nouveau: avoid queueing too much work onto a single fence
Force the fence to get kicked off, which won't actually wait for its completion, but any additional work will be put onto a fresh list. This fixes crashes in teximage-colors --benchmark with too many active maps. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -59,26 +59,6 @@ nouveau_fence_trigger_work(struct nouveau_fence *fence)
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}
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}
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bool
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nouveau_fence_work(struct nouveau_fence *fence,
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void (*func)(void *), void *data)
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{
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struct nouveau_fence_work *work;
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if (!fence || fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) {
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func(data);
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return true;
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}
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work = CALLOC_STRUCT(nouveau_fence_work);
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if (!work)
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return false;
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work->func = func;
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work->data = data;
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LIST_ADD(&work->list, &fence->work);
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return true;
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}
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void
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nouveau_fence_emit(struct nouveau_fence *fence)
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{
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@@ -182,12 +162,10 @@ nouveau_fence_signalled(struct nouveau_fence *fence)
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return fence->state == NOUVEAU_FENCE_STATE_SIGNALLED;
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}
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bool
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nouveau_fence_wait(struct nouveau_fence *fence, struct pipe_debug_callback *debug)
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static bool
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nouveau_fence_kick(struct nouveau_fence *fence)
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{
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struct nouveau_screen *screen = fence->screen;
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uint32_t spins = 0;
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int64_t start = 0;
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/* wtf, someone is waiting on a fence in flush_notify handler? */
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assert(fence->state != NOUVEAU_FENCE_STATE_EMITTING);
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@@ -208,12 +186,25 @@ nouveau_fence_wait(struct nouveau_fence *fence, struct pipe_debug_callback *debu
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if (fence == screen->fence.current)
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nouveau_fence_next(screen);
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nouveau_fence_update(screen, false);
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return true;
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}
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bool
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nouveau_fence_wait(struct nouveau_fence *fence, struct pipe_debug_callback *debug)
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{
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struct nouveau_screen *screen = fence->screen;
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uint32_t spins = 0;
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int64_t start = 0;
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if (debug && debug->debug_message)
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start = os_time_get_nano();
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do {
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nouveau_fence_update(screen, false);
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if (!nouveau_fence_kick(fence))
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return false;
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do {
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if (fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) {
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if (debug && debug->debug_message)
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pipe_debug_message(debug, PERF_INFO,
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@@ -228,6 +219,8 @@ nouveau_fence_wait(struct nouveau_fence *fence, struct pipe_debug_callback *debu
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if (!(spins % 8)) /* donate a few cycles */
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sched_yield();
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#endif
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nouveau_fence_update(screen, false);
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} while (spins < NOUVEAU_FENCE_MAX_SPINS);
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debug_printf("Wait on fence %u (ack = %u, next = %u) timed out !\n",
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@@ -259,3 +252,26 @@ nouveau_fence_unref_bo(void *data)
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nouveau_bo_ref(NULL, &bo);
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}
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bool
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nouveau_fence_work(struct nouveau_fence *fence,
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void (*func)(void *), void *data)
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{
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struct nouveau_fence_work *work;
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if (!fence || fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) {
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func(data);
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return true;
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}
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work = CALLOC_STRUCT(nouveau_fence_work);
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if (!work)
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return false;
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work->func = func;
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work->data = data;
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LIST_ADD(&work->list, &fence->work);
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p_atomic_inc(&fence->work_count);
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if (fence->work_count > 64)
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nouveau_fence_kick(fence);
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return true;
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}
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@@ -25,6 +25,7 @@ struct nouveau_fence {
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int state;
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int ref;
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uint32_t sequence;
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uint32_t work_count;
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struct list_head work;
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};
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