radeonsi: record which descriptor slots are used by shaders

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák
2017-05-16 00:03:52 +02:00
parent 38828094e9
commit 53c2ef36da
5 changed files with 41 additions and 0 deletions
@@ -100,6 +100,9 @@ static void si_create_compute_state_async(void *job, int thread_index)
sel.tokens = program->tokens;
sel.type = PIPE_SHADER_COMPUTE;
sel.local_size = program->local_size;
si_get_active_slot_masks(&sel.info,
&program->active_const_and_shader_buffers,
&program->active_samplers_and_images);
program->shader.selector = &sel;
program->shader.is_monolithic = true;
@@ -34,6 +34,10 @@ struct si_compute {
struct util_queue_fence ready;
struct si_compiler_ctx_state compiler_ctx_state;
/* bitmasks of used descriptor slots */
uint32_t active_const_and_shader_buffers;
uint64_t active_samplers_and_images;
unsigned ir_type;
unsigned local_size;
unsigned private_size;
+4
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@@ -352,6 +352,10 @@ struct si_shader_selector {
uint32_t patch_outputs_written; /* "get_unique_index_patch" bits */
uint64_t inputs_read; /* "get_unique_index" bits */
/* bitmasks of used descriptor slots */
uint32_t active_const_and_shader_buffers;
uint64_t active_samplers_and_images;
};
/* Valid shader configurations:
+3
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@@ -353,6 +353,9 @@ void si_init_shader_functions(struct si_context *sctx);
bool si_init_shader_cache(struct si_screen *sscreen);
void si_destroy_shader_cache(struct si_screen *sscreen);
void si_init_shader_selector_async(void *job, int thread_index);
void si_get_active_slot_masks(const struct tgsi_shader_info *info,
uint32_t *const_and_shader_buffers,
uint64_t *samplers_and_images);
/* si_state_draw.c */
void si_init_ia_multi_vgt_param_table(struct si_context *sctx);
@@ -1903,6 +1903,30 @@ void si_init_shader_selector_async(void *job, int thread_index)
}
}
/* Return descriptor slot usage masks from the given shader info. */
void si_get_active_slot_masks(const struct tgsi_shader_info *info,
uint32_t *const_and_shader_buffers,
uint64_t *samplers_and_images)
{
unsigned start, num_shaderbufs, num_constbufs, num_images, num_samplers;
num_shaderbufs = util_last_bit(info->shader_buffers_declared);
num_constbufs = util_last_bit(info->const_buffers_declared);
/* two 8-byte images share one 16-byte slot */
num_images = align(util_last_bit(info->images_declared), 2);
num_samplers = util_last_bit(info->samplers_declared);
/* The layout is: sb[last] ... sb[0], cb[0] ... cb[last] */
start = si_get_shaderbuf_slot(num_shaderbufs - 1);
*const_and_shader_buffers =
u_bit_consecutive(start, num_shaderbufs + num_constbufs);
/* The layout is: image[last] ... image[0], sampler[0] ... sampler[last] */
start = si_get_image_slot(num_images - 1) / 2;
*samplers_and_images =
u_bit_consecutive64(start, num_images / 2 + num_samplers);
}
static void *si_create_shader_selector(struct pipe_context *ctx,
const struct pipe_shader_state *state)
{
@@ -1929,6 +1953,9 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
tgsi_scan_shader(state->tokens, &sel->info);
sel->type = sel->info.processor;
p_atomic_inc(&sscreen->b.num_shaders_created);
si_get_active_slot_masks(&sel->info,
&sel->active_const_and_shader_buffers,
&sel->active_samplers_and_images);
/* The prolog is a no-op if there are no inputs. */
sel->vs_needs_prolog = sel->type == PIPE_SHADER_VERTEX &&