nouveau: nv30: it may have 8 texture samplers (not 4), but shader engine has 16 texture units
Signed-off-by: Patrice Mandin <patmandin@gmail.com>
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@@ -28,7 +28,7 @@ nv30_screen_get_param(struct pipe_screen *pscreen, int param)
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{
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switch (param) {
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case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
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return 16;
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return 8;
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case PIPE_CAP_NPOT_TEXTURES:
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return 0;
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case PIPE_CAP_TWO_SIDED_STENCIL:
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@@ -65,7 +65,7 @@ nv30_screen_get_param(struct pipe_screen *pscreen, int param)
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case NOUVEAU_CAP_HW_IDXBUF:
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return 1;
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case PIPE_CAP_MAX_COMBINED_SAMPLERS:
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return 4;
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return 16;
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case PIPE_CAP_INDEP_BLEND_ENABLE:
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return 0;
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case PIPE_CAP_INDEP_BLEND_FUNC:
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