radeonsi: don't re-create shader PM4 states after scratch buffer update

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
This commit is contained in:
Marek Olšák
2016-06-11 21:07:14 +02:00
parent 6c01684393
commit 53d2c8f00f
3 changed files with 25 additions and 15 deletions
+8 -1
View File
@@ -103,11 +103,18 @@ void si_pm4_add_bo(struct si_pm4_state *state,
state->bo_priority[idx] = priority;
}
void si_pm4_free_state_simple(struct si_pm4_state *state)
void si_pm4_clear_state(struct si_pm4_state *state)
{
for (int i = 0; i < state->nbo; ++i)
r600_resource_reference(&state->bo[i], NULL);
r600_resource_reference(&state->indirect_buffer, NULL);
state->nbo = 0;
state->ndw = 0;
}
void si_pm4_free_state_simple(struct si_pm4_state *state)
{
si_pm4_clear_state(state);
FREE(state);
}
+1
View File
@@ -71,6 +71,7 @@ void si_pm4_add_bo(struct si_pm4_state *state,
void si_pm4_upload_indirect_buffer(struct si_context *sctx,
struct si_pm4_state *state);
void si_pm4_clear_state(struct si_pm4_state *state);
void si_pm4_free_state_simple(struct si_pm4_state *state);
void si_pm4_free_state(struct si_context *sctx,
struct si_pm4_state *state,
+16 -14
View File
@@ -329,13 +329,23 @@ static void si_set_tesseval_regs(struct si_screen *sscreen,
S_028B6C_DISTRIBUTION_MODE(distribution_mode));
}
static struct si_pm4_state *si_get_shader_pm4_state(struct si_shader *shader)
{
if (shader->pm4)
si_pm4_clear_state(shader->pm4);
else
shader->pm4 = CALLOC_STRUCT(si_pm4_state);
return shader->pm4;
}
static void si_shader_ls(struct si_shader *shader)
{
struct si_pm4_state *pm4;
unsigned vgpr_comp_cnt;
uint64_t va;
pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
pm4 = si_get_shader_pm4_state(shader);
if (!pm4)
return;
@@ -363,7 +373,7 @@ static void si_shader_hs(struct si_shader *shader)
struct si_pm4_state *pm4;
uint64_t va;
pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
pm4 = si_get_shader_pm4_state(shader);
if (!pm4)
return;
@@ -391,8 +401,7 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
uint64_t va;
unsigned oc_lds_en;
pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
pm4 = si_get_shader_pm4_state(shader);
if (!pm4)
return;
@@ -467,8 +476,7 @@ static void si_shader_gs(struct si_shader *shader)
/* The GSVS_RING_ITEMSIZE register takes 15 bits */
assert(gsvs_itemsize < (1 << 15));
pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
pm4 = si_get_shader_pm4_state(shader);
if (!pm4)
return;
@@ -525,8 +533,7 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
shader->selector->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
bool enable_prim_id = si_vs_exports_prim_id(shader);
pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
pm4 = si_get_shader_pm4_state(shader);
if (!pm4)
return;
@@ -689,8 +696,7 @@ static void si_shader_ps(struct si_shader *shader)
G_0286CC_LINEAR_CENTROID_ENA(input_ena) ||
G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena));
pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
pm4 = si_get_shader_pm4_state(shader);
if (!pm4)
return;
@@ -791,10 +797,6 @@ static void si_shader_ps(struct si_shader *shader)
static void si_shader_init_pm4_state(struct si_screen *sscreen,
struct si_shader *shader)
{
if (shader->pm4)
si_pm4_free_state_simple(shader->pm4);
switch (shader->selector->type) {
case PIPE_SHADER_VERTEX:
if (shader->key.vs.as_ls)