fo: adapt to stencil ref changes
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@@ -51,9 +51,10 @@
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#define FO_NEW_VERTEX 0x2000
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#define FO_NEW_VERTEX_SHADER 0x4000
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#define FO_NEW_BLEND_COLOR 0x8000
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#define FO_NEW_CLEAR_COLOR 0x10000
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#define FO_NEW_VERTEX_BUFFER 0x20000
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#define FO_NEW_VERTEX_ELEMENT 0x40000
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#define FO_NEW_STENCIL_REF 0x10000
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#define FO_NEW_CLEAR_COLOR 0x20000
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#define FO_NEW_VERTEX_BUFFER 0x40000
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#define FO_NEW_VERTEX_ELEMENT 0x80000
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@@ -79,6 +80,7 @@ struct failover_context {
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const struct fo_state *vertex_shader;
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struct pipe_blend_color blend_color;
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struct pipe_stencil_ref stencil_ref;
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struct pipe_clip_state clip;
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struct pipe_framebuffer_state framebuffer;
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struct pipe_poly_stipple poly_stipple;
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@@ -90,7 +90,7 @@ failover_delete_blend_state( struct pipe_context *pipe,
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static void
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failover_set_blend_color( struct pipe_context *pipe,
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const struct pipe_blend_color *blend_color )
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const struct pipe_blend_color *blend_color )
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{
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struct failover_context *failover = failover_context(pipe);
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@@ -100,9 +100,21 @@ failover_set_blend_color( struct pipe_context *pipe,
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failover->hw->set_blend_color( failover->hw, blend_color );
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}
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static void
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failover_set_stencil_ref( struct pipe_context *pipe,
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const struct pipe_stencil_ref *stencil_ref )
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{
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struct failover_context *failover = failover_context(pipe);
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failover->stencil_ref = *stencil_ref;
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failover->dirty |= FO_NEW_STENCIL_REF;
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failover->sw->set_stencil_ref( failover->sw, stencil_ref );
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failover->hw->set_stencil_ref( failover->hw, stencil_ref );
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}
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static void
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failover_set_clip_state( struct pipe_context *pipe,
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const struct pipe_clip_state *clip )
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const struct pipe_clip_state *clip )
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{
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struct failover_context *failover = failover_context(pipe);
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@@ -533,6 +545,7 @@ failover_init_state_functions( struct failover_context *failover )
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failover->pipe.delete_vs_state = failover_delete_vs_state;
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failover->pipe.set_blend_color = failover_set_blend_color;
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failover->pipe.set_stencil_ref = failover_set_stencil_ref;
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failover->pipe.set_clip_state = failover_set_clip_state;
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failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
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failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
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@@ -65,7 +65,10 @@ failover_state_emit( struct failover_context *failover )
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if (failover->dirty & FO_NEW_DEPTH_STENCIL)
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failover->sw->bind_depth_stencil_alpha_state( failover->sw,
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failover->depth_stencil->sw_state );
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failover->depth_stencil->sw_state );
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if (failover->dirty & FO_NEW_STENCIL_REF)
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failover->sw->set_stencil_ref( failover->sw, &failover->stencil_ref );
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if (failover->dirty & FO_NEW_FRAMEBUFFER)
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failover->sw->set_framebuffer_state( failover->sw, &failover->framebuffer );
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