panfrost: Update supported formats
Much of the format selection code was inherited from softpipe (!) of all places, and a lot of it is accordingly cruft. Later if-elses were added in random places to workaround missing formats at various points in history. Clean up some of this. Theoretically, any format we can texture from we can also render to. In practice, there are a few corner cases that we need to disable explicitly. For one, we do have to restrict SCANOUT formats to workaround buggy apps (in particular, dEQP which with --deqp-surface-type=window under Weston will end up with RGB10_A2 and complain about low alpha precision). Just be clearer about how/why. Also, RGB5_A1 support is still broken; let's not worry about that quite yet. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@@ -460,48 +460,18 @@ panfrost_is_format_supported( struct pipe_screen *screen,
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if (format == PIPE_FORMAT_A1B5G5R5_UNORM || format == PIPE_FORMAT_X1B5G5R5_UNORM)
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return FALSE;
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/* Allow through special formats */
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/* TODO */
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if (format == PIPE_FORMAT_B5G5R5A1_UNORM)
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return FALSE;
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switch (format) {
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case PIPE_FORMAT_R11G11B10_FLOAT:
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case PIPE_FORMAT_B5G6R5_UNORM:
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return TRUE;
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default:
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break;
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}
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/* Don't confuse poorly written apps (workaround dEQP bug) that expect
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* more alpha than they ask for */
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bool scanout = bind & (PIPE_BIND_SCANOUT | PIPE_BIND_SHARED | PIPE_BIND_DISPLAY_TARGET);
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if (scanout && !util_format_is_rgba8_variant(format_desc))
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return FALSE;
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if (bind & PIPE_BIND_RENDER_TARGET) {
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if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
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return FALSE;
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/* Check for vaguely 8UNORM formats. Looser than
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* util_format_is_rgba8_variant, since it permits R8 (for
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* instance) */
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for (unsigned chan = 0; chan < 4; ++chan) {
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enum util_format_type t = format_desc->channel[chan].type;
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if (t == UTIL_FORMAT_TYPE_VOID) continue;
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if (t != UTIL_FORMAT_TYPE_UNSIGNED) return FALSE;
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if (!format_desc->channel[chan].normalized) return FALSE;
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if (format_desc->channel[chan].size != 8) return FALSE;
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}
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/*
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* Although possible, it is unnatural to render into compressed or YUV
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* surfaces. So disable these here to avoid going into weird paths
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* inside the state trackers.
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*/
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if (format_desc->block.width != 1 ||
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format_desc->block.height != 1)
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return FALSE;
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}
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if (bind & PIPE_BIND_DEPTH_STENCIL) {
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if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
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return FALSE;
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}
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if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN) {
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if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN &&
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format_desc->layout != UTIL_FORMAT_LAYOUT_OTHER) {
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/* Compressed formats not yet hooked up. */
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return FALSE;
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}
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