broadcom/compiler: implement nir_intrinsic_load_sample_pos
This is intended to return the sample location within the pixel. Fixes: dEQP-VK.pipeline.multisample_shader_builtin.sample_position.* Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
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@@ -2444,6 +2444,13 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
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ntq_store_dest(c, &instr->dest, 0, vir_SAMPID(c));
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break;
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case nir_intrinsic_load_sample_pos:
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ntq_store_dest(c, &instr->dest, 0,
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vir_FSUB(c, vir_FXCD(c), vir_ITOF(c, vir_XCD(c))));
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ntq_store_dest(c, &instr->dest, 1,
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vir_FSUB(c, vir_FYCD(c), vir_ITOF(c, vir_YCD(c))));
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break;
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default:
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fprintf(stderr, "Unknown intrinsic: ");
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nir_print_instr(&instr->instr, stderr);
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