optimized GET_IMMEDIATE for thread safety
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@@ -1,4 +1,4 @@
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/* $Id: context.h,v 1.7 1999/12/17 14:52:37 brianp Exp $ */
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/* $Id: context.h,v 1.8 1999/12/17 17:01:31 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -125,7 +125,7 @@ extern GLcontext *gl_get_current_context(void);
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#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_ThreadSafe ? _glapi_get_current_context() : _glapi_CurrentContext)
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#define GET_IMMEDIATE struct immediate *IM = ((GLcontext *) _glapi_get_current_context())->input;
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#define GET_IMMEDIATE struct immediate *IM = ((GLcontext *) (_glapi_ThreadSafe ? _glapi_get_current_context() : _glapi_CurrentContext))->input;
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#define SET_IMMEDIATE(ctx, im) \
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do { \
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ctx->input = im; \
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