static void TAG(Vertex2fv)( const GLfloat *obj )
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{
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PRE_LOOPBACK( Vertex2fv );
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glVertex2fv( obj );
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}
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static void TAG(Vertex3f)( GLfloat a, GLfloat b, GLfloat c )
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{
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PRE_LOOPBACK( Vertex3f );
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glVertex3f( a, b, c );
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}
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static void TAG(Vertex3fv)( const GLfloat *obj )
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{
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PRE_LOOPBACK( Vertex3fv );
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glVertex3fv( obj );
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}
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static void TAG(Vertex4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
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{
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PRE_LOOPBACK( Vertex4f );
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glVertex4f( a, b, c, d );
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}
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static void TAG(Vertex4fv)( const GLfloat *obj )
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{
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PRE_LOOPBACK( Vertex4fv );
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glVertex4fv( obj );
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}
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static void TAG(CallList)( GLuint i )
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{
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PRE_LOOPBACK( CallList );
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glCallList( i );
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}
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static void TAG(Begin)( GLenum mode )
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{
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PRE_LOOPBACK( Begin );
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glBegin( mode );
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}
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static void TAG(End)( void )
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{
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PRE_LOOPBACK( End );
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glEnd();
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}
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static void TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count )
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{
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PRE_LOOPBACK( DrawArrays );
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glDrawArrays( mode, start, count );
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}
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static void TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type,
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const void *indices )
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{
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PRE_LOOPBACK( DrawElements );
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glDrawElements( mode, count, type, indices );
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}
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static void TAG(DrawRangeElements)( GLenum mode, GLuint start,
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GLuint end, GLsizei count,
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GLenum type, const void *indices )
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{
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PRE_LOOPBACK( DrawRangeElements );
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glDrawRangeElements( mode, start, end, count, type, indices );
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}
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static void TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
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{
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PRE_LOOPBACK( EvalMesh1 );
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glEvalMesh1( mode, i1, i2 );
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}
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static void TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2,
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GLint j1, GLint j2 )
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{
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PRE_LOOPBACK( EvalMesh2 );
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glEvalMesh2( mode, i1, i2, j1, j2 );
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}
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/* Hack from hell:
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* Call or reference this function to stop unused symbol warnings...
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*/
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static void TAG(silence_compiler)( void )
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{
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(void)TAG(ArrayElement);
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(void)TAG(Color3f);
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(void)TAG(Color3fv);
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(void)TAG(Color3ub);
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(void)TAG(Color3ubv);
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(void)TAG(Color4f);
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(void)TAG(Color4fv);
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(void)TAG(Color4ub);
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(void)TAG(Color4ubv);
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(void)TAG(EdgeFlag);
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(void)TAG(EdgeFlagv);
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(void)TAG(EvalCoord1f);
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(void)TAG(EvalCoord1fv);
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(void)TAG(EvalCoord2f);
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(void)TAG(EvalCoord2fv);
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(void)TAG(EvalPoint1);
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(void)TAG(EvalPoint2);
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(void)TAG(FogCoordfEXT);
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(void)TAG(FogCoordfvEXT);
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(void)TAG(Indexi);
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(void)TAG(Indexiv);
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(void)TAG(Materialfv);
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(void)TAG(MultiTexCoord1fARB);
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(void)TAG(MultiTexCoord1fvARB);
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(void)TAG(MultiTexCoord2fARB);
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(void)TAG(MultiTexCoord2fvARB);
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(void)TAG(MultiTexCoord3fARB);
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(void)TAG(MultiTexCoord3fvARB);
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(void)TAG(MultiTexCoord4fARB);
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(void)TAG(MultiTexCoord4fvARB);
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(void)TAG(Normal3f);
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(void)TAG(Normal3fv);
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(void)TAG(SecondaryColor3fEXT);
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(void)TAG(SecondaryColor3fvEXT);
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(void)TAG(SecondaryColor3ubEXT);
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(void)TAG(SecondaryColor3ubvEXT);
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(void)TAG(TexCoord1f);
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(void)TAG(TexCoord1fv);
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(void)TAG(TexCoord2f);
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(void)TAG(TexCoord2fv);
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(void)TAG(TexCoord3f);
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(void)TAG(TexCoord3fv);
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(void)TAG(TexCoord4f);
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(void)TAG(TexCoord4fv);
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(void)TAG(Vertex2f);
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(void)TAG(Vertex2fv);
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(void)TAG(Vertex3f);
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(void)TAG(Vertex3fv);
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(void)TAG(Vertex4f);
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(void)TAG(Vertex4fv);
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(void)TAG(CallList);
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(void)TAG(Begin);
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(void)TAG(End);
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(void)TAG(Rectf);
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(void)TAG(DrawArrays);
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(void)TAG(DrawElements);
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(void)TAG(DrawRangeElements);
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(void)TAG(EvalMesh1);
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(void)TAG(EvalMesh2);
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}
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#undef TAG
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#undef PRE_LOOPBACK
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